
Originally Posted by
Alathar
You are never EVER going to be able to prove conclusively anything with regards to resist/day/direction etc. You have next to zero initial information about what affects HQ chance. Therefore you must first ASSUME that it is exclusively modified by a few choice variables (who's to say you'll guess right). You then have to collect the data for each variable in order to determine its effects while either keeping all other variables constant or taking a huge sample in order to reach an appropriate confidence interval.
Since keeping all variables but 1 constant (some or none of which may ACTUALLY be variables) is quite difficult (especially where day/weather/time is concerned) you're probably just gonna need a huge sample size. So, in order to meet this huge sample size you're going to have to get other players' data since doing it all on your own is no fun.
However, then you have to contend with these people that go 5/20 on dusk gloves or 8/100 on sheikh manteels. These are statistical anomalies but they're still statistics so discounting them would skew your results. But what if one of them is lying about his results? How do you know if he is or not? He could just make up his HQs and the conditions to screw with you. In short, can you even trust the data other people give you? You can probably trust most, but on something like a T0 those HQ rates have a very real potential to skew results.
Oh, as an extra fuck you: what about the vanadiel month/year? maybe days behave differently year by year
To put it simply there's potential for so many different variables that you might as well just treat it like a random number generation. If you want to make money crafting, always craft things that in the long run will make money (i.e. not haubergeon, scorpion harness etc.). If you live by the law of averages you can't lose.