http://www.sankakucomplex.com/2010/0...-hours-a-week/

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Article
Square Enix have finally clarified how their controversial “fatigue” system for limiting player advancement in Final Fantasy XIV works – players are not after all limited to 1 hour of play a day, but instead to a much more generous 8 hours a week.
The announcement was made on the internal Final Fantasy XIV beta tester site by the game’s director Nobuaki Komoto, and has since been reproduced by multiple sources:
http://img4.sankakustatic.com/wp-con...dvancement.png
In summary:
Players earn XP at 100% for the first 8 hours
For 7 hours over this limit the XP received decreases to 0%.
The time limit for the playtime counter to reset is 1 week.
The XP gain limit is not tied to any class/job but is per character.
Drops and loot are not affected by the XP “fatigue.”
Strangely, this is not so far off the “1 hour a day” limit which caused so much controversy – and hardly “fabrication” and “delusion” as Square Enix put it not so long ago.
Maybe someone that can read JP can translate that better? I don't know if the source is credible at all (the site doesn't seem so) and also didn't see this posted anywhere before.
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