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  1. #1
    Ridill
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    Magic Skills

    Currently, there are no articles discussing the effects of magic skills, but there are categories for Elemental Magic, etc., which merely list the articles for the spells that fall under those categories. e.g. Blizzard IV is in the Category:Elemental Magic. The article for Category:Elemental Magic merely lists spells such as Blizzard IV that fall under it.

    Should an article called "Elemental Magic Skill" be made to describe the effects of the skill, while leaving the "Elemental Magic" category alone, or...

    Should the "Elemental Magic" category article itself be appended to discuss the effects of the skill, with the collection of spells within the category listed under it, or...

    Should a collective "Magic Skills" article be made that discusses the effects of the various types of magic skills, or...

    Should the effect of skill be appended to the spell article itself, e.g. the article on "Blizzard IV" mentions the effect of skill, while the article on "Drain" has its own description of skill effect. The article on "Stoneskin" outlines how Enhancing skill affects it, while the article on "Phalanx" is different.

    Naturally, if a comprehensive Enhancing Skill page were made, for example, there would be subheadings for the effect on Stoneskin, on Phalanx, etc. For other magic skills, such as Summoning Magic, the subheadings would describe the effect on Rages vs Wards.

  2. #2
    Ridill
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    Gilgamesh
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    Re: Magic Skills

    I think that elemental magic works similarly enough that it can be discussed on one page. (Nukes work one way, shock/rasp/etc work another.) Enhancing is different enough that each spell group should have its own listing on separate pages.

  3. #3
    Chram
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    Re: Magic Skills

    where applicable, gathering all information into one article is a good idea (elemental magic, healing magic, enfeebling magic. etc)

    I think that this article should be different than the category:Magic personally, but I don't have a strong opinion of the matter.

    if we do make it a different article, it should probably be called "Elemental Magic Skill" and the like.

  4. #4
    Ridill
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    Re: Magic Skills

    I asked the question mainly to determine what to do about explaining Summoning Magic Skill, but figured the dilemma applied to the other magic skills, as well.

  5. #5
    Relic Weapons
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    Gilgamesh

    Re: Magic Skills

    The intention of the naming scheme was that all information of particular spell group would fall in that category (eg. Elemental Magic). All related information should be placed on this page regarding the skill, attributes, modifiers, jobs (skillcaps), and such. Anything basically that's common with all the spells that fall under this category. I figured all spells which, when used, would possibly raise this skill level, would be linked to this page... I'm tired, I dunno if any of that made sense. >.>

  6. #6
    Ridill
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    Re: Magic Skills

    Quote Originally Posted by Goddess
    The intention of the naming scheme was that all information of particular spell group would fall in that category (eg. Elemental Magic). All related information should be placed on this page regarding the skill, attributes, modifiers, jobs (skillcaps), and such. Anything basically that's common with all the spells that fall under this category. I figured all spells which, when used, would possibly raise this skill level, would be linked to this page... I'm tired, I dunno if any of that made sense. >.>
    So, you're saying, it should be like this?

    Category:Elemental Magic

    ==Skill Caps==
    *BLM
    *RDM
    *DRK

    ==Effects of skill==
    *Nukes
    *Frost/Choke/Shock/etc.

    ==Equipment==
    *Torque
    *Weskit
    *AF
    *Rings
    *etc.

    ==Articles in this category:==
    *Fire IV
    *Blizzard IV
    *Frost
    *Choke
    *Shock
    *etc.

  7. #7
    Relic Weapons
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    Re: Magic Skills

    Sure! I'm sure you can play with that very well and get something very exciting to look at. Although wouldn't really need the "Articles in this Category", unless you meant it like it was included already. ^^;

    Oooh, as far as the table goes for placing equipment that modify this skill, I think maybe it would be most appropriate to add columns of jobs that can use this gear. But there would be only categories for jobs that naturally have this skill, plus one more column for others (which include the rest), and maybe place checks in those cells that match up to it and the level required. I'm just spitting out ideas.