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  1. #1
    New Odin
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    New Items and Balances to Synthesis (11/16/2010)

    http://lodestone.finalfantasyxiv.com...d9c287d9dc44f5

    The large-scale version updates planned for late November and mid-December will see a number of additions and adjustments to both items and synthesis recipes. This Topics post will detail the nature of these changes, and introduce a new feature designed to aid in the synthesis process.

    Additional Items: November, December

    The majority of items will be added in the December version update. We also will be introducing gear with all-new graphics for each class in order to provide something for all players.

    Below are some of the items scheduled for release in the December patch.

    http://static.finalfantasyxiv.com/to...63cd56305a9a13
    Additions and Adjustments to Synthesis Recipes
    Released Recipes: November, December

    The following adjustments will be made in the November version update in order to balance the degree of difficulty for synthesis.
    Reduction of rank requirement for several recipes
    Changes to materials required for several recipes
    Introduction of alternate recipes for several items
    Adjustments to the effect of each synthesis action on durability and quality
    Reduction in the number of crystals required for synthesis
    Increase in the number of crystals obtained as rewards for local leves

    These changes will be ongoing in the December version update as well, as we continue to focus on improving and balancing synthesis.

    New Recipes: November, December

    In addition to the balancing changes planned for existing recipes, we will also be introducing a number of new synthesis recipes.

    Auto-Selection of Materials: December

    To improve convenience while crafting, we will be adding a feature that allows players to select an item to synthesize from a list of previously used recipes. Doing so will automatically place the required materials into the appropriate slots.

    As of the December update, these two synthesis histories, one for general synthesis and one for local leve synthesis, will each retain the eight most recent recipes made. The version update scheduled for this coming March will expand this feature to retain a player's entire synthesis history.

    In addition to all of the above changes, the November version update will also see changes that allow for the stacking of certain items, as well as the removal of a Wear value for smallclothes.

  2. #2
    New Odin
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    Daily updates since Thursday. When will it end!?

    And wtf is a Wear value?

    Ah, durability for undergartments.

  3. #3
    Banned.

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    Put the link at the top, goddamn

  4. #4
    Ridill Ninja Lotter
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    Very excited about these crafting changes... hoping this means no more 2-4 ice crystals for every hide past toad, and less lightning bullshit on weaving..

  5. #5
    Puppetmaster
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    Quote Originally Posted by Hyan View Post
    The version update scheduled for this coming March will expand this feature to retain a player's entire synthesis history.
    So, a March update. Is this the early 2011 update aforementioned in the previous notes?

    (Insert cynical comment about 2 big damage control patches, then 3 months of nada until around/prior/after the PS3 relase.)

    On a positive note, no longer will there be 2 sets of undergarments to swap off to repair one set in my inventory. I always hate seeing my T-Shirt/Shorts become decimated on durability before anything else I am wearing is even yellow.

    Maybe the required rank needed to make items like clear glass lenses(colored), cluster breaking, and other recipes won't require R40+ to do.

  6. #6
    Cardiac Cat
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    Lessssss shardsssssss weeeeeeeeeeee!

  7. #7
    New Odin
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    Quote Originally Posted by Vilmos View Post
    So, a March update. Is this the early 2011 update aforementioned in the previous notes?
    Nice find. Probably assumed for March, as they wanted to update the game every 3 months. These first 2 updates are probably just an exception.

  8. #8
    Old Merits
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    The last 8 synths is a good start. Would really help with skilling up crafting. Really looking forward to the all recipe history.

  9. #9
    Bagel
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    It seems like there's been a misunderstanding between the words "fix" and "tweak".
    Less shards or other recipes doesn't change the fact the crafting minigame gets boring after the 200th time and it's so dull there is absolutely no way to auto-craft something that's way below your current level.

    Sure most are good tweaks but I dont see them winning the heart of quitters with a recipe history.

  10. #10
    Cardiac Cat
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    Ever heard of hasty hand?

  11. #11
    Bagel
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    Your suggestion is valid, but I was talking about the overall idea of minigaming your way thourgh various crafts and ranks... It really gets old fast.

    My point was that with such bad criticism on FF14, I would be expecting more shocking news than just tuning and tweaks.
    Also, I didnt get the whole point about the new gear and posting 2 recolored armors.

    Sure thing is, they might still have some great fixes in their sleevs, so I won't set my mind until path notes are out.

  12. #12
    Cardiac Cat
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    The crafting is what it is. These tweaks are just a small part of the major overhaul they're giving the game to bring it to a finished product. To what it should have been before it was released.

    If you don't want to grind through a minigame to lvl up a craft, then don't. There's plenty of other people willing to that can provide gear for ya, and gil is easy enough to come by. You could just take it easy and lvl crafts through leves and earn marks/gil/mats at the same time.

    Believe me, I feel ya on this. It's why I never crafted in XI. It's somehow sucked me in on this one though.

  13. #13
    New Odin
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    If you craft because of the minigame you shouldn't be crafting in the first place.

  14. #14
    Bagel
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    Err, maybe I misunderstood you Hyan but I dont get your point.

    I like crafting in an MMO, i like being able to repair my gear and I like the idea of having a virtual gils income. This said I like they tried to do something new and turn crafting into a game within a game, I'm just sayign that it's so bare that it gets old very fast, becoming an endless click spam.
    If I'm forced to drop crafting because of how boring it is, I wouldnt exactly call it good design.

  15. #15
    New Odin
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    Yet I don't understand what is the issue in making it a minigame? Why would that make it worse than your normal uninteractive crafting?

  16. #16
    Cardiac Cat
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    Guess you'd rather just click a button and pray for a .1 skill up and that the synth succeeds.

  17. #17
    SayomiSassaki
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    The minigame have its good and bad thing. In FFXI it was nice that you could lvl it fast because you only have to click and pray like Gadritan said, but at less with the minigame you can actually choose if you want to craft Easily or Fast and you can choose to try and make a better item and not only wish by clicking that you will HQ...

  18. #18
    Ridill
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    That robe is not a new model! Just a reskin

  19. #19
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    Neither is the scale suit of armor technically. I believe it was created using that "shaving" technique they talked about in dev videos. Perhaps the robe has some differences too, but I can't tell from memory.

  20. #20
    Ridill
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    Yeah, most of the new items will be simple reskins, but S-E's acting like they're using some revolutionary technique to make them, I guess so they feel that they can get away with it instead of using some "XX limitations" excuse ;p

    Like Riposte said, they are pretty proud of this "shaving" or something, because it allows them to create "new" items, without creating "exclusive models".

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