So, when trying to calculate my basic damage over a 10min period, is the following correct? (used spreadsheet to create this, so rounding will be off, but it's the basics I'm looking at):
Mainhand delay 201
Off hand delay 194
total delay 395
Dual wield (after 20%):
delay 158
total 316 (both hands)
haste 11%
total 281.24 delay after haste
delay/tic 4.69 (tic=60)
10min= 36000 tics - (60tic*60sec)*10(min)
7,680.27 hits per 10min (36000/4.69)
42.44 average damage per hit (parse)
9.05 damage/tic(60)
18.11 dual wield (*2)
69,538.64 damage every 10min (9.05*7680.27)?
139,077.28 dual wield damage (*2)
So far does this make sense?
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If the formula above works/correctish. Now, if I removed all haste, I would need to increase my average damge per hit:
delay 316
haste 0%
total 316
delay/tic 5.27
10min 36000
6835.44
53.58 average damage per hit (theory) - played w/ #'s in spreadsheet to get this
10.17 damage/tic(60)
20.35 dual wield/tic
69,539.82 damage every 10min
139,079.63 dual wield
So in theory, I would need to increase my average damage to 53.58 (+11.14average) to match the 11% haste?
So things I would then need to test is approximate str/attack relation to average damage...
So if I just did a simple +1average=5str/2.5att (close/far off?) then I need:
55.7 more str (11.14*5); and/or
27.85 more attack (11.14*2.5)
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