Final Fantasy XIV (October 2010) [PC]
* (2/6)
Publisher: Square-Enix / Developer: SE PDD3
Genre: ARPG (MMO, Grinding)
If MMORPGs are released in a beta state, then this is an alpha. Most notably the UI is tedious in design with a worse-than-dial-up response. This applies to every menu-based action(everything, but walking). Inventory management is a nightmare. The rarity of hotkeys is noted. Downgraded from Final Fantasy XI, both the (bazaar-based) economy and party-gathering systems lack functionality. At first transportation seems quick, but many boring 10-20 minute jogs await even casual players.
The class system has vast freedom and is fun to play with. The battle system puts a strong emphasis on positioning and teamwork. Unfortunately, the game rarely presents the challenges to make you care (and the "Battle Regimen" combination attacks just don't work). Worse, its random-per-action "skill point" system encourages selfish party play. Tactics and efficiency lead to smaller rewards. You will also miss way too damn much. And targeting sucks. Naturally the game does get extremely grindy, solo play goes bad early on. The crafting system is intricate enough and matters a lot. It is not just a side-activity here. Downside is it greatly suffers from the crappy UI.
FFXIV is the best looking MMORPG yet - in textures, in motion, and in art design. The JRPG soundtrack is also welcomed, with a lot of battle music (all of which is classic Uematsu). The storyline's cutscenes are already better than what FFXI has to offer and that was ahead of the pack. It would be nice if the few worthwhile quests weren't so far apart in level requirements.