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  1. #1201
    Every day I'm wafflin'
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    Quote Originally Posted by ronin sparthos View Post
    It was a business win solely based on the previous success of FFX. Lots of people rushed out to pick up X-2 simply based on the previous entry being revolutionary.

    SE may have saw profit but that doesn't make X-2 a positive entry into the world of FF.

    The good battle system was hamstrung by a bad story and ludicrous amounts of fanservice. To a Final Fantasy fan, this game only began the divisive era of FF games that would later come.
    The story wasn't great, but it wasn't as terrible as people love to make out. The fun gameplay and great class system more than made up for it, and whilst the fanservice/cheesiness was annoying at times I never once found myself getting bored whilst playing X-2. I hate it when people jump on the anti-X-2 bandwagon, it makes me suspicious that they never actually played it properly. Of course it's ok to say you weren't particularly fond of the game, but to say something as ignorant as "If XIV went to a F2P format then FFX-2 would be usurped as the biggest failure put forth by SE" is completely ludicrous. XIV is by far the biggest failure SE has ever put forth, it's not even remotely comparable to X-2. In fact, I'd go as far as to say that X-2 was a better game than XIII.

  2. #1202
    Ridill
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    X-2 had one of the best combat systems in a FF franchise, XIV the worst. That's why ppl draw comparisons. X-2 was meant to be fanservice, it was their intention and they delivered on it very well. It was a good game and very fun, and the story was light and kinda made no sense because it wasn't meant to, it was a FFX reunion

  3. #1203
    New Odin
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    Quote Originally Posted by drwaffles View Post
    The story wasn't great, but it wasn't as terrible as people love to make out. The fun gameplay and great class system more than made up for it, and whilst the fanservice/cheesiness was annoying at times I never once found myself getting bored whilst playing X-2. I hate it when people jump on the anti-X-2 bandwagon, it makes me suspicious that they never actually played it properly. Of course it's ok to say you weren't particularly fond of the game, but to say something as ignorant as "If XIV went to a F2P format then FFX-2 would be usurped as the biggest failure put forth by SE" is completely ludicrous. XIV is by far the biggest failure SE has ever put forth, it's not even remotely comparable to X-2. In fact, I'd go as far as to say that X-2 was a better game than XIII.
    XIV is not a console RPG and thus this MMO failing only matters to people who care about the world of MMOs (a small subsection of RPG gamers). XIV failing may affect SE's future ventures into MMOs but it won't affect any of their console games.

    My commentary on FFX-2 is my personal feeling about the game. I didn't like it as the story was terribad, the fanservice was beyond annoying and it failed to capture the things that made FFX work. It had good things going for it but said reasons above killed them for me.

    Opinions, aren't they fun? I played FFX-2 much as ive played every other FF and just did not enjoy it. This is much the same opinion I had for Final Fantasy Tactics Advance in comparison to its predecessor.

    Also, I stand by my statement.

    If SE changed attempted to reformat XIV into a F2P style MMO, the effects would be disastrous. It'd smell of desperation and any hope of XIV surpassing XI would be lost in a sea of cash shop fail.

  4. #1204
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    I can't believe anyone would consider FFX-2 SE's biggest failure when The Bouncer exists.

  5. #1205
    The Defense is ready, Your Honor
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    FFX-2 was far from a failure. It succeeded in what it was supposed to do: serve as a "thank you" to the fans that loved X (and the ladies of X) so much. We're getting horrendously off-topic at this point.

  6. #1206
    New Odin
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    I was specifically referring to the Final Fantasy franchise.

    The Bouncer and PlayOnline are contenders for being pretty terrible though The Bouncer had impressive graphics for its time. Lucky for SE, FFX launched in the same year.

  7. #1207
    the whitest knight u' know
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    I'm interested to see a "FF# was the biggest failure" statement that's not completely subjective bullshit.

  8. #1208
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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    I loved FFX-2, and I loved FFX. I think FFXII was atrocious and boring compared to the rest of the series.

    SE's worst game in my opinion: FFVII: Dirge of Cerberus, the story was the only positive point about the game and even that was mediocre.

    On Topic:

    As for FFXIV, dear god they haven't updated the content since the first beta phase, for us playing since March there's nothing else to do but grind. And there's no point to grind since SE isn't letting anyone know whats coming up. Personally I have no motivation at this point to play.

    I really wish SE didn't rush this so much, they knew exactly what they were getting into, and should've had much more content available at launch. The fact that FFXI has basic features that FFXIV doesn't is bad enough as it is.

    I do still have faith though, FFXI took a bit for it to turn around, and FFXIV has a strong foundation which they can build upon.

    I think Imperial Hot should possibly extend the free trial to March and just re-release the game with the Playstation 3. Maybe with an actual marketing campaign in the states (Fuck I didn't even see a commercial.) Either way it can only help from here on.

  9. #1209
    Banned.

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    You are all retarded. Are really going to include squaresoft? How about the movie which basically bankrupted them and was the deciding factor in ousting the creator of the series? Maybe the main reason why SE exists?

  10. #1210
    the whitest knight u' know
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    Quote Originally Posted by Burningthought View Post
    As for FFXIV, dear god they haven't updated the content since the first beta phase
    What are you talking about?

  11. #1211
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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    Quote Originally Posted by miokomioko View Post
    What are you talking about?
    Aside from Main Quest/Class Quest, they haven't added anything significant since the first beta phase which if I recall correctly added Ul'dah and Gridania's regions. Other than bug fixes and tweaks no new content has really been added, unless i've been living under a rock all october.

  12. #1212
    the whitest knight u' know
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    The Open Beta test phase added Gridania/Ul'dah... which was like the 4th beta phase, I believe.

    Either way, since the game was closed to the public, they have added 2 city-states and their regions, including all of their respective leves, class-quests, and main storyline quests/cutscenes/etc.

    But yeah, since the game released, no content has been added. I know the game is hurting for content, but I don't expect to see it until maybe late-December/early-January... I think they scheduled something in December?

  13. #1213
    A. Body
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    I don't even think the game has a strong foundation at all. The classes suck compared to XI, I think they dropped the ball big time on the jobs in 14.

    Why do I think the classes suck in 14.

    Conjurer: just seems to be all about spamming the spirit dart/curing/buffing, nuking anything seems way un-interesting unless you're trying to zerg something. I nearly shit in my pants in XI when I first nuked a mob with BLM. The mobs felt BLMS when they nuked in XI and this game it just seems your better off spirit darting all day long.

    Maruader: sounds more of some aoe off-tank than the FFXI warrior to me. Stand still and lots of your ws's turn AoE, you have disorient to also help build threat, you have a parry mechanic associated with this job which mitigates damage.

    Puglist: combined mnk and thf from XI, seemed almost no one played this class on my server, this class just seemed underwhelming and most people who played it told me they weren't digging it.

    Thaumaturge: another weird class that almost nobody played as a main and only seemed to see action when players were wanting abilities like punishing barbs or other abilities to equip to their main classes. This class seemed good on paper but it's just completely fail on the execution by SE's part. My guild had like 45 people active playing for the first month, not one of them was this class as a main job, I saw at least x10 more conjurer's than this job.

    Lancer: Lol! I might of saw less than 5 of these the entire month and two or so weeks that I played. One was in my guild because she was a die-hard dragoon fan from FFXI.

    Gladiator: Your basic run of the milltank, pretty popular but seemed incredibly boring to level.

    Archer: Seemed to be the only class that seemed cool.

  14. #1214
    the whitest knight u' know
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    We get it, you're so used to XI's job system that anything from XIV that doesn't feel like 1 or a combination of 2 XI jobs scares you... and because you didn't see a lot of a class, or if you heard some guy somewhere didn't like a class, it must suck.

    Right on, bro.

    Archer seems cool though!

  15. #1215
    Relic Horn
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    Quote Originally Posted by Lordender View Post
    I don't even think the game has a strong foundation at all. The classes suck compared to XI, I think they dropped the ball big time on the jobs in 14.

    Why do I think the classes suck in 14.

    Conjurer: just seems to be all about spamming the spirit dart/curing/buffing, nuking anything seems way un-interesting unless you're trying to zerg something. I nearly shit in my pants in XI when I first nuked a mob with BLM. The mobs felt BLMS when they nuked in XI and this game it just seems your better off spirit darting all day long.

    Maruader: sounds more of some aoe off-tank than the FFXI warrior to me. Stand still and lots of your ws's turn AoE, you have disorient to also help build threat, you have a parry mechanic associated with this job which mitigates damage.

    Puglist: combined mnk and thf from XI, seemed almost no one played this class on my server, this class just seemed underwhelming and most people who played it told me they weren't digging it.

    Thaumaturge: another weird class that almost nobody played as a main and only seemed to see action when players were wanting abilities like punishing barbs or other abilities to equip to their main classes. This class seemed good on paper but it's just completely fail on the execution by SE's part. My guild had like 45 people active playing for the first month, not one of them was this class as a main job, I saw at least x10 more conjurer's than this job.

    Lancer: Lol! I might of saw less than 5 of these the entire month and two or so weeks that I played. One was in my guild because she was a die-hard dragoon fan from FFXI.

    Gladiator: Your basic run of the milltank, pretty popular but seemed incredibly boring to level.

    Archer: Seemed to be the only class that seemed cool.
    I actually agree with this. Once i got past the terrible UI and combat mechanics, i realized i honestly didn't like any of the classes.

    These may be just starter classes to build advanced classes off of, but they were all pretty uninteresting to me.

    Leaving out a duel wield scout class such as assassin/thief, which seems to be very popular, didn't help things. And while i love archer, i can't stand playing one with XIV's lack of movement in combat.

  16. #1216
    D. Ring
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    I agree wholeheartedly on the scout class thing.

    I cannot recall the last MMO launched that did not include rogue types. It is by far one of the most popular class types in gaming from pencil n paper to MMO. It's appeals to both genders like no other class type ever could, in my observation. I really feel the game lacks quite a bit not having that stealthy class type. It's just one of those things you assume will be there from the get-go.

  17. #1217
    the whitest knight u' know
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    I thought Pugilist was supposed to fill that role, at least temporarily... I could have sworn there were some very thief-like abilities somewhere in there for Pugilist (where's Pilfer?). Did I make that up?

  18. #1218
    Bagel
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    I'm on the same bout about how the classes feel. I just don't get why the dumped the FF classes at all.

    I mean, is FF14 supposed to replace F11 in the long run right? And wasn't FF11 supposed to be the "online version" of the FF franchise?
    Then, why the hell do I have to use a "Thaumaturge" instead of a Red Mage? Why a Lancer and not a Dragoon?

    FF11 starting jobs could had been "very basic" but they still retained the FF flavor to them. I mean, Black Mage? Wow, it screams FF.

  19. #1219
    Relic Horn
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    Quote Originally Posted by miokomioko View Post
    I thought Pugilist was supposed to fill that role, at least temporarily... I could have sworn there were some very thief-like abilities somewhere in there for Pugilist (where's Pilfer?). Did I make that up?
    Daggers/swords appeals to me more than punching stuff.

    I never liked monk, so giving me thief abilities on monk defeats the reason most people like thieves, which is the weapons.

  20. #1220
    the whitest knight u' know
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    I am pretty certain it's primarily the evasive/treasure-hunting/quick/stealing/lock-picking/stealthy/etc. aspects of Thief/Rogue classes that draw people to them. Daggers are pretty lame on their own.

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