
Originally Posted by
Sechs
Don't wanna be a party crasher but I feel stats bonus might work differently, maybe they're a single slot that can be one, the other or both, and capes that follow this model actually have only "three" slots.
Byrth could test it easily with his packet-manipulation instrument.
In my little experience from Incursion (40-50 SCH capes, no more) I've never seen Helix or Regen without either INT or MND. I've seen INT or MND alone several times instead.
Furthermore, I've never seen Regen without Helix AND either MND or INT.
Small sample I know, just sharing my experience.
As far as caps go I've seen Helix and Regen max +20, INT +5, MND +3 I think.
Kinda regret I trashed that INT+5, Helix+20 cape because of inventory space... (I currently have an INT+2, MND+1, Helix+11, Regen+20 one)