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  1. #561
    E. Body
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    Quote Originally Posted by dasva View Post
    Having regen by not cure doesn't strike you as odd? Or all those defensive enhancing spells?
    No...because they're enhancing magic.

  2. #562
    New Spam Forum
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    Ragnarok

    Quote Originally Posted by Spira View Post
    There's probably more than one cavern area, cos the simulacrum KI was "Simulacrum: Cirdas", which implies other zones.
    Also curious to know what the U means. Different realm.?
    I'm thinking "umbral", given the umbril mob, the new flavor text for Geomancer, etc. That is, it's like a shadow cast by Vana'diel, and like a shadow changes shape depending on what angle the light casting it is, the [U] zones change shape depending on something or other (they did say that the skirmish zones change shape).

  3. #563
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    i think they didn't give RUN healing because that kinda encroaches on PLDs specialty in some ways.. If RUN want to heal then they'd have to access it thru a subjob. I'm thinkng RDM makes the most sense because they can get refresh and Cure 4. Enfeebling spells might be useful. so would all the Job traits. I'd think RUN would have barspells already. if they didn't then RDM makes even more sense. PLD sub on the other hand gives up to C3, and also Cover and Sentinel. not sure how good those sound.

    For the offensive i'm guessing /SAM is the way to go. /DRK might be good after the proposed changes..

    @Hashmalum, i think you're right on that. It would make a lot more sense of the OST track "Water's Umbral Knell", and in some ways Hades as well

  4. #564
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    I'm guessing /SAM will be the best all-purpose sub for RUN. If their intent is to make it a semi evade-based tank then Seigan will help a lot with that while allowing them to shift into a damage mode more freely.

    Kinda wondering if RUN abilities will take TP like DNC ones do.

  5. #565
    Yoshi P
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    Quote Originally Posted by Spira View Post
    i think they didn't give RUN healing because that kinda encroaches on PLDs specialty in some ways.. If RUN want to heal then they'd have to access it thru a subjob. I'm thinkng RDM makes the most sense because they can get refresh and Cure 4. Enfeebling spells might be useful. so would all the Job traits. I'd think RUN would have barspells already. if they didn't then RDM makes even more sense. PLD sub on the other hand gives up to C3, and also Cover and Sentinel. not sure how good those sound.

    For the offensive i'm guessing /SAM is the way to go. /DRK might be good after the proposed changes..
    This is why I asked if we've seen what magic skills they have. Having even an E in healing would be a big deal for subbed cures.

    If RUN doesn't have native MAB, /rdm might be a decent offensive sub anyway, in the same way it is for emp cor or rng.

  6. #566
    Sea Torques
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    Like I said a few days ago, they're probably anticipating people doing Run/Sch and trying to Accession that enhancing magic. But all of Run's unique enhancing spells will end up being like Temper and unaccessionable.

  7. #567
    Yoshi P
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    Quote Originally Posted by Chamaan View Post
    Like I said a few days ago, they're probably anticipating people doing Run/Sch and trying to Accession that enhancing magic. But all of Run's unique enhancing spells will end up being like Temper and unaccessionable.
    The only unique spell they have so far is foil, the other stuff are JAs.

  8. #568
    Ridill
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    Quote Originally Posted by Kyte View Post
    No...because they're enhancing magic.
    True. But name a job that has any of those spells besides icespikes that can't cure .

  9. #569
    First invited, last in the zone.
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    Quote Originally Posted by Chamaan View Post
    Like I said a few days ago, they're probably anticipating people doing Run/Sch and trying to Accession that enhancing magic. But all of Run's unique enhancing spells will end up being like Temper and unaccessionable.
    All of *everyones* unique spells are unaccessionable. The only spells above level 49 that work with Accession are SCH main spells. If Foil is < 49, it will almost certainly be accessionable. (Unless SE decides to lump it in with haste, which I doubt)

  10. #570
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    Wonder if RUN will get Foil I-IV like Protects. Each one gives higher +Eva, or if it will be like an inverse Flash that greatly boosts your evasion for ~10 seconds.

  11. #571
    Impossiblu
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    honestly just expecting it to be one tier that acts like SAM SP2 without the WS dmg bonus

  12. #572
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    Probably going to be something with a short duration, long cooldown like reprisal. I can't imagine why it would have tiers.

  13. #573
    Ridill
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    Quote Originally Posted by Ophannus View Post
    Wonder if RUN will get Foil I-IV like Protects. Each one gives higher +Eva, or if it will be like an inverse Flash that greatly boosts your evasion for ~10 seconds.
    Maybe they will actually give it potency based on skill. God knows we have more than enough enhancing spells where skill does jack

  14. #574
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    I'm going with dasva on this. They really don't need unnecessary tiers to spells at this point, especially for spells where the first one becomes obsolete once you get the next tier.

    Also, the way they phrase Foil, it seems to imply its effects are fairly fixed. Greatly enhances evasion of physical special attacks which diminishes. Reminds me of stuff like Sentinel where it starts at 90% and slowly reaches 0. can probably enhance this thru gear or merits.

    Foil + Third Eye is probably gonna be pretty useful together tho.

  15. #575
    Old Odin
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    Quote Originally Posted by Foldypaws View Post
    All of *everyones* unique spells are unaccessionable. The only spells above level 49 that work with Accession are SCH main spells. If Foil is < 49, it will almost certainly be accessionable. (Unless SE decides to lump it in with haste, which I doubt)
    I still dont understand why SE limited that ¬.¬. imho they should have made haste, refresh II, cure V etc accessionable. Their only excuse for non accessionable haste was (as I remember): It would tap into /smn or main SMNs hastega shit from garuda /facepalm...

  16. #576
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    Quote Originally Posted by Damane View Post
    I still dont understand why SE limited that ¬.¬. imho they should have made haste, refresh II, cure V etc accessionable. Their only excuse for non accessionable haste was (as I remember): It would tap into /smn or main SMNs hastega shit from garuda /facepalm...
    ^this, especially when accession haste wouldn't have made smn obsolete like they were hinting it would..... Also fun fact, it seems whm moblins have natural hastega that they can cast, which I call bullfuckery that they have that shit yet we don't.

  17. #577
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    Yeah, the partied up Moblins. lol

  18. #578
    Relic Weapons
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    Quote Originally Posted by Robertfb View Post
    ^this, especially when accession haste wouldn't have made smn obsolete like they were hinting it would..... Also fun fact, it seems whm moblins have natural hastega that they can cast, which I call bullfuckery that they have that shit yet we don't.
    Yeah but there's no moblin SMNs for them to infringe on.... right? lol

  19. #579
    Smells like Onions
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    Need some help guys. My husband has an EU account, he moved to the US last April...and is having a hard time finding an expansion that will work with his game. Please help.

  20. #580
    Lostbane
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    Mexi Lostbane
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    Quote Originally Posted by Yasmina View Post
    Need some help guys. My husband has an EU account, he moved to the US last April...and is having a hard time finding an expansion that will work with his game. Please help.
    Someone recommended a short term VPN subscription to me. Basically where your PC seems to come from the country of choice. Might be best to try here http://www.bluegartr.com/threads/115...lutions-Thread

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