1. FFXIV Reset Timers
    Last daily reset was 18 hours, 7 minutes ago / Next daily reset is in 5 hours, 52 minutes
    Last weekly reset was 3 days, 11 hours, 7 minutes ago / Next weekly reset is in 2 days, 22 hours, 52 minutes
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  1. #421
    Banned.

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    Ifrit
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    Quote Originally Posted by miokomioko View Post
    From my experience, the competitive nature of XI's HNM scene meant you also didn't interact with anyone except your LS because they were usually your enemies. I've found XIV to have a much more friendly player base and I end up meeting more random people because of the lack of competition.

    Where you had some random asshole standing on your heels ready to steal a NM you were fighting, now is a random stranger helping you kill it.
    FFXI: Gang wars edition

    It was hilarious how people were calling old friends traitor because they switched side and stuff like this. I've never seen a community that was as uptight as that one back then. It didn't even make sense either, it was just making everyone's life more miserable.



    Quote Originally Posted by Kurokikaze View Post
    How do you even begin to balance?
    Krakken drk squad, ready up.



    Quote Originally Posted by Rocl
    Except it doesn't. Even in FFXI people botted Sandworm and Ixion, every LS I was ever in that did those two HNMs eventually made it a full-time LS event too. The window slowly moved out of our primetime but that's what EU and JP players were for (to keep track of the death time). Ixion/Sandworm mechanics solved absolutely none of the competition and regularity of spawns. You still knew the death time, so you knew the pop window, so you could reasonably camp it AND still bot it.
    Sandworm and Ixion were arguably worse. Botters only needed 1 player per zone, and would receive the warning immediately as it spawned. Non botter needed to camp every spawn point actively during the long 6(?) hours window...something that made most human fall asleep.

    With faf/behemoth, you could still get lucky claim spamming enter (after they added the claim delay)

  2. #422
    Salvage Bans
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    Ramuh

    I sort of assumed that XIV's job system would work kind of like talent trees (and I believe i posted it in Kuro's thread he linked before, back in the day), that the base class would have a wide variety of skills and then the jobs would augment a specific set (E.g. Paladin would augment rampart etc) whilst adding their own unique skillset to the mix. That way DRK would have access to rampart etc but they'd be much weaker, they could even weaken them further than the base class' values in order to discourage dependence on them.

    But with the jobs as they are a job uses all the original skills at regular power and it doesn't leave a huge amount of room for additional jobs for each class to be added.

  3. #423
    Sea Torques
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    FFXIV Character
    Makwa Ironwill
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    Brynhildr
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    Sylph

    Quote Originally Posted by Kurokikaze
    Edit: lol I remember getting shit for talking to PO members or bsing in /say with people in the pit.
    God, this. BSing with other people from "enemy" linkshells always bugged people. I remember my RL friend followed me to Vrtra with my shell one day and since he wasn't in our shell, was regarded as a rival or someone trying to steal if we wiped. He was a WHM68 lol.

  4. #424
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by vadre View Post
    I sort of assumed that XIV's job system would work kind of like talent trees (and I believe i posted it in Kuro's thread he linked before, back in the day), that the base class would have a wide variety of skills and then the jobs would augment a specific set (E.g. Paladin would augment rampart etc) whilst adding their own unique skillset to the mix. That way DRK would have access to rampart etc but they'd be much weaker, they could even weaken them further than the base class' values in order to discourage dependence on them.

    But with the jobs as they are a job uses all the original skills at regular power and it doesn't leave a huge amount of room for additional jobs for each class to be added.
    I was thinking about this last night. GLA would have a weaker version of Sentinel, Rampart, Souleater (under different names) and when it goes PLD the weak Rampart/Sentinel are upgraded and Souleater is lost and vice versa for DRK.

  5. #425
    Ridill
    Join Date
    Apr 2007
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    They're going to have to amend the current ability system in one way or another eventually, there's simply not enough room on the action bar.

    Currently it's 25/30 for a class with 10 cross-actions or a job with 5, 26/30 if you count Throw, 28/30 is it's an ARC/BRD (Light shot, Refill).

  6. #426
    Falcom is better than SE. Change my mind.
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    Hopefully in 2.0. I doubt they will, but I'd love for them to bring back the old ability system where you can set what you want. Except give us only 10 slots instead of 30. Though that would require a lot of rescaling on SE's part.

  7. #427
    Salvage Bans
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    Aratharn Xiv
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    Quote Originally Posted by Kurokikaze View Post
    Edit: lol I remember getting shit for talking to PO members or bsing in /say with people in the pit.
    haha good times.

    It's funny how everything changed @ endgame. I lvl'd up with Koshii from lvl 20~ to 75 but once Matteo made that orange shell (forget name but remember it had a typo) he told me he wasn't suppose to talk to me anymore.

    Kuro server transfer to Hyperion and join PO for the ultimate act of betrayal!

  8. #428
    F5 Like A Boss.
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    Kuroki Kaze
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    Quote Originally Posted by Aratharn View Post
    haha good times.

    It's funny how everything changed @ endgame. I lvl'd up with Koshii from lvl 20~ to 75 but once Matteo made that orange shell (forget name but remember it had a typo) he told me he wasn't suppose to talk to me anymore.

    Kuro server transfer to Hyperion and join PO for the ultimate act of betrayal!
    Haha yeah.

    Salvation was the LS. And yeah I don't miss all these LS rivalries - it wasn't friendly and just segregated groups of people. Also, it didn't just make people enemies in the pit/dominion/valley it made people enemies period.. That awkward moment when someone sees you exping with a group mostly comprised of a rival LS - "Omg wtf you're exping with <insert name here>?! Are you gonna stay in that group?"

    I would if I didn't have people I played with on my current server. You know I was thinking it'd be funny if the server merge put us on the same server. lol

    http://www.blogcdn.com/www.comicsall...11/10/dk11.jpg

    "I think you and I are destined to do this forever."

  9. #429
    CoP Dynamis
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    Or you could cheer mskitty on while fighting Tiamat a year later after you both leveled up and were in the same LS together in the lower 50s and cause a heated linkshell hatred for each other.

    Good times.

  10. #430
    Salvage Bans
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    Aratharn Xiv
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    Quote Originally Posted by Kurokikaze View Post
    I would if I didn't have people I played with on my current server. You know I was thinking it'd be funny if the server merge put us on the same server. lol

    http://www.blogcdn.com/www.comicsall...11/10/dk11.jpg

    "I think you and I are destined to do this forever."
    ahahaha that is too funny!

  11. #431
    Falcom is better than SE. Change my mind.
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    For some reason, Mskitty sounds like a familiar name.

  12. #432
    Sea Torques
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    Tearshang Pourlamour
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    Excalibur
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    Bahamut

    I always think of angelkitty when I hear that word. http://www.bluegartr.com/threads/35931-Angelkitty

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