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Thread: What's Better?     submit to reddit submit to twitter

  1. #681
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    Weapons skills are basically the same, except your TP is converted into a unknown (AFAIK) boost to crit rate.

  2. #682
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    Quote Originally Posted by miokomioko View Post
    Lava's on the left & Kusha's on the right

    or

    Kusha's on the left & Lava's on the right
    Until the most desirable order has been determined the best bet is just to go alphabetically left to right, so Kusha's L, Lava's R for now, but this might change in the future so don't get too attached to that order.

  3. #683
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    Quote Originally Posted by cpu View Post
    Until the most desirable order has been determined the best bet is just to go alphabetically left to right, so Kusha's L, Lava's R for now, but this might change in the future so don't get too attached to that order.
    This is what I do with new earrings. Altdorf on the left, Wilhelm on the right.

  4. #684
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    Loq earring or boxer's mantle?
    I'm having trouble picking what im going to spend my abc on next.

    Jobs are THF NIN WAR SAM DRG DRK PLD RDM(that i never use)

  5. #685
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    Boxer's.

  6. #686
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    Quote Originally Posted by Kyte View Post
    Unless I need a particular utility spell (like Magic Fruit), I do

    Cannonball
    Cocoon
    Triumphant Roar
    Zephyr Mantle
    Firespit
    Plasma Charge
    Frightful Roar
    Self Destruct
    Vertical Cleave
    Saline Coat
    Bludgeon
    Magnetite Cloud
    Blast Bomb
    Heat Breath
    Pinecone Bomb
    Uppercut

    That will also give Auto Refresh and Conserve MP.

    (might be forgetting something, I'm doing this off memory)
    You have defense bonus set, but you didn't say it, also if you're not /thf I'd recommend setting subzero smash[should probably set it anyways, since 3 vit/4 pts, just not sure what best to drop], and bad breath since you ussually spam it if not doing SATA with it.

  7. #687
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    http://www.bluegartr.com/forum/showp...4&postcount=41

    CB Set up made from a while back. Multiple sets provided depending on what you need.

  8. #688
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    Also, I forgot he asked for a 45 point maximum xD I have full merits, so he would need to drop a couple things.

    Only thing I don't like about your setup is the lack of Zephyr Mantle. While you typically don't need Conserve MP when you're mostly doing SA Cannonball, the protection that it provides is often invaluable.

  9. #689
    CoP Dynamis
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    So as we all know by the testing done over at Alla on Evoker's Spats vs. any piece on legs that gives skill, it would take an additional 14 skill to reach the same result as using Evoker's Spats. However, with speculation on Herder's Subligar being an additional +5~10%, would +5~10% be better to macro in than a base +14 accuracy? I suppose by using his results and assuming that an Avatar has 307 accuracy at level 75, +5~10% would be +15.34~30.7 accuracy. I understand we could use his research design to empirically test the claim of wether these ra/ex level 25 legs would outdo the Summoner AF, however I simply don't have the time at the moment to do these test. Opinions?

  10. #690
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    Actually, tests indicate that Herder's Subligar is about +5 Pet Accuracy, not +5-10%. So it's worse than Evoker's Spats.

  11. #691
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    Quote Originally Posted by Byrthnoth View Post
    Actually, tests indicate that Herder's Subligar is about +5 Pet Accuracy, not +5-10%. So it's worse than Evoker's Spats.

    Can I have said results?

  12. #692
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    Quote Originally Posted by Kyte View Post
    Also, I forgot he asked for a 45 point maximum xD I have full merits, so he would need to drop a couple things.

    Only thing I don't like about your setup is the lack of Zephyr Mantle. While you typically don't need Conserve MP when you're mostly doing SA Cannonball, the protection that it provides is often invaluable.
    It can be modified to suit additional spells, but it's max DMG spell list.

  13. #693
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    Quote Originally Posted by Katoke View Post
    Can I have said results?
    http://www.bluegartr.com/forum/showthread.php?t=83754

    There were some problems with the test, but it was enough to demonstrate that the pets weren't getting a 5% Accuracy bonus. They should have a base accuracy well over 300, which would be over +15 Accuracy (7.5% Hit rate) if the Subligar gave 5%.

    Quote Originally Posted by Shizoku View Post
    Short version:

    With Herder's Subligar: 923/1003 = 92.02%; [90.34%; 93.70%]
    Without Herder's Subligar: 902/1001 = 90.11% [88.26%; 91.96%]
    His margin of error at 95% confidence is ~+/-1.7-1.8%, which means the difference between his samples is just barely statistically significant at the 95% confidence interval. Regardless, even comparing the ends of his 95% confidence interval, there's no room for a 7-8% increase in hit rate that would be predicted by a 5% increase in Accuracy.

  14. #694
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    Quote Originally Posted by Byrthnoth View Post
    http://www.bluegartr.com/forum/showthread.php?t=83754

    There were some problems with the test, but it was enough to demonstrate that the pets weren't getting a 5% Accuracy bonus. They should have a base accuracy well over 300, which would be over +15 Accuracy (7.5% Hit rate) if the Subligar gave 5%.



    His margin of error at 95% confidence is ~+/-1.7-1.8%, which means the difference between his samples is just barely statistically significant at the 95% confidence interval. Regardless, even comparing the ends of his 95% confidence interval, there's no room for a 7-8% increase in hit rate that would be predicted by a 5% increase in Accuracy.

    Hm, interesting read, thanks for the link to that thread.

  15. #695
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    For penta thurst whats better?

    Heca cap or GnadBhod's Helm

    For Drakesbane Whats better?

    Heca Cap or Gnadbhod's helm

  16. #696
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    Quote Originally Posted by Snakegod View Post
    For penta thurst whats better?

    Heca cap or GnadBhod's Helm

    For Drakesbane Whats better?

    Heca Cap or Gnadbhod's helm

    Heca both.

  17. #697
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    I would actually contest that (Ring the numbers so to say) since Penta's modifiers are much less than Drakesbane's. Hence, while I've never actually looked at the calculations, it's quite possible for ATT to be closer in comparison to STR.

  18. #698
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    Quote Originally Posted by Yugl View Post
    I would actually contest that (Ring the numbers so to say) since Penta's modifiers are much less than Drakesbane's. Hence, while I've never actually looked at the calculations, it's quite possible for ATT to be closer in comparison to STR.
    I kinda doubt that 8 att will ever ever ever ever ever ever beat 5 str even on penta, since after attack from 5 str it's 4.25 att vs 1.25 fstr, and 1 WSD from mod.

  19. #699
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    As I said, I'm not suggesting one is better than the other, I'm merely suggesting that it's best to calculate it instead of going by conventional wisdom. Consider this:

    - What mob is in consideration?
    - Am I at capped fSTR?
    - Will the STR I gain be floored in the equation?
    - What is the gain from 1 DEX and 4ATT?
    - Am I at capped ATT?

    For Drakesbane, it's much more visible since you're working with a 50% MOD instead of a 25% MOD, which essentially means if you can divide the total by two, you're gaining.

  20. #700
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    Quote Originally Posted by Yugl View Post
    As I said, I'm not suggesting one is better than the other, I'm merely suggesting that it's best to calculate it instead of going by conventional wisdom. Consider this:

    - What mob is in consideration?
    - Am I at capped fSTR?
    - Will the STR I gain be floored in the equation?
    - What is the gain from 1 DEX and 4ATT?
    - Am I at capped ATT?

    For Drakesbane, it's much more visible since you're working with a 50% MOD instead of a 25% MOD, which essentially means if you can divide the total by two, you're gaining.
    Uh heca has the extra point of dex, not orc helm.

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