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  1. #281
    We wear wine red on Wednesdays

    Join Date
    Sep 2006
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    2,241
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    7
    FFXIV Character
    Marius Krieg
    FFXIV Server
    Balmung
    FFXI Server
    Fenrir

    Juogi something to look into at all for Amano sam for the extra DA and Crit? Still grinding towards Usu body, not sure if I wanna wait until december on either, tho. Just curious.

  2. #282
    The Spooniest of Bards
    Join Date
    Nov 2009
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    1,676
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    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Quote Originally Posted by SaviorSelf View Post
    Have never stepped foot inside Abyssea and am pretty out of the loop but looking to come back some time in November. How manageable are the AF3 armor to get to +1/+2 solo/duo? I'd need to basically restart and but since all the new gear is rare/ex and from abyssea, I don't really need to invest much time in making money since I had a little when I quit. I only have RDM80 atm, and 9 other jobs are 75 still. The stats on all of them are great so far but not really sure how realistic obtaining them would be by myself. Anyone have some insight? Linkshells are pretty much out of the question on my server.
    +1 you can either quest or easily duo/solo the NM's. Considering you have rdm. The feet will be annoying to get but not impossible. +2 you'll need to either make shout groups or a group of friends/ls. Depending on the NM you might be able to solo/duo it E.G. the Orobon in mis.

  3. #283
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,781
    BG Level
    8

    is Ketae possible to do with ~3-4 people? preferably all mage jobs forcing rapid molt, if not other job combos can be worked out as well.

  4. #284
    New Spam Forum
    Join Date
    Jan 2010
    Posts
    182
    BG Level
    3
    FFXI Server
    Unicorn

    Quote Originally Posted by Shenrien View Post
    is Ketae possible to do with ~3-4 people? preferably all mage jobs forcing rapid molt, if not other job combos can be worked out as well.
    I've done it with 4 people, PLD, RNG and 2x BLM (may have been BLM + RDM... was a while ago).

    Easy to kite in the open square south of Bastion, just bounce around, whoever has hate kites. And PLD was rather pointless for the battles, btw, just what we had at the time. >_>

  5. #285
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    @CS:

    So +11 str on hands, -5 vit on ring, -1 str/-1 vit for base stats. Overall +4 to WSC stats, which is +2D at most, and a max increase of ~16 damage. Essentially, inconsequential to the overall problem. Thanks for the clarification, though. The values you got on the Bastion mobs seem more in line with expectations.


    @Guitarman:

    Ebon Hoof: no stat mods
    RR: +50 dex, so capped crit rate
    +30 to all stats from cruor

    Afflictors/grenade
    shura kabuto/peacock amulet/brutal/merman's ear
    shura togi/melee gloves/toreador's/rajas/potent belt
    shura haidate/fumas(forgot wsboots)

    [back missing; going to assume amemet +1 for an even +20 str in gear]

    Str: 84 +20 in gear + 30 in cruor + 5 in food = 139
    Vit: 80 +0 in gear + 30 in cruor = 110

    WSC = 105

    D = 41 + 10 + 22 + 105 = 178

    No crits: 178 * 2.1 * 2.0 = 747.6
    First hit crit: 178 * 1.1 * 3.0 * 1.3 + 178 * 1.0 * 2.0 = 1,119.62
    Second hit crit: 178 * 1.1 * 2.0 + 178 * 1.0 * 3.0 * 1.3 = 1,085.8
    Both crits: 178 * 2.1 * 3.0 * 1.3 = 1,457.82
    2 crits + DA (non-crit): 1,813.82
    2 crits + DA (crit): 2,152.02

    Crit rate of 68% (+3% from weapon)
    Avg damage (without DAs, but with capped attack and no level correction): 1230

    Reported: 1200-1900 on Whiro (no damage bonus), 1400-2700 on skeleton (12.5% damage bonus)

    A range of 1200-1900 is viable if you're getting some DAs in there.
    A low of 1400 on the skeleton is also viable as an extension on the 1200 baseline on Whiro, though 2700 would seem to need 2 DAs and at least 3 hits to crit (in which case it should be considered far outside the ordinary range of damage)

    Of course there's also the caveat that my numbers are assuming capped attack and no level correction in an attempt to even approach the reported values. Capping attack is somewhat possible with Boost and any amount of def down, but the lack of level correction seems unlikely. You can still hit on the high end of the pDif range and get a value approximating that of no level correction, but you should also be getting lows that are down in the 900 range, too.

  6. #286
    Hydra
    Join Date
    Jul 2010
    Posts
    129
    BG Level
    3
    FFXI Server
    Phoenix

    What's spellcast command for setting rules specific to zone? Trying to make different rule sets for when in Abyssea! Thanks

  7. #287
    rog
    rog is offline
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    Oct 2007
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    Quote Originally Posted by buddha_masta View Post
    What's spellcast command for setting rules specific to zone? Trying to make different rule sets for when in Abyssea! Thanks
    <if area="abyssea*">

  8. #288
    Hydra
    Join Date
    Jul 2010
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    Phoenix

    thanks as always Rog

  9. #289
    Ridill
    Join Date
    Dec 2007
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    11,021
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    Crit rate of 68% (+3% from weapon)
    Avg damage (without DAs, but with capped attack and no level correction): 1230

    Reported: 1200-1900 on Whiro (no damage bonus), 1400-2700 on skeleton (12.5% damage bonus)

    A range of 1200-1900 is viable if you're getting some DAs in there.
    A low of 1400 on the skeleton is also viable as an extension on the 1200 baseline on Whiro, though 2700 would seem to need 2 DAs and at least 3 hits to crit (in which case it should be considered far outside the ordinary range of damage)

    Of course there's also the caveat that my numbers are assuming capped attack and no level correction in an attempt to even approach the reported values. Capping attack is somewhat possible with Boost and any amount of def down, but the lack of level correction seems unlikely. You can still hit on the high end of the pDif range and get a value approximating that of no level correction, but you should also be getting lows that are down in the 900 range, too.
    Thanks for the math. The 2700 i'm positive about, it was the first AF i used after getting the atma. It was 2773 dmg iirc. I only remember because the rdm i was tanking the nm for was suprised at the damge. You may be right, I'm sure i may have gotten 890 dmg numbers in there, honestly I was more focused on keeping shadows up and whatnot to record every WS I did; but the low-end numbers i posted were the most frequent. Really can't explain the 2700 though; wish I had noted TP return. Seems a 1/million shot of getting 2 DAs.

  10. #290
    CoP Dynamis
    Join Date
    Mar 2010
    Posts
    252
    BG Level
    4

    hey 2 friends and me are thinking about comeing back to ffxi, 2 people have already played and a few 75s the 3rd person is total new but this doesnt matter atm i wanted to ask which jobs would be the best at to lowman many things now in ffxi? with each of the 3 person max2jobs @85 or w/e the highes is atm we think 1 melee "team" and 1 mage "team" maybe something like sam+sam+dnc? and blm+blm+rdm? idk which jobs would be good for lowman and remember only 2 jobs per person, okay i hope you understand what i want because im from germany and my english is very bad >_>

  11. #291
    rog
    rog is offline
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    3x rdm is best for lowman.

  12. #292
    CoP Dynamis
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    Quote Originally Posted by rog View Post
    3x rdm is best for lowman.
    really? D: no blms? hmm okey and which melee are good atm? still sam?

  13. #293
    rog
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    2 rdm and 1 blm is pretty good too. Sam sucks, war or gtfo.

  14. #294
    CoP Dynamis
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    Quote Originally Posted by rog View Post
    2 rdm and 1 blm is pretty good too. Sam sucks, war or gtfo.
    ok thank you. war is better then sam now? holy shit lol can you maybe explain me why? is the new ws so strong?

  15. #295
    E. Body
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    Phoenix

    war and sam have always been competitive, but recent changes shift things into war's favor. RR atma makes raging rush insane, whereas sam has no decent crit WS. Fell Cleave is insane for larger scale exp when done right.

  16. #296
    rog
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    Fell cleave can do upwards of 30k damage. Raging rush easily does 2.5-3k, retaliation, etc. A number of factors make war better really. Of course a good war has always been better than sam, and this isn't really anything new, but with atma, cleave, etc, war has just gotten even better.

  17. #297
    CoP Dynamis
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    i see cool lol so for us would be best rdm+rdm+blm and war+war+xx? for trioing?

  18. #298
    Pandemonium
    Join Date
    Feb 2010
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    7,689
    BG Level
    8
    FFXI Server
    Sylph

    Can someone give me a quick run-down on what a summoner does in a smn burn pt. I can use my friends mule (12 smn) to maybe get an invite, and try to smn burn nin up from 30.

    I however, have never played smn in a smn burn and I'm not sure what to do. Don't wanna screw it up. Quick protips like when do I summon, when do I two hour, where do I summon, what avatar do I use....thanks!

  19. #299
    BG Content
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    Jul 2007
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    Lakshmi
    Blog Entries
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    This is more just a PSA than anything else, but with Cruor buffs and all the Furtherances, monsters have a floored critical hit rate on me in Abyssea (+40 AGI or whatever) 4 levels of Enemy Critical hit rate -% merits pushes it down below 2%. Warrior's Stone makes me immune to critical hits (Enemy critical hit rate -2%). Just something to note for PDT sets.

  20. #300
    Relic Shield
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    Quetzalcoatl

    Quote Originally Posted by Heslon View Post
    i see cool lol so for us would be best rdm+rdm+blm and war+war+xx? for trioing?
    RDM RDM RDM + WAR RDM WHM or WAR WHM BRD

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