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  1. #441
    Ridill
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    Aside from the fact that it sounds lame as shit, since when was the original Dante ever blonde?

  2. #442
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    We sure that's just not a shitty resolution of his devil trigger mid-transformation?

  3. #443
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    It looks platinum haired to me in the videos I've seen.

    But are you really gonna throw in "since when was dante such and such" when talking about this game? Have you seen the new Dante? lol

  4. #444
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    Was just referring to the comment that blonde Dante resembled the original, who's hair was always clearly and distinctively white.

  5. #445
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    Quote Originally Posted by Hirokei Kiaza View Post
    We sure that's just not a shitty resolution of his devil trigger mid-transformation?
    From what I can tell that's what it is + some weird lighting behind it.

  6. #446
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    So people are complaining about the hair color thing again.

  7. #447
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    Quote Originally Posted by Kuya View Post
    So people are complaining about the hair color thing again.
    Nah, Just discussing the trailer.

    Only complaints I see on the last page or two are about subpar combat and awful dialogue in the demo.

  8. #448
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    http://www.siliconera.com/2012/11/30...demo-feedback/

    Capcom held a DmC Devil May Cry fan Q&A this morning with Ninja Theory’s Dom Matthews. During the Q&A, Matthews fielded a number of rapid-fire questions from fans regarding various aspects of the game, including the recent demo and feedback received from it. Take a look at questions and answers below:


    What is the reason for removing the manual lock?

    We wanted to build a system that didn’t rely on manual lock. That was a decision made very early on by Capcom and ourselves.



    “We wanted to build a system that didn’t rely on manual lock” Can you elaborate on this? Explain the rationale?

    On the lock-on, I fully understand that people miss it, but it isn’t something that is in the game. We’ve worked hard to make an auto lock-on system that works really well, and I’m confident that with time it is something that you’ll adapt to. But I reiterate, I hear you.



    Will there be an official soundtrack?

    Keep your eye out for announcements on this. There will be some cool versions of the music coming out.



    Why is the PS3 version hardly capable of running?

    I think that is a massive overstatement. We’ve worked very hard to optimize the game on both platforms and we’re happy to see that the majority of feedback on the demo has been that it feels smooth.



    Are you guys still making tweaks and adjustments to final game? Some awesome players posted great notes and feedback from their sessions with the demo that would make the game even more great.


    We are of course looking at feedback, but I hope you can appreciate at this time I don’t have anything concrete that I can talk about in terms of reacting to it. It’s been very pleasing to see that a lot of people have liked the demo, but we recognise that people have opinions of how they think it could be even better.



    Why there aren’t taunts with the select button like the other DMCs?


    We just didn’t think they fitted with this DmC. It was a creative decision.



    Why is Dante locked in most attacks for excessive amounts of time? This the reverse of what previous DMCs have done.


    Why is Dante locked into moves: He’s not for the most part, but when he is the attacks are typically more powerful. Its a risk reward thing. If you start a move that you’re locked into you better know its going to land.

    (Note: cancellation plays a heavy role in DmC Devil May Cry’s combat.)



    Will there be ways to upgrade the duration of Devil Trigger beyond the Crosses?


    Yes, you can upgrade the Devil Trigger.



    Is the game 20 missions? Please no puzzles and repeating stage areas.


    There is no repeating like there is in DMC4.



    Dom, there’s still new weapons to be revealed?


    Yes, there are weapons that haven’t been officially revealed yet .

    We haven’t shown all of the weapons yet, so far we have shown Rebellion, 2 angel weapons and 2 demon weapons. Plus 2 firearms.



    Was there any specific reason for having two different currencies in the game, Upgrade Points and Red Orbs? Just to make sure you weren’t short on cash for upgrades and items, or what?


    You buy consumables with Red Orbs, Upgrade Points are for upgrading.



    The upgrades are basically new moves or can we make the main weapons stronger than what they are?


    You can buy new moves and upgrade them as well.



    Is there gonna be multiplayer features? I’m thinking about leaderboards.


    Yes there will be leaderboards, but no other multiplayer functionality.



    Will Dante stop swearing and act like a real Dante by the end of the game?


    When the game starts Dante has nothing to live for, no family, nothing. He has nothing to care for. When he finds Vergil, things change.



    Perhaps I’ve been missing stuff but where is the game actually set? I notice Dante has the UK flag on his jacket.


    To set the record straight on the Union Flag. This has nothing to do with us being a UK studio. It is part of Dante’s punk/rebellion inspired look. Union Flags were a key image of the punk movement.



    Dom, are Ebony and Ivory useful in this game, in the demo they seem ineffective.


    We’re looking at feedback from the demo, but there is nothing concrete I can say right now.



    So I heard the demo was based off an older build of the game, Is this true?


    The demo is built at a time when work is still continuing on the main game, yes.



    Enemies are a little easy at the moment. Will they be made more relentless on the harder difficulties, as I’m finding it a breeze to score SSS in the demo on Son of Sparda difficulty
    .

    What you saw in the demo is really just a taste of the lower tier demons. They get a lot harder.



    How much did we see already in terms of enemy variety?


    There are a lot more enemies to see, the demo really just has a few. The enemies also switch up tactics on the harder difficulties.



    With the Eryx, can you charge each step in the combo, like having an entire three-step combo of all charged punches?


    Yes, you can charge different steps of the combo.



    Can you tell us anything about why the Unreal Engine was chosen?


    We chose Unreal because we have a lot of experience with it, we felt it could achieve what we wanted (with quite a lot of modification) and it allowed us to get started quickly with actually making the game.



    Dom, is it possible to play as Vergil in the main campaign?


    No plans at present.



    How many pages did your game design document end up being?


    Good question. A GDD a such is really only a starting point. We have so much information and planning on DmC it’s unreal. We also have over 1000 pieces of concept art, probably closer to 2000.



    Is it possible for you guys to check the collisions in the walls? I mean, in the demo, sometimes when you try to juggle an enemy for an aerial rave, they get stuck in the walls even if the wall is in absolute vertical position…


    We have put a lot of QA into game, but no game is perfect. We’ve made best efforts to minimise collision issues and I’m confident these issues are few and far between.



    Are you guys open to releasing an art book or collection of concept pieces in the future?


    Yes, I think you’ll see the art in a number of ways. There is actually a lot to be unlocked in the game. But it would be great to have it one book or even at an exhibition.



    DmC Devil May Cry will be released on January 15th for the Xbox 360 and PlayStation 3 in North America. A PC version will follow at a later date.

  9. #449
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    What is the reason for removing the manual lock?

    We wanted to build a system that didn’t rely on manual lock.

    Why there aren’t taunts with the select button like the other DMCs?

    We just didn’t think they fitted with this DmC. It was a creative decision.

    FUCK!

  10. #450
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    agjakjgak

    I read the answer to the first two questions and flipped my keyboard. Fuck you NT, you don't know shit.

  11. #451
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    I like how all the answers either sound like excuses or them just not really giving a fuck about people's complaints.

  12. #452
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    i liked the "we dont have a lock-on system because fuck you that's why" answer

  13. #453
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    Man, i am loving this NT and the cut of their jib.

  14. #454
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    Quote Originally Posted by Kuya View Post
    Man, i am loving this NT and the cut of their jib.
    I think we're past the "hurr durr it's not the dante we love" hate. The game has some serious flaws that seemingly will not be addressed. If it was another damn near unplayable game typical of NT, no one would give a shit. This is DMC though, a franchise that's always been held to a higher standard for the genre.

  15. #455
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    Oh i'm not talking about the game. I am merely saying that NT has the correct attitude one must adopt with gamers. Which is that gamers must be treated with inmense cruelty, as they are lowly creatures who only respond to punishment.

  16. #456
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    http://www.capcom-unity.com/gregaman...c-january-25th

    DmC Devil May Cry coming to PC January 25th

    Yes, the gorgeous PC version of DmC is coming on January 25th, 2013, just ten short days after the console versions. It'll be available at retail across Europe, and digitally via Steam and EA Origin for both North America and Europe.

    As you might expect, the PC version will be compatible with both keyboard and mouse, Xbox 360 controller and all third party direct input controllers. It will also be capable of running at 60 FPS and beyond, for those counting. DLing via Steam will allow you to take advantage of Cloud saving, achievements, friends support, and leaderboards.

    Hit the jump for required specs and some screenshots!

    Minimum System Requirements:
    OS: Windows Vista®/XP, Windows 7, Windows 8
    Processor: AMD Athlon™ X2 2.8 GHz or better, Intel® Core™2 Duo 2.4 Ghz or better
    Memory: 2 GB RAM
    Hard Disk Space: 8 GB free hard drive space
    Video Card: ATI Radeon™ HD 3850 or better, NVIDIA® GeForce® 8800GTS or better
    DirectX®: 9.0c or greater
    Sound: Standard audio device

    Recommended System Requirements:
    OS: Windows Vista®/XP, Windows 7, Windows 8
    Processor: AMD Phenom™ II X4 3 GHz or better, Intel® Core™2 Quad 2.7 Ghz or better
    Memory: 4 GB RAM
    Hard Disk Space: 9 GB free hard drive space
    Video Card: AMD Radeon™ HD 6950 or better
    DirectX®: 9.0c or greater
    Sound: Standard audio device

  17. #457
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  18. #458
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    Re: DMC (Devil May Cry Reboot)

    I kinda liked the demo... Am I a bad person?

  19. #459
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    Are they going to break up the combat with Dante's Look N Stare after every new wave of enemies spawn?

  20. #460
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    Quote Originally Posted by Seanr View Post
    I kinda liked the demo... Am I a bad person?
    Not really. To be fair I'm not in the hardcore camp these days and tend to somewhat enjoy what the media giants feed me. I'd still bitch and moan about it though but being passionate about something is more or less long gone.

    But, did you like the new look/Dante, or the gameplay in general?

    If we disregard the new look/Dante:

    - The lack of a lock on is severely detrimental to gameplay in a sense that I might suddenly switch targets and lose my combo/style
    - The game attempts to please both the casual and hardcore crowd
    - Casuals will find it easy to switch weapons depending on situation, and can win the game purely by hammering attack, or if a mob requires the axe, then holding the R2/L2 button and hammering attack. Completed normal mode? Good enough for these guys
    - Hardcore, further divided into 2 groups. On one side, it's nice to instantly change weapons to vary your attacks seamlessly (DMC3/DMC4 Dante although was seamless, it felt less seamless than DmC I thought), on the other side you have to hold on to L2/R2 to switch perform stylish looking/ranking combos, and with the lack of locking on, adds a minor layer of complexity (for me, it's just annoying; i'm lazy). Due to this reason, I usually just use the sword only and try and squeeze in some axe/scythe attacks here and there
    - Double tapping up on the analog stick and then attack to perform the all classic "stinger" move (dash forward and thrust with sword) doesn't feel natural or comfortable. I suspect there are a number of other moves that require similar actions with the analog (I did not check the movelist), but with no lock on, and the need to tap up on the analog mid combo, and the likely scenario that you're probably facing another direction other than "north" (from the camera's PoV) just makes it slightly infuriating

    ---

    Maybe I'm just rusty/suck/demotivated but I stuck the difficulty onto Son of Sparda and although it was easy, I can feel that being a bit more creative is required to win here. Granted, I've not fully explored the demo here but just tried it for a few moments, but as mobs were blocking my attack and there was this 1 mob that does some rather big AOE that required me to get the hell out like I was in WoW (I tried dodging but the duration seems too long?).

    I can see the fun side to it all if I can be bothered to invest more time on it, but as it stands I'm just lazy and hoped for something slightly more simple.

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