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  1. #1
    Puppetmaster
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    Seeking programer to fix and update POLUtils *Urgent Notice!*

    As many of you know, we at windower use POLUtils to update the resources.xml. However this program has gone to crap and needs major repairs. If we cant find someone to fix this, every update there will be errors to spells and abilities. Im getting sick of manual repairs and need someone to fix this. If anyone is willing to fix this program, please notify me on the windower.

    The program is open sourced.

    http://users.telenet.be/pebbles/

    Thank you.

  2. #2
    Very Sexy Nerd
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    Carbuncle

    What's broken that needs fixed?

    I recently quit FF and have kinda even lost interest in updating/data mining useless patches though, so idk if I'll have the time, but I can take a look at it I guess.

  3. #3
    Radsourceful

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    Bismarck

    Can you give an example of something that was recently broken? I've been updating manually from the polutils .xml's and haven't seen any errors (that matter)

  4. #4
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    alot of spells dont have the right IDs like breakga or any new blu spell. I dunno what else but I know once I do this new update on the resources.xml, its gonna reset everything and shit is gonna hit the fan....again.

  5. #5
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    Quote Originally Posted by Hyshio View Post
    alot of spells dont have the right IDs like breakga or any new blu spell. I dunno what else but I know once I do this new update on the resources.xml, its gonna reset everything and shit is gonna hit the fan....again.
    Fair enough, will take a look at it.

  6. #6
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  7. #7
    Ridill
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    Have the DAT formats changed since last time?

    Back when Aikar was seeking help in this thread, I posted my findings on the new spells/abilities format and wrote something to chug out accurate and up-to-date xmls (without having to go back in and manually adjust things). As a temporary fix, when I have time, I can send you updated xmls, with everything correct, if it helps. Can't tonight though, since I kinda have Valentine's obligations.

    However, anyone interested in fixing POLUtils should probably read that thread if you aren't sure how the data is stored.

  8. #8
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    Yekyaa was the last person who was gonna do these fixes but due to rl reasons, he cant.

  9. #9
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    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFF................................

    The resources update broke spellcast...........

    See why Im getting sick of this?

  10. #10
    Puppetmaster
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    Ok nvm I fixed it. It didnt upload right.

  11. #11
    D. Ring
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    Not that it really matters now, but some things that used to bother me in the past.

    The dialogue dats don't include the 2nd of 2 parts of the Whitegate dat file. It's the only zone that is so big it has two dat files.
    And the zone menus for dialogue/mob lists are pretty old and don't include Walk of Echoes, or any Abyssea. I can go look and supply the specific files for all these if someone can do it.

  12. #12
    Ridill
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    Quote Originally Posted by Gwynplaine View Post
    Not that it really matters now, but some things that used to bother me in the past.

    The dialogue dats don't include the 2nd of 2 parts of the Whitegate dat file. It's the only zone that is so big it has two dat files.
    And the zone menus for dialogue/mob lists are pretty old and don't include Walk of Echoes, or any Abyssea. I can go look and supply the specific files for all these if someone can do it.
    The most recent version includes Walk of Echoes, Visions of Abyssea zones, and Scars of Abyssea zones.

    PoLUtils is my bread and butter for doing Wiki updates, so I will do whatever I can to help. I am not a programmer, so I really can't help with that sort of thing, but I can share some dat locations for zones that are not included.

    Of course, these are all the English files, but I think that you can find other language files by checking versus files relative to that language.

    A Crystaline Prophecy Mission listing- 222/18.DAT
    A Moogle Kupo d'Etat Mission listing- 223/12.DAT
    A Shantotto Ascention Mission listing- 223/13.DAT

    Abyssea Quests- 242/64.DAT

    Maps:
    Abyssea - Konshtat- 242/60.DAT
    Abyssea - Tahrongi- 242/61.DAT
    Abyssea - La Theine- 242/62.DAT
    Abyssea - Attohwa 254/56.DAT
    Abyssea - Misereaux 254/57.DAT
    Abyssea - Vunkerl 254/58.DAT
    Abyssea - Altepa 258/125.DAT
    Abyssea - Uleguerand 258/126.DAT
    Abyssea - Grauberg 258/127.DAT

    Monster Listing:
    Abyssea - Altepa 27/27.DAT
    Abyssea - Uleguerand 27/62.DAT
    Abyssea - Grauberg 27/63.DAT
    Abyssea - Empyreal Paradox 27/64.DAT

    Dialog Tables:
    Abyssea - Altepa 25/27.DAT
    Abyssea - Uleguerand 25/62.DAT
    Abyssea - Grauberg 25/63.DAT
    Abyssea - Empyreal Paradox 25/64.DAT

    Dynamis maps:
    Dynamis - San d'Oria 267/112.DAT
    Dynamis - Bastok 267/113.DAT
    Dynamis - Windurst 267/114.DAT
    Dynamis - Jeuno 267/115.DAT
    Dynamis - Beaucedine 267/116.DAT
    Dynamis - Xarcabard 267/117.DAT
    Dynamis - Valkurm 267/118.DAT
    Dynamis - Buburimu 267/119.DAT
    Dynamis - Qufim 267/120.DAT
    Dynamis - Tavnazia 267/121.DAT 267/122.DAT 267/123.DAT

    If there is anything that you guys need, please feel free to contact me.

  13. #13
    Ridill
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    Quote Originally Posted by Hyshio View Post
    Ok nvm I fixed it. It didnt upload right.
    When I replace the resources.xml, and do updateresources, POL crashes for some reason. Any idea on the cause?

    By the way, here's the spells.xml I came up with, with breakga, correct cast times for cursna/blindna, and all that jazz. This is pulled from the DATs (via my own program, not using POLUtils), so should be accurate. I noticed that the resources.xml you posted has a lot of inaccuracies.

    http://pastebin.com/raw.php?i=dCsAGb5i

  14. #14
    Very Sexy Nerd
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    Carbuncle

    I guess I can probably look into updating it sometime, I already have most of those dats noted down from my mining stuff a while back. Just finding the time to actually want to spend doing it. :/

    I was actually looking at the source back then, so it shouldn't be too difficult.

  15. #15
    Masamune
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    Can someone explain me why the variables Casttime MPcost TPcost and recast have "lolvalues" in Resources.xml but not in Abilities.xml Spells.xml ?
    I mean if plugins use Abilities.xml Spells.xml, what's the point of Resources.xml ?
    Also, what's the point of the variable recast in those xmls, while apparently the plugin Recast doesnot seem to have any problem displaying correct recast even when spell'recast value in xml =0 or wrong ?

    Also regarding inaccuracies, Khamsin version still missing new BLU spells, but current spells.xml (updated Hyshio version) has them but with lolvalues for new BLUspells elements (all = "Fire"), MPcost casttime and recast are wrong too...

  16. #16
    Hydra
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    Recast and one more plugin (maybe statustimer? not sure offhand) use resources.xml. Everything else uses the resources directory.

  17. #17
    Ridill
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    Quote Originally Posted by Masamune View Post
    Can someone explain me why the variables Casttime MPcost TPcost and recast have "lolvalues" in Resources.xml but not in Abilities.xml Spells.xml ?
    I mean if plugins use Abilities.xml Spells.xml, what's the point of Resources.xml ?
    Also, what's the point of the variable recast in those xmls, while apparently the plugin Recast doesnot seem to have any problem displaying correct recast even when spell'recast value in xml =0 or wrong ?

    Also regarding inaccuracies, Khamsin version still missing new BLU spells, but current spells.xml (updated Hyshio version) has them but with lolvalues for new BLUspells elements (all = "Fire"), MPcost casttime and recast are wrong too...
    Since the dat that I read the spell info from doesn't have the name, only the index, type, target, cast time, recast, etc. I just basically read all the data then use a lookup table from the existing spells.xml for the name, JP name, etc. and combine it into an xml. So it missed spells with new names. As long as we're on the topic, where do the names come from? So I can be sure to add that later. At least the data for the spells that ARE in there should be accurate, as it's what the dat said they were.

    I can't get the new hyshio version of spells.xml because when I replace resources.xml and do /updateresources, POL crashes. Guess I can grab them from the resources.xml though.

  18. #18
    Cerberus
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    Oh, I thought people were updating POLUtils still on google code? I was going to add stuff to it but I presumed someone else was on the case. Have a pretty neat map viewer too which I could dump in.

  19. #19
    Radsourceful

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    http://pastebin.com/raw.php?i=1LsxyQFY for a full version of spells.xml, between the stringtables-[Each language]-spellnames and the stringtables-common-spellsabils, all the information was there.

    Added default aliases for new spells (c6, regen 4 5, etc)

    There are some placeholder cases in there still ("(Magic 307)" "jet-stream-attack") - if they cause problems I'll rewrite so they don't get added, but I believe it'll be fine.

    Edit: Fixed an indexing issue that made //c4 cast cure3, //c5 cast cure4. Link updated.

    edit2: Helping Yugl do more with spellcast edition: http://pastebin.com/SSjKH9w3

  20. #20
    Ridill
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    Quote Originally Posted by Kegsay View Post
    Oh, I thought people were updating POLUtils still on google code? I was going to add stuff to it but I presumed someone else was on the case. Have a pretty neat map viewer too which I could dump in.
    I have been using the one on Google code without any issues for months now, all it really needs it to have a few things linked for convenience.

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