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  1. #1261
    rog
    rog is offline
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    Quote Originally Posted by cdgreg View Post
    What is the MDT cap?
    50%.

  2. #1262
    Ridill
    Join Date
    Feb 2007
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    15,644
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    Have Ephemeral mobs in Tahrongi more or less been confirmed as lotto spawns within respective families? Thinking about picking up Destiny and Avarice abyssites on my own since they have the puller caveat and dragging people to help will be a pain.

  3. #1263
    Banned.

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    Quote Originally Posted by cdgreg View Post
    Saw Rog ask about this a few pages back: Anyone have any info on Maahes? Would love to grab the grip but no testimonials or anything on wiki.
    Spams Blaster and eventually Charged Whisker at 50%, so not soloable.

  4. #1264
    Banned.

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    Spellcast random question:
    I'd like to use this for specific mobs, but I dunno what to do to my file for it to work:
    Code:
    <set name="Enfeeb-MND-ACC" BaseSet="Enfeeb-MND">
                                          <main>$%SpellElementStaff</main>
                                          <sub>Bugard Strap +1</sub>
                                          <ammo>Phantom Tathlum</ammo>
                                          <head>Duelist's Chapeau</head>
                                          <neck>Enfeebling Torque</neck>
                                          <rear>Communion Earring</rear>
                                          <body>Warlock's Tabard</body>
                                          <hands>Teal Cuffs</hands>
                                          <lring>Aqua Ring</lring>
                                          <rring>Karka Ring</rring>
                                          <back>Sunbeam Cape</back>
                                          <waist>Penitent's rope</waist>
                                          <legs>Morrigan's Slops</legs>
                                          <feet>Mahatma pigaches</feet>
                                          <lear>Communion Earring</lear>
    Enfeeb rules:
    Code:
    <if skill="EnfeeblingMagic">
                                  <if Spell="Slow*|Paralyze*"><equip when="$GearTime" set="Enfeeb-MND" /></if>
                                  <elseif Spell="Addle|Silence"><equip when="$GearTime" set="Silence" /></elseif>
                                  <else><equip when="$GearTime" set="Enfeeb-ACC" /></else>
                          </if>
    What do I need to add?

  5. #1265
    rog
    rog is offline
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    <if SpellTargetName="blah|blah2">

  6. #1266
    Fishing Guru
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    Quote Originally Posted by rog View Post
    50%.
    Alright then I'm missing a huge factor here somewhere. Both the previous poster I quoted and someone on ffxiah.com mention vallus grip helping to cap -mdt but I don't see how it's possible, I can't seem to surpass -37% based on the set pasted in below? Also is there a rough formula where xint > -1%mdt? Obviously it is dependent on the nuke dmg, but assuming 1k initial nuke dmg that means -1%mdt is roughly equal to 3ish int?

    input /equip sub "Vallus Grip"; -5
    input /equip body "Coral Scale Mail +1"; -4
    input /equip ring1 "Minerva's Ring"; -8
    input /equip ring2 "Merman's Ring"; -4
    input /equip ear1 "Merman's Earring"; -2
    input /equip ear2 "Merman's Earring"; -2
    input /equip legs "Coral Cuisses +1"; -3
    input /equip feet "Coral Greaves +1"; -2
    input /equip hands "Coral Fng. Gnt. +1"; -2
    input /equip head "Coral Visor +1"; -2
    input /equip back "hexerei cape" -3
    input /equip neck "Lemegeton Medallion +1; int+5
    input /equip waist "cognition belt" int+7
    input /equip range "Lamian Kaman +1"; mdb+2

  7. #1267
    D. Ring
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    Quetzalcoatl

    Opps wrong thread

  8. #1268
    New Merits
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    Nov 2008
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    Phoenix

    Quote Originally Posted by cdgreg View Post
    Alright then I'm missing a huge factor here somewhere. Both the previous poster I quoted and someone on ffxiah.com mention vallus grip helping to cap -mdt but I don't see how it's possible, I can't seem to surpass -37% based on the set pasted in below? Also is there a rough formula where xint > -1%mdt? Obviously it is dependent on the nuke dmg, but assuming 1k initial nuke dmg that means -1%mdt is roughly equal to 3ish int?

    input /equip sub "Vallus Grip"; -5
    input /equip body "Coral Scale Mail +1"; -4
    input /equip ring1 "Minerva's Ring"; -8
    input /equip ring2 "Merman's Ring"; -4
    input /equip ear1 "Merman's Earring"; -2
    input /equip ear2 "Merman's Earring"; -2
    input /equip legs "Coral Cuisses +1"; -3
    input /equip feet "Coral Greaves +1"; -2
    input /equip hands "Coral Fng. Gnt. +1"; -2
    input /equip head "Coral Visor +1"; -2
    input /equip back "hexerei cape" -3
    input /equip neck "Lemegeton Medallion +1; int+5
    input /equip waist "cognition belt" int+7
    input /equip range "Lamian Kaman +1"; mdb+2
    Are you counting shell, lol?

  9. #1269
    Relic Shield
    Join Date
    Dec 2005
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    1,970
    BG Level
    6
    FFXI Server
    Shiva

    Want: Shoggoth.

    Do Not Want: Lamprey Lord.

    Anyway to completely avoid the leech, and just target Shoggoth?

  10. #1270
    Sea Torques
    Join Date
    Aug 2008
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    699
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    FFXI Server
    Odin

    Quote Originally Posted by Francisco View Post
    Want: Shoggoth.

    Do Not Want: Lamprey Lord.

    Anyway to completely avoid the leech, and just target Shoggoth?
    Apradar, unlock, filter shoggoth, profit

  11. #1271
    Salvage Bans
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    Nov 2008
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    959
    BG Level
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    FFXIV Character
    San Solara
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Best tp and ws body/bodies for War in Abyssea? These are the best I could think of off the top of my head, am I missing anything or screwing up the order?

    TP:
    Aurum > Askar > Grim > EBody

    WS:
    Grim > EBody > Aurum > Ares' > Zahak > Askar

    Edit: forgot Nocturnus, it should probably go in there as well.

  12. #1272
    Salvage Bans
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    Quetzalcoatl

    Shell IV 21.9%, Shell V 24% unmerited, that's how you cap MDT >.<

  13. #1273
    rog
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    Quote Originally Posted by lolwut View Post
    Best tp and ws body/bodies for War in Abyssea? These are the best I could think of off the top of my head, am I missing anything or screwing up the order?

    TP:
    Aurum > Askar > Grim > EBody

    WS:
    Grim > EBody > Aurum > Ares' > Zahak > Askar
    Pretty much, depending on how aurum/askar affects your 5-6 hit build for tp.

  14. #1274
    Sea Torques
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    Odin

    For Victory Smite

    revenant fist+1/-/-/Tantra tathlum
    Shura head/faith/brutal/kemas
    KO/???/Rajas/Spiral ring
    Forgager/warwolf/???/Denali feet

    I dont have Sarameays pants yet. Assuming this is for abyssea. Shikko tekko Vs. Heafoc mitts. Byakko pants vs. enkidu subligar vs. Shura legs. Which do you think?

  15. #1275
    Old Merits
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    Phoenix

    Quote Originally Posted by Snick View Post
    Otherwiki says there is a Yagudo High Priest by the telepoint in Meriph Moutains (S) and ApRadar shows one there too but never is up :s It get removed or something?
    never seen one by the telepoint but i've fought one near the entrance many many many times.

  16. #1276
    Fishing Guru
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    And shell it is, ty lol

  17. #1277
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    10

    Quote Originally Posted by Skeelo View Post
    For Victory Smite

    revenant fist+1/-/-/Tantra tathlum
    Shura head/faith/brutal/kemas
    KO/???/Rajas/Spiral ring
    Forgager/warwolf/???/Denali feet

    I dont have Sarameays pants yet. Assuming this is for abyssea. Shikko tekko Vs. Heafoc mitts. Byakko pants vs. enkidu subligar vs. Shura legs. Which do you think?
    I may or may not be on cocaine but as far as I know Victory Smite is STR, so I'd probably take Heafoc/Alky's, Shura/Usu legs, and AF3+1/2 head and feet.

    EDIT: Forgot Shikkoku Kote (I assume that's what you meant by Shikko tekko?) have increased crit hit damage. I don't know what the bonus is but another thread says Crit hit damage caps at 50% and that's easily hit with two atmas so I'd probably still stick with Heafoc's/Alky's.

  18. #1278
    rog
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    So, i got a pdt/mdt-5 ring today, and not sure what to do. I also have a pdt-4, mdt-2, crit-1 ring

    option 1: Use both dark rings for pdt, and use merman's ring for mdt set.

    option 2: use the better dark ring, and jelly ring for pdt, and dark ring for mdt as well.


    pdt is capped regardless (or it will be as soon as i see a louhi's mask on the ah), and so is mdt (actually it's 49.7~ or whatever, due to rounding, which would be fully capped with the -5 dark ring).

    The real difference comes in for idle. I typically idle in jelly ring, so dark ring would give me -7 mdt for idle, at the cost of +1 pdt. Addtionally, jelly ring allows me to drop either darksteel feet/hands and keep pdt capped, so i'd gain an inventory space.

    Thoughts?

  19. #1279
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    Yet another spellcast question.
    I hadn't had any issues with this part until I added the new rule... Slow for some reason is equipping in this:
    Code:
    <set name="Enfeeb-MND">
                                          <main>$%SpellElementStaff</main>
                                          <sub>Bugard Strap +1</sub>
                                          <ammo>Phantom Tathlum</ammo>
                                          <head>Duelist's Chapeau</head>
                                          <neck>Morgana's Choker</neck>
                                          <rear>Communion Earring</rear>
                                          <body>Errant houppelande</body>
                                          <hands>Dvt. Mitts +1</hands>
                                          <lring>Aqua Ring</lring>
                                          <rring>Karka Ring</rring>
                                          <back>Sunbeam Cape</back>
                                          <waist>Penitent's rope</waist>
                                          <legs>Morrigan's Slops</legs>
                                          <feet>Mahatma pigaches</feet>
                                          <lear>Communion Earring</lear>
    Yet it's swapping into this:
    Code:
     <set name="Enfeeb-ACC">
                                          <main>$%SpellElementStaff</main>
                                          <sub>Bugard Strap +1</sub>
                                          <ammo>Phantom Tathlum</ammo>
                                          <head>Duelist's Chapeau</head>
                                          <neck>Enfeebling Torque</neck>
                                          <lear>Morion Earring +1</lear>
                                          <body>Warlock's Tabard</body>
                                          <hands>Teal Cuffs</hands>
                                          <lring>Omega Ring</lring>
                                          <rring>Aquilo's Ring</rring>
                                          <back>Hecate's Cape</back>
                                          <waist>Penitent's Rope</waist>
                                          <legs>Nashira Seraweels</legs>
                                          <feet>Goliard Clogs</feet>
                                  </set>
    Rule:
    Code:
     <if skill="EnfeeblingMagic">
                                  <if Spell="Slow*|Paralyze*"><equip when="$GearTime" set="Enfeeb-MND" /></if>
                                  <if SpellTargetName="Dvalinn|Lord Varney|Rakshas|"> <equip when="$GearTime" set="Enfeeb-MND-ACC" /></if>
    							  <elseif Spell="Addle|Silence"><equip when="$GearTime" set="Silence" /></elseif>
                                  <else><equip when="$GearTime" set="Enfeeb-ACC" /></else>
                          </if>
    I suppose the bolded part is the issue, no idea how to fix it... Slow is swapping fine on those listed NMs, but messes up on anything else, and Para is working fine.

  20. #1280
    rog
    rog is offline
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    change <else> to <if type="BlackMagic">

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