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  1. #1201
    Cerberus
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    Quote Originally Posted by Mercilessturtle View Post
    You forgot alpha on WSC, so you are overrating dex. You used weapon rank instead of fstr, so you are underrating epona. And you didn't factor in the double attack on epona's at all, just the triple. You need to know your current triple/double attack rate to see how much epona's will add.
    Right on with alpha/WRANK. Only double or triple will proc on a hit, not both. So if double were to proc, triple could not. The calculations assume triple proc on all of the hits. Also, I'm comparing 2 items only, this is excluding other forms of equip. For example, I'm not accounting for the extra crit hit rate added by DEX (which is highly AGI dependant). More to the point, if you include the double/triple from other gear, you'd need to do the same for the DEX ring, then it is no longer a comparison between two pieces of gear, but rather two different builds.

  2. #1202
    Ridill
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    Quote Originally Posted by Skeelo View Post
    Anyone have problems getting rng feet from abyssea-mis? We spent 8hrs there the other night cleaving, 4hrs next night. then 3hrs last night. We have gotten probably 30-40 pld/drk feet, and 12 or so bst/brd. Ive have never seen them drop. Is there some secret i dont know? like a certain group of mobs that drop more than others? Its getting really frustrating.


    I'm certain that it's completely random, but if it'll make you feel any better I've seen shitloads of RNG from the birds.

  3. #1203
    Nidhogg
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    One last question involving Blobdingngag: Can you stun Cytokinesis?

  4. #1204
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    Quote Originally Posted by Kegsay View Post
    Only double or triple will proc on a hit, not both. So if double were to proc, triple could not. The calculations assume triple proc on all of the hits.
    It assumes a 3% chance to triple attack on each hit. But in reality, there is a 3% chance to triple attack, and a 3% chance to double attack on the other 97% of hits. You can't just leave out the double attack part.

    Quote Originally Posted by Kegsay View Post
    More to the point, if you include the double/triple from other gear, you'd need to do the same for the DEX ring, then it is no longer a comparison between two pieces of gear, but rather two different builds.
    Which is the only way to make the comparison. Nobody is going to be naked except for a single ring when WSing, so figuring out which when is better if you are naked isn't terribly helpful.

  5. #1205
    Cerberus
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    Quote Originally Posted by Mercilessturtle View Post
    It assumes a 3% chance to triple attack on each hit. But in reality, there is a 3% chance to triple attack, and a 3% chance to double attack on the other 97% of hits. You can't just leave out the double attack part.

    Which is the only way to make the comparison. Nobody is going to be naked except for a single ring when WSing, so figuring out which when is better if you are naked isn't terribly helpful.
    Not getting the triple attack argument. I'm giving Epona's a better-than-actual test by assuming EVERY hit in the 3 hit CDC will produce a triple attack. Since you can't get TA and DA to proc both at once, I don't see why I need to account for DA at all when it will give inferior results.

    That is exactly why people like to know whether things have good or bad returns when stacked. DA/TA have diminishing returns so in fact, the increase in damage from Epona's will be even less than stated in the calculations if you have any sort of DA/TA. DEX crit hit rate increases are small when dDEX is small, but increases in an exponential way when dDEX is large (there was a nice graph on this on BG several months ago). In that way, stacking DEX would be even more beneficial in a way I haven't even tested by the added crit hit rate (moot point if rate is capped, plausible in abyssea). Point is, if you have Person A with a CDC set which includes Eponas and Person B with the same set but substituting Eponas for DEX+7 ring, Person B will, over time, deal more damage.

    EDIT: Did some background reading on past threads on BG like http://www.bluegartr.com/threads/838...-Triple-Attack - which some people say DA/TA can only proc on the FIRST hit of a WS and the offhand (when dual wielding). If so, this does not look good for Epona's since my calculations assume all hits triple.
    By all means, please work out the maths to prove the counter-argument. It would be nice to not have to lug a DEX+7 ring around so I wouldn't mind.

  6. #1206
    Sea Torques
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    So years ago I upgraded my pc and changed the registry keys even to make my ffxi graphics better. Now that I dual-box a lot, I'd like to run one instance in much lower resolution. I understand how to load two separate init files from reading over the current discussion on here, but I can't seem to remember how to actually change the resolution from nice to SNES.

    inb4 learn to pc

  7. #1207
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    Quote Originally Posted by Kegsay View Post
    Not getting the triple attack argument. I'm giving Epona's a better-than-actual test by assuming EVERY hit in the 3 hit CDC will produce a triple attack. Since you can't get TA and DA to proc both at once, I don't see why I need to account for DA at all when it will give inferior results.
    You are not assuming every hit will produce a triple attack 100% of the time. You are assuming any hit will produce a triple attack 3% of the time. That is what the "0.03 *" part is. But the other 97% of the time a double attack can happen, and you didn't include that possibility. You need to figure out the average number of attacks per swing including both triple and double attack:

    Code:
    trip * 3 + (1-trip) * doub * 2 + (1-trip-doub)
    
    0.03 * 3 + (1-0.03) * 0.03 * 2 + (1-0.03-0.03) = 1.0882 attacks/swing.
    So it would be 223.65 * 0.0882 * 3 = 59.17779 for epona's using your numbers from earlier. Of course this is still wrong because of the limitations on triple attack and double attack during WS, but I'm not sure what version of those limitations are actually correct so I'll leave it at that for now.

  8. #1208
    Radsourceful

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    Quote Originally Posted by Beave View Post
    So years ago I upgraded my pc and changed the registry keys even to make my ffxi graphics better. Now that I dual-box a lot, I'd like to run one instance in much lower resolution. I understand how to load two separate init files from reading over the current discussion on here, but I can't seem to remember how to actually change the resolution from nice to SNES.

    inb4 learn to pc
    "good" settings launcher.ini should look something like:

    Code:
    #Windower 3.3 Config File
    #Final Fantasy XI window resolution
    x-resolution = 1920
    y-resolution = 1200
    background-x = 3840
    background-y = 2400
    enviro-animation = 2
    texture-compression = 2
    mipmaps = 4
    #PlayOnlineViewer Language (JP, US, or EU)
    language = US
    #Windower Console Key
    console-key = insert
    #------------Registry Settings For GUI Launcher-------
    #all commands for gui must start with #
    #commands prefixed with / will be ignored
    #background-x = 
    #background-y = 1024
    #enviro-animation = -1
    #texture-compression = -1
    #mipmaps = 0
    #maxsounds = 0
    for your snes.ini

    Code:
    x-resolution = 600
    y-resolution = 400
    background-x = 600
    background-y = 400
    enviro-animation = 0
    texture-compression = 0
    mipmaps = 0
    or something like that.

    Edit: Run it once (launch snes.ini), then check the registry settings against http://wiki.ffxiclopedia.org/wiki/Graphics to make sure it all got set

  9. #1209
    Relic Horn
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    Quote Originally Posted by Kegsay View Post
    Not getting the triple attack argument. I'm giving Epona's a better-than-actual test by assuming EVERY hit in the 3 hit CDC will produce a triple attack. Since you can't get TA and DA to proc both at once, I don't see why I need to account for DA at all when it will give inferior results.

    That is exactly why people like to know whether things have good or bad returns when stacked. DA/TA have diminishing returns so in fact, the increase in damage from Epona's will be even less than stated in the calculations if you have any sort of DA/TA. DEX crit hit rate increases are small when dDEX is small, but increases in an exponential way when dDEX is large (there was a nice graph on this on BG several months ago). In that way, stacking DEX would be even more beneficial in a way I haven't even tested by the added crit hit rate (moot point if rate is capped, plausible in abyssea). Point is, if you have Person A with a CDC set which includes Eponas and Person B with the same set but substituting Eponas for DEX+7 ring, Person B will, over time, deal more damage.

    EDIT: Did some background reading on past threads on BG like http://www.bluegartr.com/threads/838...-Triple-Attack - which some people say DA/TA can only proc on the FIRST hit of a WS and the offhand (when dual wielding). If so, this does not look good for Epona's since my calculations assume all hits triple.
    By all means, please work out the maths to prove the counter-argument. It would be nice to not have to lug a DEX+7 ring around so I wouldn't mind.
    With capped crit rate dex+7 ring is worse then Epona. It's very easy to calc. Get both sets and calc the damage (if you know the math)

  10. #1210
    Sea Torques
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    Quote Originally Posted by Ophannus View Post
    One last question involving Blobdingngag: Can you stun Cytokinesis?
    I've never had a black mage there to try, but if I remember correctly it does have a slightly longer than usual readying time.

    Another thing I forgot to mention is that the baby blobs have additional effects on their melee attacks (silence and amnesia are the only ones that ever hit me). Amnesia is pretty annoying if you're the DD trying to clear them away, so it's nice to have utsusemi.
    I've been in abyssea for too long to remember what counts as a high hit rate, but as a Thief (clearing the little blobs) I was still losing shadows in full evasion gear. Not enough to stress timers, but it caught me off-guard at first.

  11. #1211
    An exploitable mess of a card game
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    The problem I had with the move (I pinned) was that the name was delayed in the log, so you would see the animation, but not know if it's a normal TP move or Cytokinesis.

  12. #1212
    Flowery Twats
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    Quote Originally Posted by noodles355 View Post
    So someone is claiming on the SE forum RNG board that it's AGI that increases ranged attack hit rate and not DEX like melee. Is this true?
    Sorry, typo, meant to say that AGI increases ranged attack critical hit rate.

    Is this true? Is AGI+ = Crit+ for Ranged like Dex+ is for melee?

  13. #1213
    Blue Magic is Best Magic
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    Quote Originally Posted by Atoreis View Post
    There is no such thing like mob likes to make TP move after -ga. Don't feed it TP (turn away) while he cast and it wont make TP move right after.

    Idk if he asking to farm dagger or he asking to farm +2 items?

    I was fighting every Azdaja at west and at 20+ fights we had aggro from one skele maybe once. I was MNK/blm and I was stunning -ga myself (only after dispel because before it -ga damage isn't a problem). I once died because of encurse + spike but other then that it was easy. I'm a Galka tho and w/o cruor /blm I had 1980 HP or something like that (Because of that I never tried to get cruor back while someone hold Azdaja I simply finished it w/o cruor) My WHM always has Apoc on so in case of wipe he can easy zombie hold it.

    If you need yellow I would suggest MNK/nin and use some HP atma if you are not a Galka. WHM outside and BLM outside and do it like Draylo wrote. I wouldn't risk THF tank. It's better to kill 3 with yellow safely then 2 with yellow and TH and risky.
    I wouldn't also run for cruor in case of dispel. Just let MNK put RR on and only run back for cruor if he wipe or even HP to jeuno and come back if you don't need to stay in zone because of lights or time.

    If you need dagger only I suggest mnk/war + blm/nin and whm outside and after blue stagger just pop some fanatic and 2hr (you wont finish it with that but it will speed up fight a lot). In case of dispel just let BLM stun all -ga and it will be easy.
    It doesn't matter if you hit it or not during an aga, if he has TP he will most definitely spike flail right after a aga4 (normally doesn't after an enfeeble, but has with stun). THF is an amazing tank for this, with decent EVA in gear you can even evade flail at times w/o shadows lol. Only problem is dispel, need blm or whm to hold while you get cruor buffs again. Doom is also a problem as well, so bring plenty of holy waters.

  14. #1214
    Eli Manning is my Lord and Savior
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    Cerberus
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    Greymane

    Anyone have a link to a post/FAQ for changing music files ingame. Did this a long time ago but the FAQ I used hasn't been updated since I last used it apparently, so just wondering if there's a more up to date thing around somewhere. Also if the issue where music when changed didn't loop was fixed, since that happened using the method in this FAQ and it was pretty lame.

  15. #1215
    New Merits
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    Quote Originally Posted by Aozora View Post
    how does one use the magic WS formula to calculate the damage while brewed?
    lost in dex vs triple attack.

    (( Lv+2+WSC ) * fTP + fINT ) * Resist * Elemental Staves * Weather * MDIF * Magic Damage Adjustment

    does anything change other than a larger degree of WSC?

  16. #1216
    Old Merits
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    This has probably been asked a million times (if theres a comprehensive guide, ill also take that)

    whats the best Physical WS to use while brewing?
    for rani and any other absorbs magic during magic cast hardnm, naturally.

  17. #1217
    RIDE ARMOR
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    Extremely late but Re: Blobdingnag:

    Been killing him lately as MNK/DNC and something else with Erase/Haste/maybe a cure(I was RDM/SCH usually since I was already there soloing Shoggoth for magian trials and we just decided to pop Blob for shits and giggles--WHM worked fine too).

    We were unaware that puddles only work in rain so I guess in hindsight we've been doing it risky, but on the other hand, water weather is very common. The babies will pop and just sit there and you can go about your business. Our first attempt the MNK was /WAR and we got it to 12% before MP issues ended that. MNK evaded a fair amount (enough for me to be able to rest 100-200MP) in generic MNK gear so I imagine a job with higher evasion would be fine. Dissolve(did 400-600) is the biggest annoyance, and it will also heal Blob so it will slow the fight a bit. Keep in mind Cytokinesis will knock you back, and potentially out of the puddle so be careful.

    When we went back as RDM/SCH and MNK/DNC, I spent majority of the fights extremely bored, so take what you will of that. I'm pretty confident he could of just soloed it as MNK/DNC, but having the Erase/Haste speeds up the fight. Blob hits a MNK for 2-300 when it hits, waltz took care of that pretty well. Definitely not the fastest fight in the world(15-20minutes), but only needs 1-2 people and doesn't involve pinning.

  18. #1218
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    Quote Originally Posted by Nattack View Post
    This has probably been asked a million times (if theres a comprehensive guide, ill also take that)

    whats the best Physical WS to use while brewing?
    for rani and any other absorbs magic during magic cast hardnm, naturally.
    iirc some calculations on studio gobli said savage blade would do quite well but i think those calculations may have been done with mighty strikes

  19. #1219
    An exploitable mess of a card game
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    Quote Originally Posted by Aozora View Post
    lost in dex vs triple attack.

    (( Lv+2+WSC ) * fTP + fINT ) * Resist * Elemental Staves * Weather * MDIF * Magic Damage Adjustment

    does anything change other than a larger degree of WSC?
    MAB+900.

  20. #1220
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    Quote Originally Posted by Yugl View Post
    MAB+900.
    thank you, does this cap at 999?

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