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  1. #1
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    Black Mage / DD Mage Stat Focus

    With FFXIV starting this weekend all these new changes to magery, what should the new focus be for the black mages/ DD mage on gear selection?

    Just INT?
    More spell speed reduction change for quicker nuke spamage?
    Magic potency (or whatever it is called in 2.0)?

  2. #2
    Ridill
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    Quote Originally Posted by Toth View Post
    With FFXIV starting this weekend all these new changes to magery, what should the new focus be for the black mages/ DD mage on gear selection?

    Just INT?
    More spell speed reduction change for quicker nuke spamage?
    Magic potency (or whatever it is called in 2.0)?
    From the tests done during phase 3 it's INT all the way. Gearing for spell speed doesn't seem to give a big advantage compared to INT and I believe that's pretty much it atm. Things could've changed though so we'll need to wait and see.
    This is not XI, you're going to want the best sets anyway. I don't see anything beating relic gear at launch, not even multi-melds.

  3. #3
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    Quote Originally Posted by Alkar View Post
    From the tests done during phase 3 it's INT all the way. Gearing for spell speed doesn't seem to give a big advantage compared to INT and I believe that's pretty much it atm. Things could've changed though so we'll need to wait and see.
    This is not XI, you're going to want the best sets anyway. I don't see anything beating relic gear at launch, not even multi-melds.
    que?

  4. #4
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    Quote Originally Posted by Churchill View Post
    que?
    Relic hat is +18INT iLvl90, Vanya hat is +11INT (dunno HQ) iLvl70, and even with materia probably caps below what relic gives due to the iLvl, though depending on how potent Determination is, you might be able to edge out a really tiny improvement over relic.

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    I thought he was referring to AF because people are brain squad.

    Mostly though because he referenced something that most people probably won't obtain and you'll need gear to get there (of which, multi melds would be the tits).

  6. #6
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    We really need to nip this in the bud and refer to the sets as AF1/AF2.

    Terms like relic just make shit confusing because it's already used for weapons and leaves no room for continuation, if you call AF2 relic then what do you call AF3? SSJ?

    As for the topic at hand: INT and magic potency are essentially the same thing and scale at a 1:1 ratio, there's no +attack magic potency stat on gear or materia as it would be redundant. Spell speed really doesn't seem that useful as the GCD begins counting down when you start casting, not when you finish, so unless you're using scathe or swiftcast you're going to be chaining spells together anyway.

  7. #7
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    Thanks guys.

    Also, I think relic refers to weapon and artifact+1 is for armor, according to SE's terminology anyway.

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    /shrug You had the same thing in FFXI and nobody had any problems with it. Dynamis gear was relic armor. I don't think it's that confusing.

    If SE wanted it named AF+1, they should've kept the names that were in the benchmark.

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    I'm pretty sure you will need Magic Potency or w/e for possible resists on bosses

    Quick question that will work with any job

    So after seeing the gear we can say that It's AF Then Darklight then the lv 70 crafted gear (melded) then relic as term of best gear?

  10. #10
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    Quote Originally Posted by Niiro View Post
    As for the topic at hand: INT and magic potency are essentially the same thing and scale at a 1:1 ratio, there's no +attack magic potency stat on gear or materia as it would be redundant. Spell speed really doesn't seem that useful as the GCD begins counting down when you start casting, not when you finish, so unless you're using scathe or swiftcast you're going to be chaining spells together anyway.
    Spell Speed affects both Casting Times and Recast Times so you would still be able to chain cast faster with spell speed than w/o. Of course from eyeballing you need a lot of Spell Speed to get even a noticeable reduction in Casting/Recast speed so for what its worth it may well just be better to stack as much INT as possible and then DET/SpellSpeed as a secondary when INT is capped for the gear assuming meldable gear. In regards to unmeldable gear Spell Speed is a secondary stat so it won't compete with INT but instead you'll have to choose between Speed or Critical Rate or Accuracy etc.

  11. #11
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    Quote Originally Posted by Ratatapa View Post
    I'm pretty sure you will need Magic Potency or w/e for possible resists on bosses
    The stat you are looking for is simply Accuracy.

  12. #12
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    Quote Originally Posted by Churchill View Post
    I thought he was referring to AF because people are brain squad.

    Mostly though because he referenced something that most people probably won't obtain and you'll need gear to get there (of which, multi melds would be the tits).
    And? It doesn't change the fact that multi-melds aren't going to be that good unless materia caps are raised.

  13. #13
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    Quote Originally Posted by Raldo View Post
    The stat you are looking for is simply Accuracy.
    Oh they removed the Magic accuracy too? ah well thanks :D

  14. #14
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    If this isn't theory crafting I don't know what is. Better off being in GD anyway, mods in advanced will kill your swag.

  15. #15
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    Quote Originally Posted by Niiro View Post
    We really need to nip this in the bud and refer to the sets as AF1/AF2.

    Terms like relic just make shit confusing because it's already used for weapons and leaves no room for continuation, if you call AF2 relic then what do you call AF3? SSJ?

    As for the topic at hand: INT and magic potency are essentially the same thing and scale at a 1:1 ratio, there's no +attack magic potency stat on gear or materia as it would be redundant. Spell speed really doesn't seem that useful as the GCD begins counting down when you start casting, not when you finish, so unless you're using scathe or swiftcast you're going to be chaining spells together anyway.
    must call it artifact armora

  16. #16
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    Quote Originally Posted by Niiro View Post
    Terms like relic just make shit confusing because it's already used for weapons and leaves no room for continuation, if you call AF2 relic then what do you call AF3? SSJ?
    They keep coming up with stuff in XI (AF3 = empyrean), so I guess they could do that here too... Although it is annoying in the long run.

  17. #17
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    Quote Originally Posted by Niiro View Post
    We really need to nip this in the bud and refer to the sets as AF1/AF2.

    Terms like relic just make shit confusing because it's already used for weapons and leaves no room for continuation, if you call AF2 relic then what do you call AF3? SSJ?

    As for the topic at hand: INT and magic potency are essentially the same thing and scale at a 1:1 ratio, there's no +attack magic potency stat on gear or materia as it would be redundant. Spell speed really doesn't seem that useful as the GCD begins counting down when you start casting, not when you finish, so unless you're using scathe or swiftcast you're going to be chaining spells together anyway.
    Agreed, though you'll always find people who want to use complicated terms because it sounds fancier, not because it makes more sense.

  18. #18
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    Did anyone find a rough INT cap in the game yet?

  19. #19
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    Game is not out

    So no

  20. #20
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    Quote Originally Posted by Ratatapa View Post
    Game is not out

    So no
    I mean, nothing from beta?

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