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  1. #1
    RIDE ARMOR
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    Looking for a new MMO made in FF

    Hey there,
    After we stopped FFXI about 2 years ago, my friends and I are looking for new challenges in an MMO with criterias such as : hardcore gaming, nothing endable solo, and this competition spirit between guilds...well a FFXI like.
    FFXIV is cool...but not for us.
    I'm pretty sure many people are looking for that kind of MMO, so if someone experienced that feeling and found peace in a new MMO please let me know!

    Thanks

  2. #2
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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    You might like TERA or Archeage, but neither of them will be out for a few months. Other than that, there isn't a whole that that is similar to XI's endgame. You could always try wow or rift.

  3. #3
    Ridill
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    There are no mmo's like XI or even similar. Don't think there will ever be a game like XI either because it's not what sells anymore and developers are too scared to deviate far from the WoW mold. A modern game like XI would only survive if it had XIs style leveling ad end game but also offered the more traditional questing / raid endgame do people could choose what they wanted to do. And it's too expensive to make a mmo that offers such flexibility. Best thing I can suggest is just try other mmo's and see what u may end up liking. Just because it's not XI doesn't mean it's bad and u may actually end up enjoying a different style mmo more than XI in the end.

  4. #4
    BG's worst Rangers fan
    Fleury 2; Lundqvist 0
    Sweaty Dick Punching Enthusiast

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    I miss the good old days of ffxi

  5. #5
    Formerly Raitoken
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    Sadly what they said is right. I still have the urge to play FFXI after all these years and no other game has come close to what FFXI did.

  6. #6
    New Spam Forum
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    Bismarck

    Very sad panda.

  7. #7
    Banned.

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    Quote Originally Posted by Golum View Post
    Hey there,
    After we stopped FFXI about 2 years ago, my friends and I are looking for new challenges in an MMO with criterias such as : hardcore gaming, nothing endable solo, and this competition spirit between guilds...well a FFXI like.
    FFXIV is cool...but not for us.
    I'm pretty sure many people are looking for that kind of MMO, so if someone experienced that feeling and found peace in a new MMO please let me know!

    Thanks
    Join a leading guild in WoW? This is as challenging as mmo can get, no soloing, and you can "compete" against the rest of the world.

    Or by competition spirit, we're talking about locking down 150 starvings human in a room and toss them some bread to see what happen.

    In that case, then no. I haven't encountered another mmo like this.

  8. #8
    I'd Rather Be in Zi'Tah
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    Define "hardcore gaming"? If you consider spending 8-12+ hours a day trying to defeat a raid boss for a couple of weeks then spending 3 hours a week farming it for 4+ months as "hardcore" then you definitely have WoW (if you can get into one of those guilds and not want to stab yourself.)

    Otherwise, there is none of the "hardcore" time sink games out there like XI was. There are no (H)NM camping or no multiple end game models (dynamis, hnm, assault, nyzul, sea, etc). There are no MMOs that are based on a Job system with combat grinding or difficult mission based story content out there.

    Unfortunately, games like XI are just not what publishers want to put out there. Ever since WoW, they want to copy that gameplay style and level of success. XI was a game that was built to have a population of 500k-1m and be successful. Newer games are built that if they do not have 1m+ they can't be successful.

  9. #9
    Relic Horn
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    There needs to be an open source MMO project in the spirit of XI. I'd work on that shit for sure. Preferably like old school XI, but I know that's a "less popular" timeframe of the games mechanics.

  10. #10
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    Quote Originally Posted by niwaar View Post
    Define "hardcore gaming"? If you consider spending 8-12+ hours a day trying to defeat a raid boss for a couple of weeks then spending 3 hours a week farming it for 4+ months as "hardcore" then you definitely have WoW (if you can get into one of those guilds and not want to stab yourself.)
    The guy is used to 3 hours camp every days for 3 year, he can handle any grinds.

  11. #11
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    ok so people saying "ffxi-style doesn't exist" is right only in the sense of new games.

    If you never played it, I would take a look at the current status of EQ's progression servers and see if you want to give it a try.

    Now, FFXI in many most ways was an EQ clone, but Sony has upgraded EQ a lot where it's a lot more like modern FFXI atm. However, they created progression servers where people could go back and play EQ as if it was first released, and every so often they "rerelease" the past patches so people could relive and progress through the changes in EQ.

    The only thing you have to keep in mind is: graphics are going to be crappy, they did do graphic overhauls but those won't show up until the server has "progressed to that point" Other thing is, I don't know what stage they are at as I haven't kept up with it, or how fast they go through the progression.

    Here's a good review on what it's all about though (I would fucking love to see Square do this, but with their spaghetti coding I bet they couldn't even if they wanted to):



    (note: progression server talk starts around 3 min in)

  12. #12
    Blue Magic is Best Magic
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    Just go back and play FFXI lol

  13. #13
    D. Ring
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    Never go back and play FFXI. It's never going to be as you remember it. Disappointment is all you'll find.

    Just wait for something new and "innovative" to come along, or try some free ones for awhile.

  14. #14
    E. Body
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    Like others have said, no game since FFXI is like FFXI. It was one of a kind and it's gone. Part of growing up I guess.

  15. #15
    Blue Magic is Best Magic
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    Quote Originally Posted by Grey Jorildyn View Post
    Never go back and play FFXI. It's never going to be as you remember it. Disappointment is all you'll find.

    Just wait for something new and "innovative" to come along, or try some free ones for awhile.
    He said he has not played FFXI for two years. There is PLENTY of things to do in FFXI to catch up, and it is still fun. Most concerns are from the current content, Voidwatch, and he won't have to go through that only, unless he manages to go through all the content ffxi has to offer. It isn't a bad game and is still fun with the right people. Next few months will see adjustments to Nyzul, and further down the line Salvage/Einherjar and a new content coming out.

  16. #16
    Relic Weapons
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    The only MMO that's ever enticed me away from FFXI was Guild Wars, believe it or not. I know most people don't take Guild Wars seriously as an MMO ("CORPG"), but the quality of its storylines had me put in a large number of hours.

    Anyway, to address your question, it seems like you loved what I always hated about FFXI. The competition for pulls/claims at 2-7 day, 0-3 hour, random-spawn camps (don't even get me started on Tiamat -_-), etc... I like Kaylia's reference to a group of starving people and a slice of bread... I immediately thought of Defending Rings and Ridills.

    Since ArenaNet seems to be reading my mind on the things I would've changed about FFXI eons ago, Guild Wars 2 has my full attention (and I've started a thread about the game, ye might've noticed). Takiwaki recently linked to this video in that thread and I think it perfectly outlines what I'm talking about.

    (for some reason, this video streams more consistently at either 360P or 720P. 480P has issues.)


  17. #17
    Banned.

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    The absolute closest thing we will ever have to an oldschool grind type mmorpg is ffxiv 2.0 unless Korea can produce something worthwhile which is highly unlikely. The intelligence of people is becoming less and less in this day and age, if shit isn't made to where a 5 year old can immediately understand then it won't succeed.

  18. #18
    Formerly BGTemp // TERA Fan
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    @OP: I think the age of that style of MMO is ever moving behind us. The larger market (hence the people who are buying and subbing most) aren't usually looking for those types of things. Many just want to sit down for a few hours, play a game and enjoy time with friends. The idea of sitting around for a 4 hour period of time waiting for a world mob to pop every half hour window just doesn't draw the attention of the masses. Not to beat a dead horse, but like many have said above, look into games that are out today, and try some out. You may find a new type of interest in them that isn't what was, but what is going to be the new norm.

  19. #19
    Old Merits
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    I enjoy world spawns as it allowed (forced) you to interact with the rest of the server. Doing instanced raids with the same 20 people will get boring eventually and I dont get the feel of a MMO if I only interact with the same 20 people day in and day out. It also made the world feel alive. Like it was existing even if I was offline. Doing instances is fun as it fits anyones schedule but I love the spontaneity and excitement world spawns brings.

    Rift had the general idea and kinda built a game around it. Random rifts within the world breaking out.

    World spawn DramaLLama in FFXI was probably the best times I've ever had in that game. Rumors of other LSs doing this and that was fun to follow.

    The MMO scene has turned more to the casuals as they arnt as critical about subpar content. Hard to chew thru all the content if you only spend 3hrs a day on it.
    I also would like to find a game like XI again and nothing in the current market can hold my interest.

  20. #20
    Relic Weapons
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    Hmmm, it seems like you didn't watch that video, solely based on the first sentence of your post. I'll drop in the key piece of text from the Reddit Q&A with an ArenaNet developer, Jon Peters which practically directly addresses it:

    "This is my personal reason, but I think it is worth repeating. The MMO is the ultimate cooperative game. The genre and the games in it thrive on community and social interaction. There are a lot of MMOs and a lot of social games out there, but rarely does the entirety of the game focus on this most important element.

    This is what Guild Wars 2 is really about. Creating a space that in every way encourages social interactions of one kind or another. Dynamic events means never competing for content. The rewards systems mean never competing for mobs and resources. Within a single event, players are never competing for rewards. In combat people are reviving each other, working together with cross profession combos, stacking their buffs and debuffs, assisting allies regardless of grouping. when grouping they are finding the players they want to socially interact with, not the ones with the right professions to complete some formulaic combat requirements.

    Every system, announced, and unannounced comes back to this principal and that is why it works and what drives development of the game. It is as simple and as complicated as that; we believe people choose to play an online game to play it together, not to play alongside each other.
    "

    While there will be instanced "raids" in Guild Wars 2, much of the content involves large-scale events in which players actively interact in a positive way with one another rather than being forced to compete for that metaphorical single piece of bread. There's no reason to timesink you until you're operating on less than 4 hours of sleep every night when there's no monthly fee, after all.

    On "feeling like it exists while you're offline", those same large-scale events have either positive or negative results. As a random, off-the-wall example, a trading post which was there when you logged off last night might not be there in the next time you log on. I'm sure certain events will have more dire consequences. It keeps people logging in to keep the world from falling apart.

    ...and on being critical of sub-par content... that's the reason why other MMOs haven't interested me until I caught wind of Guild Wars 2. Whole short story's in the OP of the GW2 thread.

    I don't want to flood your thread with GW2 evangelism, so as a parting note, I'll just leave you with a link to a thread discussing the Reddit Q&A session if you're interested.

    http://www.guildwars2guru.com/forum/...-t25383p2.html

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