SCH is like packing the contents of your BLM, WHM and RDM wardrobe in one. Except that you go through it and realise some of it doesn't fit.
SCH needs a decent -ENM/Healing build. Also need enfeebling for MND and INT based stuff. You need a good nuking set and a haste set. You also need an INT heavy helix set, a dark magic set and an enhancing set.
Thankfully we can't wear zenith, morrigans, marduk or nashira. Or your head would explode.
You could probably zerg it down to 13% or whenever its head flies off but prolly not with 6. We found that it was best to save some firepower for headmode to get that over with asap. Kiting it is easy but the suggestion made to me was to drop the tank off the cliff. However I'm not sure its worth risking right now after the announcement about Vunkerl. As I don't know what the vunk exploit is, I can't comment.
The biggest PITA is its ability so weaken you. Fanatics helped a lot when things got hairy. We got him to 3% but we held it for far too long trying to proc !!, next time we're going to attempt to proc but if we don't, we don't.
I reckon you guys could take him, but proccing the freaking !! is a royal PITA.
Looking for a good Dancer xml. If anyone can post or PM me one that would rock. Thanks!
i want to start getting mathematical since in abyssea i seem to have excess of a lot of stats. VV doesn't seem to do anything too crazy for my fudo numbers. i have the -1 btw. i do believe VV is amazing for DA + regain though. do i have this formula correct for calculating the WSC of fudo?
physWS = floor(D + fSTR + ??WSC??) * fTP * PDIF
floor(103 + 19(capped!) + floor(x * .78)) * 3.75?(or so wiki says) * 2.2(capped!)
what if i don't have the WSC and fTP. i know there's some mathy way to do it and although i was a pimp in math during school shit if i remember that a couple years later... my premise for this is that in WS gear w/VV atma i'm at like...
WS: 76+61+(VV 50)+(C 20) = 207 STR without food or hasso and /war.
TP: 76+(VV/C 70)+38 = 184 STR. **attack was not included since when i wrote this i wasn't in there to get the exact acmount.
i'm pretty sure on anything that's not a boss my fstr pdif is capped @ 19/2.2 what do yall think and how would i calc this? what would i add besides STR? ATT to make sure pdif is capped? after that stack Double attack?
am i even on the right track here? should i post on alla? i hear they get pretty mathematical there and last but not least,
is the max dmg i can do on a normal non-crit melee hit with 103dmg weapon 226dmg???
http://www.ffxiah.com/player/Bismarck/Logik#item-sets
It's missing a few sets I have, like precast, dark magic, -enmity nuking and high resist nuking, but once you get the hang of gearing those should fall in line easy enough anyway. Just remember super INT build for helixes.
Best/2nd/3rd best hands for Raging Rush in abyssea with RR atma?
Haefoc/Alkys/(either Pallas's or Hecatomb+1)
You're pretty much capped dDex no matter what (50 from RR + 30-45 from Cruor buffs). If you can take the Acc hit, go with one of the STR+/DEX(/and Acc)- options. If you're in Abyssea, you can probably take the Acc hit because you're getting an extra ~75 Acc just from Cruor buffs+Atma DEX.
Anyone have a decent non-manaburn strat for Tunga? We want to try and pop elemental WS's for !!, and can't do that if he is constantly going passive.
So far the best we have done is time a stun, and everyone unloads their WS, then after that just zerg him down and pray for a KI. This guy is a dick..
He's a cock for sure, but he goes through phases where he doesn't seem to cast that much. Hold Stun for Slowga (resets hate on everyone it hits), space out your mages so you can ride out chainspell, and have your proccing DDs TP on other stuff until they get a Red !!.
Bring a whm or two? It's annoying, but not that hard really.
Is there a cap for SS+RR Critical hit DMG+? Does this cap affect gear?
For that Turul type mob in Abyssea-Misareaux (Ahmuluk or however it's spelled), should the melee stand at the top of the cliff and hit the mob (which would be at the bottom), or should the melee stand at the bottom of the cliff and hit the mob (which would be at the top)?
Does this completely block the Vermillion Wind attack? Also, would mages just stand with the melee (to avoid pulling hate and making the mob use a TP move some place disasterous)?
Either, doesn't matter. And yes, it does.
Is there a COR gun from magian trials that's OMGWTFDOTHISONENOW, or is it a toss up between a few good ones?
I can't decide which to do when I finish my other trials.
Empyrean or WoE is best all around. MAB QD gun is useful. But Wildfire is a wonderful COR WS.
anyone happen to be trying to reactivate an account having problems? I've been trying for a few hours and i keep getting timeout and no response errors. I didn't see anything about maintenence going on.
Can myrm pop sooner than 90 mins? Or is it just a static 90 min repop?
Far as I can tell all that stuff is 1:15-1:30.
Emph mobs give multiple Pearl lights: Yes or No?