Can Ignis see why kids love Cup Noodles?
Ultimate + Apocalypse Battles
Sabertusks
凶Sabertusk (x3)
HP: ???
Target Score:
- Defeat the Sabertusks with 3 or more heroes not KO'ed.
Weak: Ice
Absorb: None
Resist: Fire, Holy
Null: None
Status Vulnerabilities: None
Notes: Physical only fight here.
Like the FFV Gargoyles, you must defeat the Sabertusks within close proximity to each other otherwise they will respawn on the 5th turn after being defeated.
Arachne +
凶Arachne
HP: 350,000
Target Score:
- Defeat Arachne with at least 3 characters not KO'ed.
Weak: Fire, Holy
Absorbs: None
Resists: Ice, Earth, Wind, Water, Dark, Poison
Null: Lightning
Vulnerabilities: None
Notes: You'll want both magical and physical mitigation here. But is isn't really her damage overall that causes you frustration...
Arachne can Stop you in a few different ways. Some of her attacks can inflict AoE Stop or Stun at a moderate rate, and she counters Black/White Magic with a ST Stop.
If you would prefer elemental resist, lightning is your reliable option as Arachne carries a front row lightning physical hit that is decently potent in both weak and very weak phases.
Cid Mission/Acolyte Archive:
The fire weakness begs for you to bring Ignis. In the event you didn't pull for him, Gladio can deal out some Holy damage with Knight abilities.
Prompto can fit in for some fire element Shooter skills, and Aranea/Noct can deal some quick + clean non-elemental damage with Dragoon/Combat abilities if you need to.
No restrictions on the support role with regards to counters, so you can double up Iris with Dancer 5 if you have her dived.
Mindflayers and Imps (Apoc +)
滅Mindflayers and Imps
HP: Mindflayer 1: 120,000 - Mindflayer 2: 160,000 - Mindflayer 3: 300,000
HP: Imp 1: 20,000 - Imp 2: 30,000 - Imp 3: 50,000
Target Score:
- Defeat the bosses with 2 or more heroes not KO'ed.
Weak: Lightning, Holy
Absorbs: None
Resist: Mindflayer: Ice
Null: None
Vulnerabilities: None
Notes: 1st wave is 1 Flayer and 3 Imps, each additional wave is 1 Flayer and 2 Imps.
The debilitating Atk/Mag 50% debuff returns. The Imps will use it on specific turns depending on the wave. You may not even see it on wave 1/2 if you bring Valigarmanda to play, but be midnful it is there. The imps otherwise only deal with ST magic or physical hits.
The flayers carry mixed offense, but their only AoE offering is magic based dark damage. It does carry a 30% Atk debuff, so stay away from +Atk only buffs.
Llike any other Mindflayer fight in the history of FF, you'll want to bring confuse resist, Affliction Break, or Astra. Mind Blast carries a 51% chance of confusion.
Also, the wave 2 and 3 flayers will start with a 50% Atk buff. Power BD that quickly.
Jump Start: No known changes.
Leviathan (Apoc ++)
滅Leviathan
HP: 650,000
Target Score:
- Defeat Demon with 2 or more heroes not KO'ed.
Weak: None
Absorbs: None
Resist: Omni (50%)
Null: None
Vulnerabilities: None
Notes: This is Squall Dissidia fight all over again. Everything ignores Def/Res, so pack heavy debuffs and treat this like a magicite fight.
Water resist gear should be obvious. Tsunami is magical, but everything else is physical damage.
You will also be dealing with imperil-water, so Affliction Break if you can slot it or rely on magicite equips like Enlil.