Since there is no thread about dancer here, i'll start one.
Dancer
Weapon
- Primary weapon should be dagger, as we have seen in trailers. Maybe ability to use 1h sword or club at minor skills.
- In video we've seen that they can use Evisceration, so dagger skill must be at least C+.
- However due to their dances that need TP, their dagger skill must be somewhat higher at least B+ to A- to melee effectively.
- THF who is the master of dagger has a skill of A- so dancer's skill should be somewhat lower, just like comparing BLU's to PLD's sword.
- With the most possible case, dancer's dagger skill = B+
WS
- Dancing Edge is obviously accessable because dancer should not live with Cyclone until they get Evisceration.
- Sharkbite ... maybe 50% chance on this. Either BLU or COR or early release PUP those fall into hybrid DD category don't have access to lv 225 weapon skills.
- Evisceration 100% accessable
Defensive Skills
- Dancer should be somewhat elusive. Giving it a B or B+ in their evasion skills is good enough.
- Parrying skill must be low.
- Guard/Shield, not for dancers ofc.
Range Attacks
- I can't imagine dancer shoots with bow/xbow/guns.
- They might be able to throw something, just like darts or what so ever.
- If their dance moves have good range, low TP usage, they will not need to access range weapons.
Attributes
- CHR, dancer should be 3rd job that heavily rely on this stat. I don't see any reason that dance moves will not effected by CHR. MND and INT mods are dumb with dancing abilities after all.
- AGI or DEX, in their real meanings, are acceptable to modify dance moves. Still, CHR should be the one.
** Dancing Edge is boosted by 40% CHR as well. It has a real nice synergy here.
Job Trait
- Store TP is nice synergy for this job. Currently Store TP is only accessable by SAM. While dagger's TP per hit is laughable, giving a minor Store TP bonus to dancer seems to be a solid choice.
- Also Square should not force dancer to /SAM to get Store TP and Meditate for more effective dance. Because /SAM is categorized as 2-hand weapons subjob, it would be stupid to do this.
- Regain ... well, this is not new. We've seen this kind of ability from temp potion and DRK's pulling the string gorget. It fits really well with this job. While dancers have to waste their TPing time to dance in front of the mob, this job trait seems to be really possible. Says 1TP/tick ... that's only 20TP/min which is acceptable. However, we don't see that dancer automatically gains TP in the osaka preview events so maybe not.
- Resist [INSERT HERE] ... I don't care
- [INSERT HERE] Killer ... I don't care
Equipment
- Plates (Hauberk/Cuirass), Obviously inaccessible
- Half Plates (Hauby/Chainmails), Obviously inaccessible
- Eastern Clothes (NIN/SAM/MNK), Obviously inaccessible
- Scales (Mails), Should be inaccessible
- Subligars (Harness), I guess not ... Hume Elv in subligar and dance ?!
- Clothes (Doublet, Robes, Cloaks, Aketons), Yes obviously
- Leathers (Jerkins), Possibly - BLU and COR has access to this while PUP do not. Dancer is hybrid dd/support and ability that requires TP, they should get access to this kind of armors.
XI Wiki

