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  1. #881
    Chram
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    Patty Fleur
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    Ultros
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    Burning Blade

    Another DRG question, Dark Mezraq or Grand knight lance? 7acc vs evasion down

  2. #882
    E. Body
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    Leviathan

    I'd go for grand knight lance, since it's acc all the time vs some of the time.

  3. #883
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by Wolfknight View Post
    I'd go for grand knight lance, since it's acc all the time vs some of the time.
    While that may be true, its acc for everyone vs acc for one. May help pt total dmg more with the dark mezraq.

  4. #884
    Yoshi P
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    Quetzalcoatl
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    Proudmoore

    Is there a better headpiece for Dark Knight other than AF 1(Until Askar/Ace's/Walahra Turban/Black Sallet)?

  5. #885
    RIDE ARMOR
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    optical hat.

  6. #886
    RIDE ARMOR
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    Alexander

    Quote Originally Posted by Mayareira View Post
    Is there a better headpiece for Dark Knight other than AF 1(Until Askar/Ace's/Walahra Turban/Black Sallet)?



    Patroclus's Helm
    [Head] All Races
    DEF: 21 STR +2 Evasion -5 Haste +2%
    Enmity -5
    Lv. 60 WAR / THF / PLD / DRK / BST / BRD / DRG
    Hidden Effect Enhances "Arcana Killer" Effect

    or


    Voyager Sallet
    [Head] All Races
    STR +3 DEX +4
    Lv. 41 All Jobs


    Voyager nice for 2handed cus of the dex/acc, then ws in af1 with the extra str and SE, IMHO with that haste, I like the P helm for TP.

  7. #887
    RIDE ARMOR
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    Sylph

    6-hit with Hachiman kote and sune-ate, or Haste+6%?

    And what order should I do my job specific SAM merits in?
    Was thinking Overwhelm(lv.3?) > STP > Med > Finish Group 2.

  8. #888
    New Merits
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    Quote Originally Posted by Celenios View Post
    6-hit with Hachiman kote and sune-ate, or Haste+6%?

    And what order should I do my job specific SAM merits in?
    Was thinking Overwhelm(lv.3?) > STP > Med > Finish Group 2.
    assuming Walahra turban, Swift belt, Byakko's Haidate, and Haste spell:
    ~1612 Delay for 5-hits after WS in '6-hit' build to 100tp
    ~1856 Delay for 6-hits after WS in 'haste build' to 100tp

    Using a Hagun the 6-hit build should shine most; something like an Onimaru and they're probably pretty close I'd say.

    I hit 75 and meritted thusly: 1 storetp to allow a 6-hit using usukane feet and hachiman hands, then 2/5 overwhelm, 8/8 GKT, 5/5 STP, 5/5 overwhelm, 5/5 med, finish group 2

  9. #889
    Chram
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    I would tend to use the 6% haste setup until I had more merits in store TP.

    (this is especially because) if you have a rajas, you can also use sword strap for an additional 3% without sacrificing the 7 hit build, so you're really looking at ~9% ish. (~ because it will vary depending on how much haste you have already etc)

    which while it still won't balance out the delay, does mean that you are hitting quite a bit faster and the individual swings will serve to close the gap more.

  10. #890
    Hydra
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    sam merits i would do, if i did them again from scratch:

    - store tp until you have a 6hit (assuming hagun or another 450delay GK and doing hachiman hands/rajas/brutal for TP it'd be 4 merits).

    - 1 in shikikoyo, it's not a huge deal but before events/BC fights giving TP can help a lot.

    5/5 meditate

    8/8 GK if you choose to do it

    3/5 overwhelm

    1 in blade bash

    finish 5/5 overwhelm

    put 3 more merits into blade blash

    Sam is blessed with great cat1 and 2 merits, really can't go wrong anyway you do it though

  11. #891
    Melee Summoner
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    Cerberus

    Hissho Hachimaki or Shura Kabuto +1 for Asurans Fist?

  12. #892
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    I'd say Hissho for meat, Shura for sushi

  13. #893
    Campaign
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    Hissho Hachimaki or Usukane Somen for Blade Jin?

  14. #894
    assburgers
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    Vsallet with sushi/madrigal/lower eva targets, Hachimaki ~ Somen for higher eva/meat are both functionally close enough.

  15. #895
    Sea Torques
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    Quote Originally Posted by Cream Soda View Post
    I'd say Hissho for meat, Shura for sushi
    wait sooo.........

    If I eat meat, I don't need STR+ but need the ATK+.

    BUT

    If I eat sushi, I need the STR+ and not the ATK+.

    please explain and let me quote...........

    Quote Originally Posted by aurik View Post
    Attack, attack, attack. Weaponskill damage is all about high attack. Fuck WS mods, especially when they're not STR.

    And a link for spyre cause he's a damn nublet!
    http://www.bluegartr.com/forum/showthread.php?t=59554

  16. #896
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by Chupunpupun View Post
    wait sooo.........

    If I eat meat, I don't need STR+ but need the ATK+.

    BUT

    If I eat sushi, I need the STR+ and not the ATK+.

    please explain and let me quote...........




    And a link for spyre cause he's a damn nublet!
    http://www.bluegartr.com/forum/showthread.php?t=59554
    Re-edit: was talking in circles, don't mind me. As for the quoted part though, was more of an acc issue than an attack one. Eating meat requires more acc from gear ect ect

  17. #897
    assburgers
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    Asuran go Acc > Anything since you can't land all the hits more than 3/5ths of the time or so without capped acc during WS, sushi or not.

    Aurik has a good point, WS mods only really come into play with high fTP mod+high TP+high attack+high Str situations. Yeah they ALWAYS have some effect, but if you're sacrificing nearly anything to try and add 1 or 2 more base damage during WS, you're missing the point generally.

    Worry about mods when you can't add more damage with acc/att/str in that slot (Genbu's Kabuto vs anything but Nhead for Steel Cyclone, for example), or when you're maxed out on those three (rare, but it happens, 2hr buffed out zergs for example) and just trying to eke out another few points of damage.

  18. #898
    Chram
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    about the only time I'd recommend seriously considering weaponskill mods over attack is for sam's on y/g/k (esp. pre fstr cap) and only because the wsc mod is so stupidly high. (a typical sam is getting slightly better than .8D per point of str added, most other jobs are lucky to get .3 per point for non-str stats).

    remember too that by 75 you're only getting ~83% of the wsc mod to begin with and that all the fractions are floored and suddenly you need 5+ of a stat to even see a change in damage.

  19. #899
    assburgers
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    Which is why Str mod wses are so delicious, but also cases like I was comparing the other day, Taru RSE2 vs Nfeet, Str +4 Vit +4 vs Str +6, the RSE2 win even when the 2 extra Str bumps you up an fStr over the RSE2, as I recall.

  20. #900
    Chram
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    Quote Originally Posted by Max™ View Post
    Which is why Str mod wses are so delicious, but also cases like I was comparing the other day, Taru RSE2 vs Nfeet, Str +4 Vit +4 vs Str +6, the RSE2 win even when the 2 extra Str bumps you up an fStr over the RSE2, as I recall.
    which weaponskill are we talking? that seems.. unlikely if you're getting another fstr out of the deal.

    (for 4 vit at 75 to be >1fstr by itself - no attack or str based wsc applied) the mod would need to be at least 33% and it would have to be a favorable situation for flooring on the part of the overall vit (that is, the 4 vit would have to get you '2' points). to guarantee it, you'd need a mod of at least 61%)

    although I guess steel cyclone (among others?) falls into the > 33% range.

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