
Originally Posted by
Katlan
I guess I made the fictitious game sound too good. It just needs to be a mmo that is general good and people are satisfied w/. For example, I'm sure a lot of ppl gave XIV a chance to see how it would be before Cata comes out. Once cata comes out, those ppl won't give XIV another chance. GW2.. if that game delivers to even 3/4th of its potential, those ppl won't turn back to XIV. What about TERA? If people who tried XIV are happy w/ TERA and enjoy it, they won't go back to try XIV even if it's fixed.
I'm not talking about how many sub's the game has to be, I'm talking about it taking those dissatisfied XIV customers away and how most of them will not turn back to try XIV again once happy w/ another product.
Furthermore, I think each mmo has a period of time, before people move on, to prove why it's a good game that can keep on satisfying them. Once that player moves on to bigger and better things there is a good chance they won't turn back to try XIV again. some will, for sure, but most won't.