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  1. #1
    Very Sexy Nerd
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    DAT MINING FINDINGS -- December 14th 2011

    Put dat mining findings, or findings (ie: info) in game here

    http://juliandev.com/ffxi/2011-12-14/

    Uploading stuff now

    DISCUSSIONS GO HERE --> http://www.bluegartr.com/threads/108...mber-14th-2011

    I'M SORRY SEPTIMUS I DIDN'T SEE YOUR THREAD IN THIS TERRIBLE 1366x768 MONITOR PLEASE FORGIVE ME

    edit: Also, special thanks to Radec for supplying me with missing dats/xmls! :D

    edit2:

    FAQ's:

    Q: What happened to Araise?
    A: Araise has been removed. The spell info is still there, but the name and description are gone. It's similar to the "blm light nuke" now, except that one never had a name or description.

    Q: Does that mean they're never going to add it?
    A: Who knows? There's a ton of other spells in the dats that they never used, but are still there.

    Q: Why is Regen 5 a WHM spell?
    A: Mistake on SE's part. The scroll says WHM. This was also a mistake on the test server, and they never fixed it. If you check the magic.txt, you will see that it's actually a scholar spell.

    Q: Why is there armor missing? (Compared to the Japanese dat mine of the test server a while back)
    A: It seems revealing all of those items was a mistake. They removed all the info of them on the test server on the following update.
    During this official update, they readded some of the items, that you can see here, but left others (nyzul gear, new earrings, rings, etc) without descriptions. The icons are there, though. I assume they will be added next update.

    Q: Is the removing of the elemental day effect on blm pants+2 a mistake?
    A: Test it yourself. It's also missing from the JP description. (People assume they just replaced it with a straight up MAB+5)

  2. #2
    Ridill
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    Since the "official" thread was empty, I just went and made yours the "official" one. I'm sure Septimus won't mind... for long!

    This is now the official dat mining findings thread. Do not discuss things here or you will incur Septimus's wrath!

  3. #3
    Ridill
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    Septimus Atumre
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    Number 1: I have started my dat mining here: December 2011 Version Update Changes Working on Weapons, something screwy is going on with my parser with it, do not have armor yet.

    Number 2: It is not my wrath that you have to fear, there is one much more powerful than I and much happier with the ban button.

  4. #4
    Cerberus
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    edit: goddamnit wrong thread, my bad 100%

  5. #5
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    I did a really quick pass as the game's dat mine.
    There really isn't anything new in terms of mobs or dats that I managed to sniff out. Might have missed some eq, didn't check all thoroughly because I'm in a rush for time.

    So.. nothing much from me.

    Only thing I can tell you is that your legendary weapons (ie relic/mythic/empyrean) will eventually glow, as in literally.

  6. #6
    Very Sexy Nerd
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    Quote Originally Posted by Theytak View Post
    Augmented Relic+2:

    All trials: Earn 20000 exp in either of the 2 areas where the item drops, with the item equipped; all augments are listed exactly as they appear in game, don't ask me what they mean because I won't know, I just copied what I read on the item.

    edit to clarify: The only augment on them, ie the only change in stats, after the trial, is the addition of the enhanced cat2 merit ability or enhanced 2 hour

    Spoiler: show
    War:
    Trial 4954: Warrior's Mask +2: adds "Enhances 'Savagery' effect"
    Trial 4955: Warrior's Lorica +2: Adds "Enhances 'Aggressive Aim' effect"
    Trial 4956: Warrior's Mufflers +2: Adds "Enhances 'Mighty Strikes' effect"
    Trial 4957: Warrior's Cuisses +2: Adds "Enhances 'Warrior's Charge' effect"
    Trial 4958: Warrior's Calligae +2: Adds "Enhances 'Tomahawk' effect"

    Mnk:
    Trial 4959: Melee Crown +2: Adds "Enhances 'Penance' effect"
    Trial 4960: Melee Cyclas +2: Adds "Enhances 'Formless Strikes' effect"
    Trial 4961: Melee Gloves +2: Adds "Enhances 'Invigorate' effect"
    Trial 4962: Melee Hose +2: Adds "Enhances 'Hundred Fists' effect"
    Trial 4963: Melee Gaiters +2: Adds "Enhances 'Mantra' effect"

    Whm:
    Trial 4964: Cleric's Cap +2: Adds "Enhances 'Devotion V' effect" (May be a typo in translation, May mean you have to have the merit 5/5)
    Trial 4965: Cleric's Briault +2: Adds "Enhances 'Benediction' effect"
    Trial 4966: Cleric's Mitts +2: Adds "Enhances 'Martyr V' effect" (May be a typo in translation, May mean you have to have the merit 5/5)
    Trial 4967: Cleric's Pantaloons +2: Adds "Enhances 'Shellra V' effect"
    Trial 4968: Cleric's Duckbills +2: Adds "Enhances 'Protectra V' effect"

    Blm:
    Trial 4969: Sorcerer's Petasos +2: Adds "Increases Ancient Magic II damage"
    Trial 4970: Sorcerer's Coat +2: Adds "Enhances 'Manafont' effect"
    Trial 4971: Sorcerer's Gloves +2: Adds "Reduces Ancient Magic II casting time"
    Trial 4972: Sorcerer's Tonban +2: Adds "Increases Ancient Magic II accuracy"
    Trial 4973: Sorcerer's Sabots +2: Adds "Reduces Ancient Magic II MP cost"

    Rdm:
    Trial 4974: Duelist's Chapeau +2: Adds "Enhances 'Dia III' effect" and "Enhances 'Slow II' effect"
    Trial 4975: Duelist's Tabard +2: Adds "Enhances 'Chainspell' effect"
    Trial 4976: Duelist's Gloves +2: Adds "Enhances 'Phalanx II' effect"
    Trial 4977: Duelist's Tights +2: Adds "Enhances 'Bio III' effect" and "Enhances 'Blind II' effect"
    Trial 4978: Duelist's Boots +2: Adds "Enhances 'Paralyze II' effect"

    Thf:
    Trial 4979: Assassin's Bonnet +2: Adds "Enhances 'Aura Steal' effect"
    Trial 4980: Assassin's Vest +2: Adds "Enhances 'Ambush' effect"
    Trial 4981: Assassin's Armlets +2: Adds "Enhances 'Perfect Dodge' effect"
    Trial 4982: Assassin's Culotte +2: Adds "Enhances 'Feint' effect"
    Trial 4983: Assassin's Poulaines +2: Adds "Enh. 'Assassin's Charge' effect"

    Pld:
    Trial 4984: Valor Coronet +2: Adds "Enhances 'Iron Will' effect"
    Trial 4985: Valor Surcoat +2: Adds "Enhances 'Fealty' effect"
    Trial 4986: Valor Gauntlets +2: Adds "Enhances 'Chivalry' effect"
    Trial 4987: Valor Breeches +2: Adds "Enhances 'Invincible' effect"
    Trial 4988: Valor Leggings +2: Adds "Enhances 'Guardian' effect"

    Drk:
    Trial 4989: Abyss Burgeonet +2: Adds "Enhances 'Dark Seal' effect"
    Trial 4990: Abyss Cuirass +2: Adds "Enhances 'Blood Weapon' effect"
    Trial 4991: Abyss Gauntlets +2: Adds "Enhances 'Diabolic Eye' effect"
    Trial 4992: Abyss Flanchard +2: Adds "Enhances 'Muted Soul' effect"
    Trial 4993: Abyss Sollerets +2: Adds "Enhances 'Desperate Blows' effect"

    Bst:
    Trial 4994: Monster Helm +2: Adds "Enhances 'Killer Instinct' effect"
    Trial 4995: Monster Jackcoat +2: Adds "Enhances 'Feral Howl' effect"
    Trial 4996: Monster Gloves +2: Adds "Enhances 'Beast Affinity' effect"
    Trial 4997: Monster Trousers +2: Adds "Enhances 'Familiar' effect"
    Trial 4998: Monster Gaiters +2: Adds "Enhances 'Beast Healer' effect"

    Brd:
    Trial 4999: Bard's Roundlet +2: Adds "Enhances 'Foe Sirvente' effect"
    Trial 5000: Bard's Justaucorps +2: Adds "Enhances 'Troubador' effect"
    Trial 5001: Bard's Cuffs +2: Adds "Enh. 'Adventurer's Dirge' effect"
    Trial 5002: Bard's Cannions +2: Adds "Enhances 'Soul Voice' effect"
    Trial 5003: Bard's Slippers +2: Adds "Enhances 'Nightingale' effect"

    Rng:
    Trial 5004: Scout's Beret +2: Adds "Enhances 'Recycle' effect"
    Trial 5005: Scout's Jerkin +2: Adds "Enhances 'Snapshot' effect"
    Trial 5006: Scout's Bracers +2: Adds "Enhances 'Flashy Shot' effect"
    Trial 5007: Scout's Braccae +2: Adds "Enhances 'Eagle Eye Shot' effect"
    Trial 5008: Scout's Socks +2: Adds "Enhances 'Stealth Shot' effect"

    Sam:
    Trial 5009: Saotome Kabuto +2: Adds "Enhances 'Ikishoten' effect"
    Trial 5010: Saotome Domaru +2: Adds "Enhances 'Overwhelm' effect"
    Trial 5011: Saotome Kote +2: Adds "Enhances 'Blade Bash' effect"
    Trial 5012: Saotome Haidate +2: Adds "Enhances 'Shikikoyo' effect"
    Trial 5013: Saotome Sune-Ate +2: Adds "Enhances 'Meikyo Shisui' effect"

    Nin:
    Trial 5014: Koga Hatsuburi +2: Adds "Increases elem. ninjutsu III damage"
    Trial 5015: Koga Chainmail +2: Adds "Enhances 'Sange' effect"
    Trial 5016: Koga Tekko +2: Adds "Enh. 'Ninja Tool Expertise' effect"
    Trial 5017: Koga Hakama +2: Adds "Enhances 'Mijin Gakure' effect"
    Trial 5018: Koga Kyahan +2: Adds "Reduces elem. ninjutsu III cast time"

    Drg:
    Trial 5019: Wyrm Armet +2: Adds "Enhances 'Deep Breathing' effect"
    Trial 5020: Wyrm Mail +2: Adds "Enhances 'Spirit Surge' effect"
    Trial 5021: Wyrm Finger Gauntlets +2: Adds "Enhances 'Angon' effect"
    Trial 5022: Wyrm Brais +2: Adds "Enhances 'Strafe' effect"
    Trial 5023: Wyrm Greaves +2: Adds "Enhances 'Empathy' effect"

    Smn: (I don't know if the hanging quotes are on purpose or typos, put them in parenthesis next to the pieces that have them)
    Trial 5024: Summoner's Horn +2: Adds "Enhances 'Astral Flow' effect"
    Trial 5025: Summoner's Doublet +2: Adds "Reduces Sp. 'Blood Pact' MP cost"
    Trial 5026: Summoner's Bracers +2: Adds "Inc. Sp. 'Blood Pact magic burst dmg." (Inc. Sp. "Blood Pact magic burst dmg.)
    Trial 5027: Summoner's Spats +2: Adds "Increases Sp. 'Blood Pact accuracy" (Increases Sp. "Blood Pact accuracy)
    Trial 5028: Summoner's Pigaches +2: Adds "Increases Sp. 'Blood Pact crit. dmg." (Increases Sp. "Blood Pact crit. dmg.)

    Blu:
    Trial 5029: Mirage Keffiyeh +2: Adds "Enhances 'Convergence' effect"
    Trial 5030: Mirage Jubbah +2: Adds "Enhances 'Enchainment' effect"
    Trial 5031: Mirage Bazubands +2: Adds "Enhances 'Azure Lore' effect"
    Trial 5032: Mirage Shalwar +2: Adds "Enhances 'Assimilation' effect"
    Trial 5033: Mirage Charuqs +2: Adds "Enhances 'Diffusion' effect"

    Cor:
    Trial 5034: Commodore's Tricorne +2: Adds "Enhances 'Winning Streak' effect"
    Trial 5035: Commodore's Frac +2: Adds "Enhances '' effect"
    Trial 5036: Commodore's Gants +2: Adds "Enhances '' effect"
    Trial 5037: Commodore's Culottes +2: Adds "Enhances 'Snake Eye' effect"
    Trial 5038: Commodore's Bottes +2: Adds "Enhances 'Wild Card' effect"

    Pup:
    Trial 5039: Pantin Taj +2: Adds "Enhances 'Optimization' effect"
    Trial 5040: Pantin Tobe +2: Adds "Enhances 'Overdrive' effect"
    Trial 5041: Pantin Dastanas +2: Adds "Enhances 'Fine-Tuning' effect"
    Trial 5042: Pantin Churidars +2: Adds "Enhances 'Ventriloquy' effect"
    Trial 5043: Pantin Babouches +2: Adds "Enhances 'Role Reversal' effect"

    Dnc
    Trial 5044: Etoile Tiara +2: Adds "Enhances 'Trance' effect"
    Trial 5045: Etoile Casaque +2: Adds "Enhances 'No Foot Rise' effect"
    Trial 5046: Etoile Bangles +2: Adds "Enhances 'Fan Dance' effect"
    Trial 5047: Etoile Tights +2: Adds "Enhances 'Saber Dance' effect"
    Trial 5048: Etoile Toe Shoes +2: Adds "Enhances 'Closed Position' effect"

    Sch
    Trial 5049: Argute Mortarboard +2: Adds "Enh. 'Altruism' and 'Focalization'"
    Trial 5050: Argute Gown +2: Adds "Enhances 'Enlightenment' effect"
    Trial 5051: Argute Bracers +2: Adds "Enh. 'Tranquility' and 'Equanimity'"
    Trial 5052: Argute +2: Adds "Enhances 'Tabula Rasa' effect"
    Trial 5053: Argute Loafers +2: Adds "Enhances 'Stormsurge' effect"
    All credit on this to Theytak. Just posting it here to have the information centralized.

    edit: These are actually implemented. Supposedly you can only store the augmented version. Confirmation needed.

  7. #7
    Very Sexy Nerd
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    Update:

    1. I removed the (December) from the url, it was ugly. Updated link in original post. For the lazy: http://juliandev.com/ffxi/2011-12-14/

    2. I have a new monster script. You can find it under Monster.txt
    This is a new script, so it's not perfect. This is partially due to how SE adds monsters.

    Sometimes, they replace blank IDs in the dats that were already blank/placeholders, sometimes they add something in the middle/end, and shift the IDs of everything underneath it.

    At the moment, it does a check for both ID and names, so when the 2nd case happens, it will list all of the shifted IDs as well. I'll see if I can fix this in a future update.

    TY Sodalitas for supplying me with dats =]

    edit2: Added a new Monster2.txt, this one shows new monsters only. It's a lot cleaner, and pretty much just for seeing new stuff in zones that weren't there before. I still would like the script to pick up on the info the previous one did, so you can see if they removed or added more of a certain mob, etc, but I think I'm done for today.

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