Item Search
     
BG-Wiki Search
Page 303 of 365 FirstFirst ... 253 293 301 302 303 304 305 313 353 ... LastLast
Results 6041 to 6060 of 7283

Thread: Dev Tracker     submit to reddit submit to twitter

  1. #6041
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,185
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Slycer View Post
    ogawd lawl. To be fair it really didn't make any sense. At 3600 per Odin and 1920 per T3, it really only takes T3>Odin>T3>Odin to stay afloat with ichor as long as you had a modest pool of ichor prior.
    Can just do back2back2back2back Odins assuming you had enough people to cycle turns on buying the T1, T2, & T3 wing items.

    This'll bug one of the guys in my LS at any rate.

  2. #6042
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Kaisha View Post
    Can just do back2back2back2back Odins assuming you had enough people to cycle turns on buying the T1, T2, & T3 wing items.
    I know, I'm saying after this change.

  3. #6043
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Damane View Post
    wtf....... why change that?! Its fucking perfectly fine
    http://www.bluegartr.com/threads/725...s-list/page232
    They clearly read from there on

  4. #6044
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    It never even crossed my mind, that the reservation was a bug! I mean seriously Einherjar stuff is so outdated (bar some pieces) and odin chamber v.II has just awfull shit (- polearm).

  5. #6045
    Relic Weapons
    Join Date
    Mar 2010
    Posts
    307
    BG Level
    4
    FFXI Server
    Lakshmi

    Your parentheticals are essentially why people still care. I'm not surprised they are fixing this but it sure was nice not worrying about prepwork.

  6. #6046
    Black Belt
    Join Date
    Nov 2005
    Posts
    5,819
    BG Level
    8
    FFXI Server
    Siren
    WoW Realm
    Thrall

    Quote Originally Posted by Byrthnoth View Post
    Turns out it was too good to be real:


    Inc. Odin bans
    Wow, that's crazy, so, when they fix it, all who enter needs 1 from each tier, which luckily, they are buyable, so it'll just be more expensive to get 5 people in who have never been in before?

  7. #6047
    Salvage Bans
    Join Date
    Dec 2006
    Posts
    888
    BG Level
    5
    FFXI Server
    Leviathan

    Server Maintenance
    2012-07-10 00:00  From: SQUARE ENIX Account
    ClickandBuy Maintenance (Jul. 11)
    Access to ClickandBuy will be unavailable due to maintenance at the following time. During this period, users may be unable to perform the following:

    - Purchase Square Enix Crysta using ClickandBuy
    - Purchase Security Tokens using ClickandBuy
    - Purchase new characters on FFXI/FFXIV using ClickandBuy
    - Register ClickandBuy as their payment method
    - Update their ClickandBuy account information

    Thank you for your patience and cooperation.

    [Date & Time]
    Jul. 11, 2012 from 20:00 to 23:00 (PDT)

    [Affected Service]
    Square Enix Account Management System


    Maybe this will fix my ban due to ClickAndBuy payment issues.

  8. #6048
    BG's #1 Hatsune Miku fan!
    Join Date
    Dec 2009
    Posts
    9,910
    BG Level
    8

    Quote Originally Posted by Spira View Post
    maybe theres a cap on the amount of enmity that can be transferred by it? any RNG know?
    Pretty sure there is. Seems like I heard something about it one time.

    Edit: Found it. From a post on the official forums.


    Google Translate fails but it's better then nothing.. Maybe.. >.>
    Link (Scroll down a little to view his post) from the JP RNG forum post by Mocchi (JP Mog Community Rep.)


    The decoy shot "a certain amount of hostility", the "percentage" But, "I have a limit," nor do.
    The explanation based on examples.

    The hunters' hostility - "The state has no effect when given at 250 ranged attack damage when using a decoy <br /> shot hostility is added damage is 250 minutes.

    At this time, hostility hunter and target are added to the PC is as follows.

    Hunter: PC 50-minute qualifying Damage: Damage plus 200 minutes

    Equipment such as a hunter "-20 hostility" with the effect of damage on ranged attacks if you give 250 <br /> shot when using a decoy, the effect of -20 enmity, hostility is added Damage is reduced to 200 minutes.

    At this time, hostility hunter and target are added to the PC is as follows.

    Hunter: PC without being added: Damage plus 200 minutes



    As the above example, a hunter hostility - by being aware of such equipment without adding to his hostility to the hunter, only to the target PC will be able to take over the hostility. (For high-power weapon skills, such as Sidewinder, including hostility to significantly reduce the stealth shot, fighting would be the key-conscious hostility.)

    Also, everyone is concerned about "the upper limit of hostility that can be take over" is not provided, unless the duration, you can keep the assumption of hostility.


    Be summarized as follows.

    1.Abilities and equipment caused by a hunter, "hostility -" The effects to be aware, you can walk about without adding to their hostility.
    2.If the decoy effect of the shot in, take over your PC can be many times more hostility.
    3.Each time an attack can take over to a certain amount of hostility.
    4.The total amount of hostility that can be offloading (※) no upper limit on.


    By the time one minute attack ※ 1, will take over the hostility will be five minutes if you attack 5 times.
    The person that found this used to be in a LS of mine. They are a good Ranger.

  9. #6049
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    I can't even really get the general idea from the way that was translated... I'll take a look for the original post a little later and see if I can come up with a better translation.

    Edit: Haven't found that post yet, but I found another Mocchi post which says that if there are multiple PCs between the ranger and the monster, the one that gets the enmity transfer is the PC closest to the monster.

  10. #6050
    BG's #1 Hatsune Miku fan!
    Join Date
    Dec 2009
    Posts
    9,910
    BG Level
    8

    Here it is:

    http://forum.square-enix.com/ffxi/th...%BA%BA)/page13

    Person I know thought it is 20%.

  11. #6051
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Outlaw View Post
    Here it is:

    http://forum.square-enix.com/ffxi/th...%BA%BA)/page13

    Person I know thought it is 20%.
    Holy crap this is pretty mind-blowing stuff, I'll post translation in a second.

  12. #6052
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Here you go. I English-ized the translation so it may not be 100% literal, but the meaning should be correct.

    (start translation of Mocchi post)
    Hello, following up from yesterday's post.

    Please read these [fairly irrelevant] old posts:
    * [Irrelevant post 1 link]
    * [Irrelevant post 2 link]

    With regards to yesterday's post, since there has been a different interpretation of Decoy Shot's effect, this section describes it in more detail:

    Decoy Shot Lv95
    Diverts enmity when launching a ranged attack from behind a party member.
    Duration: 3 minutes
    Recast: 5 minutes

    The amount of enmity diverted with Decoy Shot is a specific percentage and does not have an upper limit.

    Here are a couple of cases:

    If you deal 250 damage with ranged attacks, the enmity added is a portion of 250 damage.

    At this time, the enmity added to the ranger and the target PC is:
    Ranger: 50 damage portion
    Target PC: 200 damage portion


    In the presence of the effect "Enmity-20, etc." equipped to the ranger, if you use Decoy Shot, and you deal 250 damage, due to the effects of Enmity-20, the enmity added will be a portion of 200 damage.

    At this time, the enmity that is added to the ranger and the target PC is:
    Ranger: No enmity added
    Target PC: 200 damage portion


    As you can see in the example above, with enmity- equipment on the ranger, enmity will be added only to the target PC and not to the ranger himself, complete transfer of the enmity is possible. (For high powered weapon skills such as Sidewinder, being aware of enmity is key to battles, such as greatly reducing the enmity with Stealth Shot).

    Additionally, everyone has been concerned that the upper limit on enmity that can be transferred has not been provided. Continuous transfer of enmity is possible as long as it is within the duration of the Decoy Shot effect.


    This information can be summarized as follows:

    1: With abilities and/or equipment used by the hunter with "Enmity-" and awareness of the effect of Decoy Shot, it is possible to have no enmity added to the ranger.

    2: With Decoy Shot in effect, you can transfer enmity to another PC as many times as you want.

    3: Each time you attack, a certain amount of enmity is transferred.

    4: There is no upper limit to the total amount of enmity it is possible to transfer.
    (end translation of Mocchi post)



    So ya, holy crap - enmity-20 + Decoy Shot + proper positioning of ranger and target PC = 0 hate for ranger.

  13. #6053
    New Merits
    Join Date
    May 2010
    Posts
    231
    BG Level
    4

    Prism staff stats

    [This is the performance of HQ. -356 DMG D45
    STR +5 DEX +5 VIT +5 INT +5 AGI +5 MND +5 CHR +5
    +10% MP +10 Healing +20 Cure tolerance amount of recovery all attributes
    (Iridesensu ※ a )
    for each attribute magic attacks (-3 + maintenance costs Summon Magic Accuracy + power ※ 2 )
    Lv.61 ~ effect is the name of the original cane rainbow color attribute ※ 1. Contents of the anxious, is "strongly influenced by weather." ※ 2 have not hidden, is hidden effect. Does not actually appear.
    Looks like:


    lv.61 DMG 45 Delay 356
    STR +5 DEX +5 VIT +5 INT +5 AGI +5 MND +5 CHR +5
    Cure Potency +10% Resting MP +10 All resistances +20
    Macc/MAB Affinity +2 Avatar Perp -3

    Then something about a hidden effect that has something to do with weather?

  14. #6054
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    I'd say that it'd be nice to get rid of the couple of HQ staves I haven't bothered making TotM staves out of, but I'm sure that staff will be retardedly expensive and/or difficult to get to the point where I won't really care. That being said, where did you get the stats from? I checked the guy who usually mines the JP test server and he didn't pull anything from the recent update.

  15. #6055
    New Merits
    Join Date
    May 2010
    Posts
    231
    BG Level
    4

    JP Dev Tracker

    It could just be a synergy or woodworking recipe where you combine all 8 HQ or NQ staves. It's really only a space saver so maybe they won't make it SUPER hard to get.

  16. #6056
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    It would be neat (and make sense to boot) if it was just a synergy of all eight of the pre-existing staves, considering it's basically just all their stats added together. Although it's missing some key ones like atk/r.atk on Vulcan's Staff, etc.

  17. #6057
    New Merits
    Join Date
    May 2010
    Posts
    231
    BG Level
    4

    The only real advantage it has over any single staff is the 5 AGI for WF spam. Unless the hidden weather effect is something worth while.

  18. #6058
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by InsaniacTHF View Post
    The only real advantage it has over any single staff is the 5 AGI for WF spam. Unless the hidden weather effect is something worth while.
    Yeah and INT+5 for nukes for people who didn't make all of the TotM nuke staves. For the most part it's just inventory conservation, which is why anything much harder than my synergy idea above will probably make it so that nobody even bothers to get it.

  19. #6059
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by InsaniacTHF View Post
    The only real advantage it has over any single staff is the 5 AGI for WF spam. Unless the hidden weather effect is something worth while.
    It has a big advantage because presumably you don't have to waste away your life grinding fucking stupid Trials on 29 staves.

  20. #6060
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    From the way the Decoy Shot information is written, would it be correct to assume that it only applies to standard ranged attacks and not weapon skills? I see very little information on weapon skills, but the little information there is does talk about controlling hate generated by weapon skills with Stealth Shot and the like, which would make no sense if Decoy Shot applied to them. It would also make sense because in one of the other posts they mentioned consideration of relic weapons with reduced enmity WSes during the design of Decoy Shot.

Page 303 of 365 FirstFirst ... 253 293 301 302 303 304 305 313 353 ... LastLast

Similar Threads

  1. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27