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Okay, noob topic time
I tried searching smashboards for info but I came up with jackshit. I've been reading and watching videos about advanced techniques but all their technical talk is fucking my mind up. I probably am just mildly retarded but I can't for the life of me figure out the terms they are using
Examples: DI, c-stick stuff, Dashgrab(how do you do that), techroll, downthrow/forwardthrow, canceling a grab(still don't know how to do that)
I've been trying to play IC and getting to learn the chaingrabs but all their tutorials on it use those terms, so I would like to get to know them.
Also, what is the best option to use the c-stick as? I currently have it as smash but should it be used differently to be more effective?
Thanks for helping a noobie out, I just now caught up with smash since the n64 version that I played when I was a kid.
Edit:added some terms of stuff I don't know how to do (which key to press) and another question. Also, <3 Ryko
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23 years old
Rating: total douchebag
Re: Okay, noob topic time
Well I need more than just etc etc etc
DI's been explained a couple of times but uh it's when you hit a direction adjascent to the way you're being hit or falling to alter the course or kill the momentum of a knockback move.
C stick is the second analog if you play with the gamecube or classic controller, it can be set to smashes, tilts, specials (with a change in jumping that comes from using specials with it).
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Re: Okay, noob topic time
What you set c-stick to depends on personal preference. I personally play with c-stick set to attack (I believe ryko does this too, got the idea from him anyways!), because I'm just so used to smashing the control stick in whatever direction that "tilting" is very unnatural to me. A friend of mine who plays snake has his c-stick set to specials so its a bit easier to do the c4 to cypher recovery, and he still able to mortar slide pretty well using directionals and A.
Dash grab is where you start dashing, and hit shield, and that'll cause your character to go into a sliding shield animation. Make sure you let go of the direction you're dashing as you hit shield, otherwise you'll dodge. From that you can just hit A/Z while you're still shielded to do a dashing grab, and its useful because your grab range is slightly increased (great for guys like Ike).
By canceling a grab, if you mean escaping one, (i'm not even sure if this is the right way to do it), but I just mash buttons.
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23 years old
Rating: total douchebag
Re: Okay, noob topic time
Teching is when you make contact with a solid surface you would have otherwise fell/collided with, when you hit R or L at he point of contact you will "tech" which kills the move's momentum then and there. If you are hit upwards by a move on shadow moses but the move doesnt send straight up, a combination of Directional Influence (DI) towards the wall and a properly timed "wall tech" can pretty much keep you alive until 200%+. There's also one called a "ceiling tech" to keep from bouncing your ass around when hitting a wall above you, like on luigi's mansion. You'll notice it because it's rather blatant at how quickly you stop and pull a spider-man like pose on the nearest wall/ceiling. "Tech rolling" however only applies to when you hit the ground, and is just considered the direction you input after making contact with the ground on your back/face. Your options are to hit up, standing right up where you fell, left or right to roll in that direction, or A/B to attack where you're on the ground. This can be done with a traditional floor tech except your only options are to hit R and no direction which does an immediate handstand recovery (generally a really bad option to use this like.. ever) and left/right will instead tech directly into a roll of your choice, making it look like you hit the ground and immediately went tumbling.
Additional: Tech chasing is scouting which way someone is going to roll/recover logically and beating them there so you get them on the roll/attack recovery and continue your assault. It's very important to learn and someone with bad DI/Tech game (see: myself
) leaves themselves open to a ton of punishment. Contrary to what it might seem like when playing someone with strong heavy hits, heavy rolling is kind of a really bad idea against most good players.
Down/forward/up/back throw is after grabbing someone, hit that direction to do a variety of throws for different setups. Like ness's back throw is a KO at around 115ish to heavy characters, lucario's forward throw is the same case but at slightly higher and dependent on how much damage lucario has taken. Try to switch your throws up so people react/DI improperly to continue your assault.