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  1. #301
    Salvage Bans
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    Quote Originally Posted by Heslon View Post
    i see cool lol so for us would be best rdm+rdm+blm and war+war+xx? for trioing?
    While war will do more damage when they can /sam and hasso tank, you do need shadows for some stuff and monk loses far less from having to /nin, and is much easier to keep alive. Even when not /nin, mnk/war counterstance tanking isn't that far behind war/sam for damage output, and takes a ton less damage. I would do mnk+brd+whm for one combo, and rdmx3 for the other.

  2. #302
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    Shiva

    Some questions about triggering !! in Abyssea...

    - Will a red !! help with obtaining key items used to pop other NMs and Abyssites, or does it just apply to Atma?

    - If a NM absorbs a certain element, can that spell trigger a !! if it actually heals the NM?

    - Can you trigger and benefit from using 2 or 3 of the !! - or do they overwrite each other?

    - Is there only one grellow spell per mob per pop, or could it be multiple spells from the list?

  3. #303
    Ridill
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    If I were doing 3 toons with only 2 jobs, let's see...

    Probably something like this:

    A. BRD + RDM
    B. MNK + BLM
    C. WHM + RDM

    That would give you solid setups of mnk/brd/whm, mnk/brd/rdm, and of course rdm/rdm/blm. You could also probably get occasional use out of mnk/rdm/whm on stuff where raw healing is more important than elegy. The only issue really is that if you pick a good race for mnk, you're going to have a shitty race for blm. With cruor buffs and refresh atmas though, a galka blm is really not that much weaker than a taru at all. Don't get me started on Galka mnk hp at this point though...

  4. #304
    CoP Dynamis
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    thx for all the answers yet can anyone explain me why rdmx3 is so good

  5. #305
    King of the Jews
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    Quote Originally Posted by Francisco View Post
    Some questions about triggering !! in Abyssea...

    - Will a red !! help with obtaining key items used to pop other NMs and Abyssites, or does it just apply to Atma?

    - If a NM absorbs a certain element, can that spell trigger a !! if it actually heals the NM?

    - Can you trigger and benefit from using 2 or 3 of the !! - or do they overwrite each other?

    - Is there only one grellow spell per mob per pop, or could it be multiple spells from the list?
    1)Yes it applied to key items as well
    2)yes, even if it absorbs the element it can trigger atma
    3)you can trigger all 3 on 1 NM they dont overwrite eachother
    4)Only 1 grellow spell per mobs

    and rdmx3 is so good because it's indestructible.

  6. #306
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    Quote Originally Posted by Heslon View Post
    thx for all the answers yet can anyone explain me why rdmx3 is so good
    I'm no mage, but I'd say it beats out BLM because they can sub NIN and keep Convert and Refresh... also Dispel, Stoneskin, Silence, Gravity and Paralyze may come in handy... BLM loses all that if they go /NIN.

  7. #307
    So hard we fuck rocks
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    Sylph

    Before I search, I was gonna ask:

    How many repeats of "Threadbare Tribulations" (3x amobean psudopods((sp) are required to advance to fame 2? don't really need anything from that quest but i'm trying to get to fame 2 asap.

    currently fame nothing i believe.

  8. #308
    CoP Dynamis
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    how many people@85 are needed to kill kirin for w.legs or are there any other movespeed+ items out now?

  9. #309
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    Quote Originally Posted by shepardG View Post
    Before I search, I was gonna ask:

    How many repeats of "Threadbare Tribulations" (3x amobean psudopods((sp) are required to advance to fame 2? don't really need anything from that quest but i'm trying to get to fame 2 asap.

    currently fame nothing i believe.
    Best way to rank 2 fame:

    Complete the Cura II quest.
    Complete Wayward Wares (might need to do it twice)
    Complete the Resistance OP "Crimson Carpet II" twice.

    That will take you to rank 2 without having to buy overprice crap from the AH.

  10. #310
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    Sylph

    OH GOD I LOVE YOU
    (my dumb ass only bought 3 pods before I f5'd this page)

    Seriously thank you.

  11. #311
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    Quote Originally Posted by Heslon View Post
    how many people@85 are needed to kill kirin for w.legs or are there any other movespeed+ items out now?
    You can get movement speed +8% legs if you do ASA missions.

    I'm not sure, but Kirin could probably be zerged down with like MNK, MNK, WHM, WHM, BRD, BRD or something.

  12. #312
    Sea Torques
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    I thought I read somewhere that the formula for Phalanx I/II changed once you get over 300 skill, but I couldn't find anything after a quick search (mostly just a bunch of references to the cap at 300, but nothing since that cap has been lifted). Wiki/BG wiki both list the original formula, so has it changed or not? If so, what is the new formula?

  13. #313
    King of the Jews
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    mnkx3 brdx2 cor dnc drg smn can do it alot safer

  14. #314
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    Quote Originally Posted by Heslon View Post
    how many people@85 are needed to kill kirin for w.legs or are there any other movespeed+ items out now?
    Actual killers needed? RDM RDM RDM SCH is enough. Could make do without the SCH if you want a longggg fight.

  15. #315
    CoP Dynamis
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    Quote Originally Posted by Raen Ryong View Post
    Actual killers needed? RDM RDM RDM SCH is enough. Could make do without the SCH if you want a longggg fight.
    could you maybe explain how to kill it with 3 rdm? wouldnt the pets be a problem?

  16. #316
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    Quote Originally Posted by Heslon View Post
    could you maybe explain how to kill it with 3 rdm? wouldnt the pets be a problem?
    One RDM kites Kirin, 2 RDM Nuke the pets down probably.

  17. #317
    Pandemonium
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    Quote Originally Posted by Buffy View Post
    Can someone give me a quick run-down on what a summoner does in a smn burn pt. I can use my friends mule (12 smn) to maybe get an invite, and try to smn burn nin up from 30.

    I however, have never played smn in a smn burn and I'm not sure what to do. Don't wanna screw it up. Quick protips like when do I summon, when do I two hour, where do I summon, what avatar do I use....thanks!
    Ignore this post, I just key whored to 50 in like 4 hours.

    Follow up question: What is a fairly simple rdm/nin solo or blm/nin solo that I can use to get used to my new /nin sub?

  18. #318
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    Quote Originally Posted by Buffy View Post
    Follow up question: What is a fairly simple rdm/nin solo or blm/nin solo that I can use to get used to my new /nin sub?
    Tier 1 VNMs in normal zones. Unsleepable, no gravity, but slowable.

  19. #319
    Ridill
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    Quote Originally Posted by Heslon View Post
    thx for all the answers yet can anyone explain me why rdmx3 is so good
    Because rdm/nin can just bounce hate around, they all have heals, they all have debuffs, they all have infinite mana, etc.

    The reason I'd lean towards rdm/rdm/blm is that 2 rdm can maintain on just about anything, the 3rd is just kind of "extra", and a blm can speed things up and trigger more !!'s in abyssea.


    Especially if you're going to pin stuff, blm dmg is nuts these days. Almost any abyssea mob you will have at least 2 reasonably efficient spells that can knock off well over 5% per cast.

  20. #320
    rog
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    Quote Originally Posted by Byrthnoth View Post
    This is more just a PSA than anything else, but with Cruor buffs and all the Furtherances, monsters have a floored critical hit rate on me in Abyssea (+40 AGI or whatever) 4 levels of Enemy Critical hit rate -% merits pushes it down below 2%. Warrior's Stone makes me immune to critical hits (Enemy critical hit rate -2%). Just something to note for PDT sets.
    That's interesting. Guess i should drop my spell interrupt merits then, since they're useless now.

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