So, I went to look up the effects of Sigil in ffxiclopedia.com, and found that alot of the results are either inexact or incorrect. Here are the listed effects straight from the article:
-The first atribute is obvious. The second is easy to test, and I will recheck it just in case. The third affect is also obvious.The effects of Sigil is limited to Crystal War areas.
Sigil initially lasts 3 hours 15 minutes, and lasts an additional 15 minutes for each additional level of medal you own.
Players can only have one of the following effects at a time: Sigil, Sanction, Signet.
When getting Sigil you can choose one or more of the following effects for 50 Allied Notes each.
Regen (up to 60% of HP)
Refresh (up to 65% of MP)
Increased meal duration
The following effects are always granted:
You will receive an Experience Points bonus when in a party of less than 6 people, similar to Signet.
You will not lose TP while resting.
Your base HP recovered per tick, and the growth rate of HP recovered while healing is increased
-However, the fourth effect (Regen) gave me some discrepencies. On RDM/DRK my regen stopped at 856/1141, 75% of my HP. The wiki lists 60%. I seriously doubt someone completely miscounted 15% of HP a month ago, so there may be some sort of outside figure.
-My Refresh effect, on the other hand, came out at 462/710, 65%, exactly like the wiki, so somehow only the regen was affected. Perhaps other could test their regen/refresh effects in other nations/servers to see if there are any national differences.
-Meal duration would also be good and easy to test. Has anyone experimented with this at all?Can we presume it is double the duration like the Sanction effect?
-Even though there aren't many xp spots in the expansion, more may open up in the future, especially for small man parties. It would be great if we could nail down the exact experience points bonus. There was little information in the other, dead forum I saw on this topic. I will research this soon, but feel free to do so as well.
-The TP thing is duh.
-I did some research into the HP resting part, and compared it to the signet bonus. These are my numbers with RDM/DRK 75 1141 HP:
With Sigil active in the past:
887+31=918+35=953+39=992
So starting hHP 31 with an increase of +4.
With Sigil active in the present (hence no effect):
992+10=1002+11=1013+12=1025
So starting hHP 10 with an increase of +1.
With Signet active in the present:
642+31=673+35=708+39=747
Again, starting hHP 31 with an increase of +4.
With Signet active in the past (because I like symmetry):
747+10=757+11=768+12=780
Again, starting hHP 10 with an increase of +1.
Test states that the HP while resting effect is the same as Signet's.
A few other questions I want to bring up:
If Sigil carries the hHP, TP while resting, and bonus XP traits that Signet has, does it also have the increased defense and evasion trait?
Sigil gives AN for killing monsters, right? What is the formula for that? Would it be like Sanction's, or more like Signet's?
Does it give the experience points effect that Sanction gives?
So yeah, that is my research and stuff.
XI Wiki

