Reading the Dark Knight zerg threads got me thinking about if drg/drk could do something similar with Spirit Surge. So I explored this briefly, but am coming up short on the delay calculations translating to damage over 1minute of souleater. This might not be worthwhile but I'm curious if we can get near 10k per 1min given ideal circumstances.
Anyways here's a beginning![]()
Drg/drk mini-zerg
Galka Drg/drk
Base Hp: 1433
Love Halberd: damage 60/delay 396
Fenrir’s Stone/Virtue stones: HP 30
Gigant Mantle: HP 80
Rho necklace: HP 30
Cassie Earring: HP 50
Intruder Earring: HP 40
Walahra Turban: HP 30 Haste 5%
Wyrm Mail +1: HP 33 Haste 2%
Dusk Gloves +1: HP 22 Haste 4%
Bloodbead Ring: HP 75
Bomb Queen Ring: HP 50
Speed Belt: Haste 6%
Homam Cosciales: HP 26 Haste 3%
Homam Gambieras:L HP 31 Haste 3%
Carbonara: HP 175
2105
*15% (SS)= 2420.75 *5%(SE) = 121.0375(SEd) + 60(Bd) = 181 (Souleater + base damge)
Not sure where to go from here on the delay calculations (how many swings/ 1min souleater).
A few observations:
-You could start the zerg out without a wyrven (2105HP) and call when at <1000HP and Spirit Surge to gain the 15% + around 1000 health from the wyrven.
-at this point you also gain 25% magic haste
- jump/high jump before SS, and after (4 more attacks)
-after SS will need dedicated healer to keep HP up
-without Blood weapon, damage will fluctuate as HP goes up/down
Does anyone want to take a crack at seeing how much damage this could output?
XI Wiki

