Minhocao? MNK RDM BRD did it but I had 1 close call with 50 HP left after it used gorge, so the BRD was kept in range to avoid that happening again.
Minhocao? MNK RDM BRD did it but I had 1 close call with 50 HP left after it used gorge, so the BRD was kept in range to avoid that happening again.
Yes, but we're talking about a WAR solo zerg.
2x RDM.
EDIT: NEVERMIND!
ONLY NEED 1 RDM REALLY, BUT THE POINT OF THIS WAS BECAUSE HE COULDN'T GET THAT.
What's with the caps all of a sudden?
But Gorge is nothing to worry about with one melee (tank) on the mob. It Drains 700 HP tops per person in the fights I did... The problem arises when multiple people jump on the mob and get Gorged, and gets the tank Disgorged for thousands of damage. (Disgorge damage = the amount of HP drain on the last Gorge, and Gorge = AoE)... one fight we did had melees get Gorged for 700, 700, 600 and 500 (exactly). The next TP move was Disgorge, single target for exactly 2500 damage.
The problem itself is gorge as the sandworms HP gets lower, not disgorge (as gorge did a little over 2800 to me at 20%ish, when I had 2900 HP tops on MNK). Can avoid disgorge completely by reartanking it. If you're taking damage from disgorge, then I'm not sure what to say to you >.>
OH GOD, I DO THAT SO OFTEN.
WHY IS ROG SO MUCH FUNNIER WHEN HE TALKS IN ALL CAPS? ALSO I AM USING CAPS LOCK NOW GUYS.
Anyone have an easy strat for Carabosse?
Did you try holding down your shift key?
Seriously though, I think at least 2 different strats were posted in this thread. Dd dd whm brd rdm thf using RR SS for melee and refresh atmas for mages. If you can reliably stun tor2 (thf/drk works fine iirc) then can have melee use RR VV.
Edit: I lied, not in the random question threads, but in the la thiene thread and another that I'm not finding atm .-.
Is Abyssea fame shared through all of the zones, or must I build it individually? It's a pain in the ass to build Attowha fame when the goddamn Mortellos are never under 999 energy.
This is going from memory that's several months old, but this is roughly what I figured out.
From what I recall, there are 4 bats of note. We'll call them 1, 2, 3 and 4. When night sets in, only 2, 3 and 4 pop, not 1. Bat 1 is the actual placeholder, and may spawn as a normal bat or Black Triple Stars (with a fairly decent chance of spawning as the NM). It only seems to have a chance to pop if you've killed 2, 3 and 4 in the previous cycle (possibly in that order).
Unfortunately I don't remember where in the widescan list they are, but the general area location is on the right side (when facing upwards) of the second level.