http://www.playonline.com/pcd/topics.../6731/6731.jpg
We sent our seasoned team of surveyors out into the wilds of Vana'diel, and they've finally returned with the latest data detailing practically every aspect of the realm. In addition to the always-popular statistics on the number of relic and mythic weapons in circulation, we've amassed a cornucopia of new and tantalizing trivia, including-but not limited to-figures for existing Empyrean weapons and armor as well as the amount of Empyrean seals and upgrade items relinquished by enemies!
Furthermore, for the first time in Vana'dielian history, we'll be divulging some numbers we crunched regarding monster activity! They may defy all your expectations, so be sure to check them out!
Read on for the census results.
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Introduction
On May 16, 2011, FINAL FANTASY XI celebrated the nine-year anniversary of its launch in Japan!
It has been two years since the last Vana’diel Census, and in that time, the add-on scenarios A Crystalline Prophecy, A Moogle Kupo d’Etat, and A Shantotto Ascension have been released, as well as the battle area add-ons Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. After almost six and a half years with a level 75 ceiling, the level cap was raised, adding many new, enthralling ways for players to continue enjoying the game. And in March, the official forums went up, allowing players to communicate with the development and operations teams more closely than ever.
This year, to better understand the shape of the ever-evolving community, we’ve added new research points and analyzed the data from every angle. With no further delay, let’s take a look at the current state of the FINAL FANTASY XI community.
* All research (other than login distribution data) is based upon data obtained in May 2011.
Login Distribution
The graph below represents the login data for the third week of April 2011. The simultaneous logins show that there are always a considerable number of players logged into FINAL FANTASY XI at any time, this number increasing at the peak hours of each region.
« Simultaneous Logins » * Indicated in JST
http://www.playonline.com/ff11us/gui.../imgs/lg01.jpg
Jobs
In June 2010, the level cap was raised for the first time in six and a half years. This year’s census looks at how job demographics have changed over the past two years. Let’s take a closer look at the main job level distribution and the popular job rankings.
The graph below details the level distribution of main jobs from level 2 to level 90.
The first thing you will notice when looking at the graph is that level 90 characters make up 15.56% of all players. This is about the same percentage of players who were at level 75 at the time of the last census. The second highest number of players is at level 5. This can most likely be attributed to players hoping to make their dreams come true through the Mog Bonanza, with the new ability to deliver exclusive items to other characters on the same account.
One can see that the percentage of characters at level 37 has decreased, with levels 40, 45, and 50 showing increases. This can be attributed to the level cap increase allowing for higher support job levels, as well as experience points becoming more readily obtainable.
« Main Job Level Distribution (Level 2-90) »
http://www.playonline.com/ff11us/gui.../imgs/lv01.jpg
EDIT: Actually you know what, I can't copy pasta everything because they use a whole lot of tables and shit. bleh
>> Read on for the census results.
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