
Originally Posted by
Lordender
I don't even think the game has a strong foundation at all. The classes suck compared to XI, I think they dropped the ball big time on the jobs in 14.
Why do I think the classes suck in 14.
Conjurer: just seems to be all about spamming the spirit dart/curing/buffing, nuking anything seems way un-interesting unless you're trying to zerg something. I nearly shit in my pants in XI when I first nuked a mob with BLM. The mobs felt BLMS when they nuked in XI and this game it just seems your better off spirit darting all day long.
Maruader: sounds more of some aoe off-tank than the FFXI warrior to me. Stand still and lots of your ws's turn AoE, you have disorient to also help build threat, you have a parry mechanic associated with this job which mitigates damage.
Puglist: combined mnk and thf from XI, seemed almost no one played this class on my server, this class just seemed underwhelming and most people who played it told me they weren't digging it.
Thaumaturge: another weird class that almost nobody played as a main and only seemed to see action when players were wanting abilities like punishing barbs or other abilities to equip to their main classes. This class seemed good on paper but it's just completely fail on the execution by SE's part. My guild had like 45 people active playing for the first month, not one of them was this class as a main job, I saw at least x10 more conjurer's than this job.
Lancer: Lol! I might of saw less than 5 of these the entire month and two or so weeks that I played. One was in my guild because she was a die-hard dragoon fan from FFXI.
Gladiator: Your basic run of the milltank, pretty popular but seemed incredibly boring to level.
Archer: Seemed to be the only class that seemed cool.