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Thread: JSE cape augments     submit to reddit submit to twitter

  1. #1
    Nidhogg
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    JSE cape augments

    Every JSE cape has 4 potential augments but are all augments created equal? I dropped 5 stacks of refractive crystals on Bookworm's Cape to get Regen Potency and 30 attempts yielded a Helix Duration between 19 and 20. About 20 more gave me helix 11-17 and the remainders gave me just int/mnd. I had a similar issue with Enhancing Duration on Ghostfyre. Not sure if it's a glitch that regen is very uncommon or if I'm just incredibly unlucky. Anyone else have issues augmenting regen with Refractives?

  2. #2
    Relic Horn
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    Each cape has four augments on them, and later ones are rarer to get. Since Regen potency is the fourth one for the SCH cape, it is pretty rare.

    Not getting it in that many crystals is very unlucky though, yes.

  3. #3
    Nidhogg
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    Didn't think they were ordinal like that. So is it only possible to see Regen if I get the other 3 augments before it? Or is it possible to get Regen without Helix or INT. It makes sense if it's the former because I have a regen+3 bookworm(which I'm trying to replace) that has helix+19 on it. Frustrating that it has to pass 3 consecutive checks instead of just being randomly distributed.

  4. #4
    Old Merits
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    Considering I've seen capes with nothing but phalanx+, or breath+ on them, and those are both the 4th aug, that cannot be the case.

    EDIT: This is nice and specifically targeted at the issue at hand.

    Only 3 augs total. previous 3 augs Not required to get Regen+.

  5. #5
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    I got lucky finally have a decent aug on my canny cape dw +4 dex and agi + 3. I know doesnt have crict damage aug but since ive burned through a bunch of crystals and got shit augs im fairly happy with this atm.

  6. #6
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    I think I'd try on a second cape if you decide to work on it anymore. That way if you get dex/crit dmg+ you have a great WS cape, and still have your TP cape.

  7. #7
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    I got annoyed at how many capes I was carrying around, so I screwed around with packets and got the client to display this cape:


    Unfortunately, it's not real.

    Edit:
    I do have Reverse Flourish +30, DW +5, and WSD+5% separately, but not together on one cape like that so I end up carrying around three capes. Ideally I'd get Reverse Flourish +30 with one of the other two stats and as much STP as possible on both capes, so I'd end up with two capes instead of one as shown in the image.

  8. #8
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    Still trying to grind for a decent rng cape too keep getting either okish stats but then 1 or no stp atm i think its stp +2 but 1 str and 1 agi. Ive only had 4 stats once i think but the snapshot + stp was only 1 its a shame.

  9. #9
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    Quote Originally Posted by Martel View Post
    Considering I've seen capes with nothing but phalanx+, or breath+ on them, and those are both the 4th aug, that cannot be the case.

    EDIT: This is nice and specifically targeted at the issue at hand.

    Only 3 augs total. previous 3 augs Not required to get Regen+.
    Don't wanna be a party crasher but I feel stats bonus might work differently, maybe they're a single slot that can be one, the other or both, and capes that follow this model actually have only "three" slots.
    Byrth could test it easily with his packet-manipulation instrument.

    In my little experience from Incursion (40-50 SCH capes, no more) I've never seen Helix or Regen without either INT or MND. I've seen INT or MND alone several times instead.
    Furthermore, I've never seen Regen without Helix AND either MND or INT.
    Small sample I know, just sharing my experience.
    As far as caps go I've seen Helix and Regen max +20, INT +5, MND +3 I think.
    Kinda regret I trashed that INT+5, Helix+20 cape because of inventory space... (I currently have an INT+2, MND+1, Helix+11, Regen+20 one)

  10. #10
    Relic Horn
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    Well I can debunk the "need Helix for Regen" thing. Here are my 2 capes. Regen one came from Gramk, INT+Helix came from Crystal tinkering. The cap on Regen is +10 unless Sechs has some secret stuff he wants to share with us. I did however also note Helix turning up much more often than Regen+ did during my augmenting.



  11. #11
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    Quote Originally Posted by Sechs View Post
    Don't wanna be a party crasher but I feel stats bonus might work differently, maybe they're a single slot that can be one, the other or both, and capes that follow this model actually have only "three" slots.
    Byrth could test it easily with his packet-manipulation instrument.

    In my little experience from Incursion (40-50 SCH capes, no more) I've never seen Helix or Regen without either INT or MND. I've seen INT or MND alone several times instead.
    Furthermore, I've never seen Regen without Helix AND either MND or INT.
    Small sample I know, just sharing my experience.
    As far as caps go I've seen Helix and Regen max +20, INT +5, MND +3 I think.
    Kinda regret I trashed that INT+5, Helix+20 cape because of inventory space... (I currently have an INT+2, MND+1, Helix+11, Regen+20 one)
    That's a possibility that I can't disprove with the capes I have. But you also have to consider. If the later augments do have a Higher rarity, then you're going to see the early ones far more often. Then in the case that you DO get a later aug, you're very likely going to have early augs as well.

    This would tend to create the results that you're seeing without the first 2(or 3) augs actually being a requirement. Getting a later(rarer) augment alone would be far far less common than getting the aug at all. This doesn't invalidate your idea, but it is an alternative explanation.

  12. #12
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    Quote Originally Posted by Martel View Post
    That's a possibility that I can't disprove with the capes I have.
    Nah Lyramion just disproved it.
    It was a pattern I noticed in all my capes with double stats, but it was just a coincidence it seems.
    As for Ophannus, it's either a "bug" with Refractive Crystals (I doubt) or a good amount of bad luck.

    Wouldn't Lyramion's post also disprove the ordinal theory though?

  13. #13
    Nidhogg
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    I just threw another 20 crystals at it. I'm about to submit a bug report but I don't want it to seem like one of those 'jumping the gun' bug reports like when people would report lowered ridill drop rates after a patch type thing. I can say I used about 100 stones, but it's hard to 'prove it' or show that it's not working as intended. They said stones use the same code as incursion augments so it would be weird if there was a difference...then again they reported glitches with other stone augments for new yorcia gear(staff/helios).

  14. #14
    Yoshi P
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    I've used 10 crystals on sch capes, 6 or so had helix, only 1 had regen.

  15. #15
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    WSD feels like the least common augment on DNC capes.

  16. #16
    Relic Weapons
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    4th slot on SMN cape (pet: enmity+) seems like the most common to me. I guess because pet: stats are always last. The other 3 seem to follow the descending order rule.

  17. #17
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    Display order on the cape reflects (iirc) the order in the string table .dats, not the order that the augments actually appear on the cape. So Enmity will always be at the end even if it's actually listed first.

  18. #18
    Magitek
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    I did 20 attempts on my THF cape and the original one I got from Incursion is still better -_-. Guess Crit dmg is rare cause I didn't even get one aug with it.

  19. #19
    Fake Numbers
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    after "Quite" a few attempt, I landed on stp+4, dw+4, rev+26 and wsd+2% on toetapper, good enough for now!

  20. #20
    Smells like Onions
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    Can anyone confirm +5 crit dmg on war mantle?

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