
Originally Posted by
Elrina
That's where I saw the reference to humor. And I was using writing as an analogy to the art, as an alternate view from a different artistic medium. But like I said as I did it, the analogy kinda failed, the way Mioko described it was better.
And the designs may be consistent with their setting, but they still break the realism, which kills the escapism, imo.
The whole conversation is (at least from my side of this) about the style Blizzard is using/has used for it's art, and the direction it takes.
@ Kaylia ~ I agree, you can't really compare most MMOs to a well written book, but there is enough world building going on that you should be able to. The stories may not reach the same heights, since when all the text is ripped out, even if you added descriptive explanation for the lack of visual information, it's generally all short story length. Unless the single story spanned like 6~8 years worth of development or something (way too long to drag something out in an MMO). Regardless, the analogy failed. It wasn't about the writing in the games, although maybe it taking itself "more seriously" is part of what helps prevent it from "overdoing" a lot of things.