Call up the towing company and ask em to push the button haha
I was tempted.... But that is far to nerdy.
You already fudged up, hang your head in shame and take one for the team
I made the call of shame.... Shop closes at 6. DOUBLE FUCKED
Okay so now I have 1 traverser stone. Can I join a party in there already? Or do I need to wait a few days for them to build up?
What are people using these days to change the text/icons?
If you have 1 Traverser, unless its a party that you are positive is already getting a good amount of TE's, I wouldn't risk it.
Best way to accomplish this when starting out is getting into a good pt and keeping your time buffered to 120 permanently so you can do that. So for my advice I would say go with your ls on a time farm get your xp there, use extra time for abyssite quests in zone if there any, then use the rest of the time starting on pieces of gear. Once you drop your time to 60minutes again it would be safest to leave and wait for your next chance to buffer time. Best way to start out at this point would be to conserve as many stones as possible for rainy days since you don't have the two celerity abyssites.
Inb4 "BUT I HATE FARMING TIME BECAUSE IT TAKES ALL OF 20MINUTES TO FARM 200MINUTES Q_Q"
One TE per minute is pretty lucky, even with only azure+pearl capped, and killing 20+ mobs every 2-3 minutes. I mean, i guess you could if you've got 2-3+ teams of people farming different mobs, but i'm not too sure why you'd bother to do that.
is there anyway to take stored coins out of the limbus npc?
No
Any info on Myrmecoleon?
1.6~ haste > 20 attack (aurore > o.kote) right?
Assuming atk is capped either way? yes.
If not, then still yes, but possibly not in low haste situations. Too lazy to do any maths on that though~
Kidnofle had a strategy he was willing to share I think.
1: Can a resisted spell proc !! on Abyssea NMs? I carry the 6 elemental ninja tools to help with triggering !! on my MNK/NIN, and wonder if it's even worth carrying the blind tools.
2: Currently I have my macros setup as:
The four macros for gear swaps (CTRL6-CTRL9) are windower macros. Everything else is handled by SpellCast. It's functional, but is there a better way to do it with SpellCast?Code:CTRL: Asuran | Tor.Kick | AscFury | Howling | DragKick | TPSet | KickSet | PDTSet | MDTSet | ShouldrTackl ALT: Boost | Footwork | Focus | Dodge | Chi Blast | Chakra | Counterstance | PerfCounter |UtsIchi | UtsNi
You could use a dummy spell for tp, and use
<if spell="meteor">
<if buffactive="footwork">
<equip set="footwork"/>
</if>
<else>
<equip set="tp"/>
</else>
<action type="cancelspell"/>
</if>
Which would save you one macro.
Not sure how critical his tp moves are, didn't seem bad. Mnk, Whm, Brd should handle it just fine. Wouldn't surprise me if someone says it's duoable Mnk, Whm.
I've done it Rdm/Ninx2, Smn, with a Rdm clearing adds on the side. There's a rock useful for kiting between its spawn and the base camp. He has some kind of Weight-aura at close range, idk if it appeared after a tp move or not, it was late when we did it so I didn't bother checking logs. If it weren't for that weight he would probably be soloable - or perhaps if you find a pin spot for it.