So I've played D&D 4e in the past as a DM and a PC. I've read 3.5 and pathfinder rules. I've read blogs about homebrew systems based on mixtures of pretty much every edition.
It's all crap.
Okay, they're not. But they're not what I'm looking for. I'm not too concerned with setting here, it's mainly the rules and mechanics that get to me. I feel like these systems are too restrictive and have, paradoxically, too much thought put into them. Especially over time. D&D started out pretty simple, but the complexity has grown so much over the years. It's gotten to the point with 4e where the entire campaign is basically built around the rules, and in 3.5 it looks more open ended but only by virtue of the fact that there are so very MANY rules, which I can only see leading to nightmares trying to officiate. They feel much, much more like very slow videogames than RPGs.
So the point: I'm looking for suggestions on P&P systems that use some dice but not too many that have well defined systems with simple and elegant rules that do not shoehorn players into a role but instead let them flesh it out on their own. I want my players to have to think about how to solve problems rather than dungeon crawling, reading down their List Of Powers, and heading to the tavern once the dungeon boss is dead. Maybe that's a problem with the way campaigns are written, maybe it's a problem with my players, I dunno, but I do want something different.
Bonus points if it can easily be played over skype/webcams/etc.
Help?
XI Wiki

