got my bootz, thx (was small chest too-.-)
next stage is getting masamune. anyone know good strat for carabosse? can it be trioed? does she only drop 2 gems even if you hit magical weakness? any use for thf?
and the strat for Cirein-croin is just kite/nuke?
Aoidos legs +1 completely replace choral +1, yes?
And no I don't care about the str and dex on AF.
Could someone please explain what an ideal 4-5 man setup for doing Fell Cleave burn would look like?
Main questions being:
1. Do we need more than one WAR?
2. Which Atmas have you found are best for WAR(s) to use on this? (have VV, SA, RR, EH)
3. How much -PDT should the WAR be wearing (ie. Full -PDT or just main pieces)
4. Which job(s)/methods have you found are best for pulling?
Any other helpful tips for this would be appreciated!
Pyrrhic Kleos, prz to has help me out! This weaponskill has had verification tags on it forever, and I'd like to figure out what its mods and fTP are. Here's what I've got:
75 STR, 88 DEX, 65 VIT, 90 AGI, 74 INT, 59 MND, 78 CHR on 85DNC/37THF using a Kila +1
SA PK - 416:352 damage
SA PK w/gorget - 443:384 damage
SA PK 112 DEX, 82 AGI, 83 CHR - 449:394 damage
I probably only have enough to figure out the fTP. It wasn't until I was writing this down that I realized how messy my DEX test was. It was fairly low sample size though so that wasn't much loss.
I've noticed Murexes seem to take +50% magic damage at random times.
Is there a stance change like Hpemdes or anything that signifies when it would happen?
Anyone know what lights Squibs (Poroggo in Misareaux) give? Also, is wiki right in that the Squibs link each other and to the NM, but the NM does NOT link to the Squibs?
In general, is there any place that has listed the lights all mobs give?
http://wiki.ffxiclopedia.org/wiki/Abyssea_Lights
It's incomplete for the lesser fought monsters, but it's quite useful.
Squibs give all lights. Don't know about NM linking, we pull it as soon as it pops whenever we're there.
Edit: or apparently not azure? lol <.<
Can't believe I didn't think to look for a link like that - thanks!
How terrible is the NM for a group of say SAM/WAR, RDM and BRD? Thinking of finishing up the last Amano trial while farming feet. I'll be dual boxing the mages and the RDM is meh (galka) with meh (mostly NQ AH stuff) gear.
As long as the RDM has good atmas (and I'm assuming you do on the sam), you can probably burn it down before he ooms. Might want to keep bastion points stocked to buy fool's as necessary, but if you're farming golds anyway that's not even an issue. If you have good atmas on the brd and are set up properly in your tribox, there's no way you're dying with 2x mages running 25+mp/tic spamming cure4.
Also, he's bind/gravable.
I think that setup would be fine. We usually gank it down pretty quick because we have 8-12ish but I have doen it trouble-free with 3/4 before any of us had really good atma. I'm a bit foggy as to whether water carol 2 was worth using over a 2nd march.
Does anyone know if Bhumi or relevant ephemeral mobs are susceptible to red !! for their abyssite drops?
Thank you ahead of time.
Wiki states that dINT for Elemental WS caps at 24. This means if I am using Durinn atma, I want to use MND/Overwhelming STR gear to boost WSC correct?
To the guy asking about Murexes:
They take enhanced Magic DMG during spellcasting. Can 1 shot them or leave them under 10% (Depending on TP) with Heavenly Strike if you aggro them with the BP ( Atma of the Beyond on, only)