1. You are currently viewing a section that predates the release of FFXIV:ARR and the information you see here is most likely outdated and/or useless.
  1. FFXIV Reset Timers
    Last daily reset was 7 hours, 19 minutes ago / Next daily reset is in 16 hours, 40 minutes
    Last weekly reset was 5 days, 0 hours, 19 minutes ago / Next weekly reset is in 1 days, 9 hours, 40 minutes
Results 1 to 19 of 19
  1. #1
    Cerberus
    Join Date
    Nov 2007
    Posts
    469
    BG Level
    4

    Weapon Durability testing thread.

    Haven't seen anyone do anything like this here yet, so I'm hoping to get the ball rolling. I ran a few quick tests on my own doing what I can and jotting down the numbers. Had some interesting results so far for as little time I've put in.

    Currently doing this on 24 GLA with a brass dagger.

    To start I attacked Iron Coblyns. I simply counted the number of hits I landed until I killed, checked the total durability loss and divided by the number of hits. The totals from those fights were as follows.

    Fight 1: 8 hits totaling 577 durability loss, an average of ~72 per hit.
    Fight 2: 10 hits totaling 636 durability loss, an average of ~64 per hit.
    Fight 3: 6 hits, 2 being Phalanxes, for a total of 583 durability loss, an average of ~97 per hit.
    Fight 4: I counted my misses this time. 11 hits (3 misses), for a total of 582 durability loss, an average of ~53 per hit or ~73 if misses are counted.

    From here I decided to count hits individually and attacked marmots which I can take down in two hits.

    My first hit would ALWAYS do 51 durability damage. My second hit would do between 45-48 durability damage. There was one discrepancy where the second hit also did 51 durability damage however I took hits before I could check the numbers and I am not sure yet if taking damage subtracts from weapon durability, so I'm not sure if that second hit number is normal or flawed.

    I do know parrying will do durability damage but I am unsure on exact numbers at this time. I was only able to record the change after two, which was 152 or avg of 76 per parry.

    I also found that abilities and spells do a set amount of durability damage when cast. Obsess does 76 while Shock Spikes and Ferocity both do 61 durability damage per cast. I haven't messed around with cure a lot yet but I can say for certain that it will do no durability damage if it doesn't heal HP. I'm going to try to see if the damage is flat or based on amount of HP healed soon.

    Addendum:

    After I wrote that first part I stopped and did some more testing. This time LNC 20 with brass spear.

    Two-shotted two Star Marmots. Each time losing 102 durability or 51 per hit which is in line with the previous testing on those marmots with dagger.

    Tried some Copper Coblyns next and this is where the previous numbers fly out the window. These were also two shotted. The numbers were a little less stable coming in at totals of 334, 260, 319, and 362. Divided that comes up with avg loss per hit on each mob at 167, 130, 159.5 and 181 respectively. This is way higher than the marmots for the same amount of hits. Something is odd here for sure.

    Last on spear I attacked a nearby Bumble Beetle to check how it's durability damage weighed in against the other test sbjects. Again I 2 shotted it for a total of 246 durability or 123 avg per hit.

    Finding the results odd I switched back to GLA and attacked more beetles. I once again two shotted two beetles and compared the numbers. Also I noted that the first strike left both at a sliver of health. The results were very interesting. On the first beetle my first attack took 123 durability and the second only took 5 durability. The second beetle first attack once again did 123 durability and the second attack only did 10. Comparing this to above with the Spear numbers it seems as though the amount of durability damage done is related to the amount of real damage done to the enemy with a cap per hit on durability loss at an unknown percentage of damage done per attack.

    To close testing I one shotted a couple more Coblyns and a midge swarm. Both Coblyns yielded 259 durability while the Midge Swarm did 129 durability.

    I will try to do more testing and refine numbers when I get time and assistance.

    In closing, from this testing the following things are known about durability loss on weapons:

    -There is a cap per attack on durability damage.

    -The amount of durability loss received is related to the percent of real damage done to the mob.
    What percent this caps at is currently unknown. At least below 50% damage per attack.

    -Different mobs, or mob types, cause different amounts of durability damage.
    It is unknown what factor determines the amount of durability damage a certain mob type causes. Anecdotal evidence leans towards a mob's "hardness." More armored mobs show more durability damage than softer targets.

    -Actions have a set durability cost per action.
    Does casting an action like Shock Spikes as AoE and tagging multiple people cause more durability damage?

    -Cure will cause no durability loss if no HP is healed from it.
    Does the amount of durability loss from Cure scale with amount of HP cured?

    Questions that need answers:

    -Does a weapon's material factor into durability loss?

    -How does durability loss work for offensive spells?

  2. #2
    D. Ring
    Join Date
    Jul 2006
    Posts
    4,945
    BG Level
    7
    FFXIV Character
    Grey Jorildyn
    FFXIV Server
    Hyperion

    Nice info, will read more in depth when home though and maybe try to replicate a bit.

    This is definitely an advanced topic and I'll add link to it in the research sticky in that section after class.

  3. #3
    Cerberus
    Join Date
    Nov 2007
    Posts
    469
    BG Level
    4

    Perhaps this should be moved to the Advanced section then. I was a bit hesitant to do so as I didn't know if this would be good enough or not.

    Also these preliminary tests really show GLA getting screwed on weapon wear.

    I'll try to do more testing myself Wednesday if I have time. Will also try to get assistance so I can try for more specific numbers on unknown factors.

  4. #4
    Relic Weapons
    Join Date
    Aug 2008
    Posts
    325
    BG Level
    4

    Quote Originally Posted by The Q View Post
    Perhaps this should be moved to the Advanced section then. I was a bit hesitant to do so as I didn't know if this would be good enough or not.

    Also these preliminary tests really show GLA getting screwed on weapon wear.

    I'll try to do more testing myself Wednesday if I have time. Will also try to get assistance so I can try for more specific numbers on unknown factors.
    GLA getting screwed? are you crazy? DoW loses about the same amount on any class imo, just depends on your dmg output really.

    what about THM and CON that loses durability on every cast? not counting hits and abilities too.

    i was never able to grind for more than 1 hour without having my weapon broken on THM.
    lancer took me twice the time at least.

  5. #5
    Ninja Ninja
    Join Date
    Dec 2008
    Posts
    5,672
    BG Level
    8
    FFXIV Character
    Noemi Rondain
    FFXIV Server
    Gilgamesh
    FFXI Server
    Phoenix

    As far as the Coblyns and beetles go it seems that, despite still getting two shotted, the enemies that were made out of ores and carapace dealt more durability damage than the squishy marmuts.

  6. #6
    green jellybean
    Join Date
    Sep 2005
    Posts
    1,024
    BG Level
    6
    Blog Entries
    3

    very interesting resuls! I also wonder how using weapons the mob is weak to will factor into the equation, as those should wind up doing more damage and (hopefully not) would lose durability faster.

  7. #7
    Nidhogg
    Join Date
    Feb 2008
    Posts
    3,790
    BG Level
    7
    FFXIV Character
    Tsugaru Mifra
    FFXIV Server
    Hyperion
    FFXI Server
    Ragnarok

    I have a theory that different materials have different durabilities as well, depending on their malleability, or something similar.

  8. #8
    Ninja Ninja
    Join Date
    Dec 2008
    Posts
    5,672
    BG Level
    8
    FFXIV Character
    Noemi Rondain
    FFXIV Server
    Gilgamesh
    FFXI Server
    Phoenix

    Kinda like how in Elder Scrolls 4 the silver weapons have garbage HP. Makes sense really.

  9. #9
    Cerberus
    Join Date
    Nov 2007
    Posts
    469
    BG Level
    4

    Quote Originally Posted by Drako View Post
    GLA getting screwed? are you crazy? DoW loses about the same amount on any class imo, just depends on your dmg output really.

    what about THM and CON that loses durability on every cast? not counting hits and abilities too.

    i was never able to grind for more than 1 hour without having my weapon broken on THM.
    lancer took me twice the time at least.
    Poastan from lunch break. Just wanted to quickly address this.

    I was meaning in comparison to other DoW classes in that they all have MUCH higher durability on their two-handed weapons and (usually) do more damage per hit than GLA which means their weapons last longer on two fronts. Taking less overall durability and having a higher durability to work with.

    I haven't done any testing on DoM yet so I can't speak for that situation. I will try to do so when I get time as I have some questions about those mechanics.

  10. #10
    Cerberus
    Join Date
    Nov 2007
    Posts
    469
    BG Level
    4

    This patch threw a wrench in the gears of durability testing.

  11. #11
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Sad to hear that. I was looking forward to more testing. Have you tested how exactly the new system works? I can't get in currently.

  12. #12
    Cerberus
    Join Date
    Nov 2007
    Posts
    469
    BG Level
    4

    No I haven't tried to get in. I was going to test today if different materials affected durability damage but while not impossible it won't be to exact numbers as before. The main issues I wanted to answer were if being under optimal rank affected durability loss and the previous endeavor.

    Could still do it theoretically but not to exact numbers like before. However I think the biggest issues were uncovered that will allow for better testing, mainly the durability loss cap per hit and mob differentials.

  13. #13
    Puppetmaster
    Join Date
    Jun 2008
    Posts
    73
    BG Level
    2
    FFXI Server
    Asura

    I do not disagree with anything you posted, but you didn't post how much damage your hits were doing. Is it possible that you were doing more damage to coblyns than you were to marmots? After all, you did say dura loss was proportional to damage done.

    It does makes total sense that dura loss would be affected by the individual mob (Dark Cloud style). Just checking to make sure.

  14. #14
    Cerberus
    Join Date
    Nov 2007
    Posts
    469
    BG Level
    4

    The actual damage numbers only matter in relation to how much of a % of damage you're doing to it's total HP in regards to remaining HP. Like in the case with beetles I was knocking them down to a sliver in one hit and getting max durability loss for that hit. The second hit, even though I'm doing roughly the same listed damage only resulted in durability loss for the remaining hp of the mob. It would be nice to know the actual HP numbers of the mob so that a durability to hp ratio could be established but with the display change that's nigh impossible now.

    Also running the numbers it seems that any testing on durability loss for weapons of different material and under rank is going to be next to impossible. The one-shot copper coblyn's 259 durability loss against brass dagger's 78,808 durability rating pre-patch is only ~.003% per hit on a high end. Even less so against an iron shortsword which I was going to use to test. Now should I want to do anything I'll have to get different weapons of the same durability but different material (bronze, brass, iron dagger fit this) and do TONS of hits, making sure to one-shot mobs I have sure numbers on each time, and record any visible discrepancy that may show up in the % display.

    Too inaccurate and not worth it if you ask me.

  15. #15
    Ninja Ninja
    Join Date
    Dec 2008
    Posts
    5,672
    BG Level
    8
    FFXIV Character
    Noemi Rondain
    FFXIV Server
    Gilgamesh
    FFXI Server
    Phoenix

    What changed with durability? I checked the notes and it seems like the only thing that changed was the place the condition stat was placed.

  16. #16
    Cerberus
    Join Date
    Nov 2007
    Posts
    469
    BG Level
    4

    Unless I derped and completely overlooked it we only get a percentage rather than the raw numbers now.

  17. #17
    Ninja Ninja
    Join Date
    Dec 2008
    Posts
    5,672
    BG Level
    8
    FFXIV Character
    Noemi Rondain
    FFXIV Server
    Gilgamesh
    FFXI Server
    Phoenix

    Ah. I haven't really logged in much since getting 14 since I've been busy as anything but I'm trying to keep up with info. =/

  18. #18
    Sea Torques
    Join Date
    Dec 2006
    Posts
    586
    BG Level
    5
    FFXIV Character
    Dense Fever
    FFXIV Server
    Ragnarok
    FFXI Server
    Bahamut

    There is also the observation of weapons with damage types that are different from actions, and the supposed "extra" weapon damage. We can still test, the same as you did before, only with percentages, instead of actual numbers. With the numbers that still exist on yg, we can then approximate the numbers.

  19. #19
    Cerberus
    Join Date
    Nov 2007
    Posts
    469
    BG Level
    4

    Quote Originally Posted by Dense View Post
    There is also the observation of weapons with damage types that are different from actions, and the supposed "extra" weapon damage. We can still test, the same as you did before, only with percentages, instead of actual numbers. With the numbers that still exist on yg, we can then approximate the numbers.
    I had thought about that but not having exact numbers makes me weary to do it as it will be much more time consuming. Right now my interest in the game is so low that I honestly just don't care about further testing at this point.