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  1. #821
    Sea Torques
    Join Date
    Jun 2008
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    703
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    5
    FFXIV Character
    Oravis Altago
    FFXIV Server
    Exodus
    FFXI Server
    Cerberus

    Yes although it's pretty pathetic so far. Sure, they can't be interrupted with normal attacks but you can just bring them to you in the air and it's all good again. I rarely see tougher enemies DT though... just small fry.

    Edit:
    Here is a boss fight on Donte Must Die. You can eventually see a few enemies DT.

  2. #822
    Caesar Salad
    Join Date
    Nov 2009
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    32,077
    BG Level
    10

    Rapture News network reminds me sooo much of Fox...

  3. #823
    A. Body
    Join Date
    Sep 2007
    Posts
    4,108
    BG Level
    7
    FFXI Server
    Gilgamesh

    yes, i believe that was the idea

  4. #824
    Sea Torques
    Join Date
    Jun 2008
    Posts
    703
    BG Level
    5
    FFXIV Character
    Oravis Altago
    FFXIV Server
    Exodus
    FFXI Server
    Cerberus

    Oh hey, I've experienced my own awesome glitch now!

  5. #825
    BG Staff
    Join Date
    Feb 2006
    Posts
    27,188
    BG Level
    10
    FFXI Server
    Sylph


  6. #826
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Yeah, this game is pretty glitchy. It's real easy to escape the game world with angel dash (and I mean escape as in fall forever and not die).

  7. #827
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
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    You can break Vorgil too. You can make him just walk around you like a retard doing absolutely nothing.

  8. #828
    Old Merits
    Join Date
    May 2006
    Posts
    1,080
    BG Level
    6

    Only went back a few pages, but didn't see this posted.

    http://www.capcom-unity.com/gregaman...-patch-details

    Game Balance
    -Demon evade provides less of a damage and style boost.
    -Evades have a shorter invulnerability window.
    -Green orbs no longer spawn procedurally when Dante's health is already high. He must now have less than 1/2 his HP for them to spawn.
    -SSS and SS ranks will now decay back down to S rank with inactivity.
    -Weakest enemies now do more damage.
    -You can no longer climb infinitely using Fireworks.

    Gameplay
    -Mission 20: Vergil health reset bug fixed.
    -Secret Missions: Quitting Secret Missions in the middle of a falling attack no longer impairs camera movement.

    Controls
    -Entering Angel or Demon mode in the same frame as pressing an attack button will now apply that mode to the attack.

    UI
    -Refresh rate now correctly displays current value.

    Sound
    -Sound bug during Kicker move when game is running at 75+ FPS has been addressed.
    Haven't been keeping up with the game much at all, but these all sound like positives?

  9. #829
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Xno Kappa View Post
    Hopefully the game is at least fun without the plethora of game breaking glitches NT games are notorious for.
    Just in case no one saw this coming lol.

  10. #830
    Ridill
    Join Date
    Jan 2005
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    19,023
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    Quote Originally Posted by Xno Kappa View Post
    Just in case no one saw this coming lol.
    I've honestly not played any NT game apart from this one for long enough for this to be an issue. But I can see after 4 levels of DmC that shit was broken so I probably wouldn't have to go far.

  11. #831
    Ze NinjaSYXX
    Join Date
    Feb 2007
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    11,899
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    FFXIV Character
    Nitsuki Syxx
    FFXIV Server
    Gilgamesh
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    Ragnarok

    Wow a pc patch to nerf a single player game. Trololol. But as far as NT games are concerned, this is definitely the most fun one imo. Aside from shitty camera issues, i never ran into any glitches that were posted. Guess i was truly lucky?

  12. #832
    Caesar Salad
    Join Date
    Nov 2009
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    32,077
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    10

    No I didnt run into any glitches either. Id welcome the nerf though, game on nephlim is still too easy.

  13. #833
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Asura

    Game is much much better on Son of Sparda and up. Excluding the gimmicks involved with colored enemies (since you're starting with all the weapons) it feels like what the game should been to begin with.

  14. #834
    BG Content
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    Oct 2005
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    70,379
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    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9


  15. #835
    Old Merits
    Join Date
    Dec 2007
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    1,145
    BG Level
    6

    So I'm on the 2nd level, just acquired the Osiris' pull move in Dante's mind. And um... are you supposed to be able to infinitely pull mobs off a ledge?

    They... keep respawning.

    G..Guys?

    Anyone?

    D:

  16. #836
    Old Merits
    Join Date
    Nov 2009
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    1,195
    BG Level
    6

    Devil chain pulls enemies too you. Hold the Angel mode and you pull yourself to the enemy.

  17. #837
    Old Merits
    Join Date
    Dec 2007
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    But it's more fun watching the enemy respawn infinitely only to be pulled to their deaths, all the while building a score lol.

  18. #838
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Asura

    PC version got a patch today that includes the Bloody Palace files. Apparently won't actually be playable until Feb 20th though, which is when the XBOX360 version will get this patch + Bloody Palace. PS3 in NA dated for the 19th on that stuff.

    -Poison AI issue addressed (she no longer enters non-interactive state)
    -Lessened damage and style boost from Demon Evade
    -Arbiter "Drop" now causes damage and style gain even if jump-canceled
    -Non-damaging moves no longer provide style points
    -Damage done by weakest enemies increased
    -Damage done by all enemies increased on Nephilim and Son of Sparda modes
    -Adjusted attack (parry) windows for Rage spin move.
    -SS and SSS will now decay back down to S if you stop gaining style
    -No more eternal angel glide (where Dante flies around)

  19. #839
    Old Merits
    Join Date
    Dec 2007
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    6

    So no more SSSensational!!! for demon evading one time with an Arbiter combo afterwards?

    Kinda sad that the Arbiter is the only demon weapon that matters. Hulk hands only ever appeared in my weapon list when I had to break a wall. Beyond that it was useless.

  20. #840
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    They have their uses, though Arbiter is obviously alot better. Fully charged launchers will send enemies with armor (enraged Tyrants etc) flying for you to combo, and the aoe effect from charging the in-air ground slam can be useful for clearing some space. Also better for comboing those red knights after you break their shield since every hit from Arbiter will just send them flying and you can't get any kind of combo going.

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