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Thread: The woes of spikes.     submit to reddit submit to twitter

  1. #1
    Cyn
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    The woes of spikes.

    I'm sure this is common knowledge to some, but the other day I was in sky checking pops, and sneak was wearing right near the last weapon before the exit. So I pop a shadowbind on it and run by.... but then when it hit me, my wyvern helm's flame spikes activated, and in doing so broke the shadowbind....

    Now I'm all paranoid when I shadowbind, and change helmets if I think it'll hit me and activate spikes lol.

    Seems so weird though... has it always been that way and I just have never noticed? (I generally very rarely use RNG, only using it now because LS has no other RNG for sky)

  2. #2
    Nidhogg
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    Re: The woes of spikes.

    If you have spikes up as BLM and sleep a mob, there's a chance it will wake up immediately from the spikes damage proc on an attack it did before it was slept, since there's apparently some delay between the attack and the subsequent spikes damage.

  3. #3
    Campaign
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    Re: The woes of spikes.

    Yeah, basically keep your distance.

  4. #4
    Tom Wilson will never be good.
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    Re: The woes of spikes.

    always been like that, if you bind/sleep a mob and your spikes proc on rdm, it unbinds sometimes.

  5. #5
    E. Body
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    Re: The woes of spikes.

    back, several years ago, when doing fenrir w/ a normal party (give you a hint just HOW old? ^^) we were attempting to abort after bad things happened. on our run, our rng shadowbound it, but our rdm ran right by fenrir who took a swipe at him. spikes proced, shadowbind fell, splat. it's by no means new, just an irritating quirk.

  6. #6
    Genoslut
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    Re: The woes of spikes.

    any damage dealing action that does at minimum 1hp in damage has the chance (not 100%) to break the magic, Bind, and will break any Shadowbind 100% of the time.

  7. #7
    Cyn
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    Re: The woes of spikes.

    Spikes aren't an action Geno, they're a reaction. That's why I was not really expecting it when it happened. Wasn't hard to figure out what happened though.

  8. #8
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    Re: The woes of spikes.

    Quote Originally Posted by Suiram
    If you have spikes up as BLM and sleep a mob, there's a chance it will wake up immediately from the spikes damage proc on an attack it did before it was slept, since there's apparently some delay between the attack and the subsequent spikes damage.
    I think every BLM learns this the hard way. I know I did.

  9. #9
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    Re: The woes of spikes.

    Quote Originally Posted by solsovly
    Quote Originally Posted by Suiram
    If you have spikes up as BLM and sleep a mob, there's a chance it will wake up immediately from the spikes damage proc on an attack it did before it was slept, since there's apparently some delay between the attack and the subsequent spikes damage.
    I think every BLM learns this the hard way. I know I did.
    Not to sound all elitist (oh wait, this is BG, of course I do) but what the (edited for newbie section) would a blm be doing with spikes up? If you could proc para 100% with ice spikes maybe, *maybe* it'd be worth it (though god knows we'd never get mob-quality procs on that) but in general spikes = you getting hit = you have hate, in which case spikes = more dmg to mob = more hate for you (though god also knows that spike dmg is marginal at best).

    If you're manaburning save your mp; if you're in a normal party (yeah RIGHT)/nuking in an event like dynamis/limbus don't get hate; if you're crowd controlling in a normal party/event you specifically DON'T want spikes up while sleeping/binding. That leaves what... skill up & solo? If you're skilling you should either be beating on a fortification or capping on mobs like steelshells, in which case nothing is going to make you an effective tank, least of all spikes. If you're soloing, there *might* be some minor utility in using spikes on mobs which you cannot sleep or bind, but the # of mobs which can *only* be grav kited does not justify the use of spikes on a regular basis.

    Not to say there aren't situations where spikes could be at least somewhat useful, but I think the significant lack of topics on spikes ever on this website speaks for itself.

  10. #10
    Nidhogg
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    Re: The woes of spikes.

    I also learned this "the hard way", as a low-level BLM trying to farm more EP-DC mobs than I could handle at once. I'm guessing that's similar to what solsovly meant, too. Of course spikes don't have any real significant usage in endgame (or at least any well-established usage that I'm aware of), but nobody here was arguing that it does. We were just musing on an interesting quirk in their mechanics and the only flaw in your post was thinking you're 'elite' for attacking people on something that they and everyone else already know.

  11. #11
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    Re: The woes of spikes.

    Quote Originally Posted by Suiram
    I also learned this "the hard way", as a low-level BLM trying to farm more EP-DC mobs than I could handle at once. I'm guessing that's similar to what solsovly meant, too. Of course spikes don't have any real significant usage in endgame (or at least any well-established usage that I'm aware of), but nobody here was arguing that it does. The only flaw in your post was thinking you're 'elite' for attacking people on something that they and everyone else already know.
    Yeah I figured it was probably more of a low-mid level issue, in which case w/e. But what's a thread on BG without a little hate?

  12. #12
    Nidhogg
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    Re: The woes of spikes.

    Yeah but watch now that we've gone on this tangent someone will post how they soloed something impossible only through the usage of spikes.

  13. #13
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    Re: The woes of spikes.

    Heh, maybe if at some point they ninjafixed thunder spikes to be 50% stun proc if you've got rdm-level enhancing & stack something stupid like chr. That'd be pretty awesome, actually.

  14. #14
    E. Body
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    Re: The woes of spikes.

    as an aside, when fighting "Fire in the Sky" do not put up a spikes spell. our blm made him boomy once by having the selected element for boomy spikes on and every time the mob swung...KASPLODEY! was not fun.

  15. #15
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    Re: The woes of spikes.

    On an entirely different tangent, I'd pay much money for blm to get access to dread spikes. Even if it was only meritable or something silly like that.

  16. #16
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    Re: The woes of spikes.

    On ranger, I just tp/run around in O.hat, I find it more worthwhile than Wyvern helm which is good for sidewindah but that's that!
    You can get quite enough str+ in other pieces, and not worry about break binding <.<

  17. #17
    Cyn
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    Re: The woes of spikes.

    Quote Originally Posted by Mytiwar
    On ranger, I just tp/run around in O.hat, I find it more worthwhile than Wyvern helm which is good for sidewindah but that's that!
    You can get quite enough str+ in other pieces, and not worry about break binding <.<
    Other than ohat being horrendously butt fucking ugly. I have stylishness requirements that must be met at all times.

  18. #18
    the elephant whisperer
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    Re: The woes of spikes.

    Quote Originally Posted by shieldsofwindurst
    Quote Originally Posted by solsovly
    Quote Originally Posted by Suiram
    If you have spikes up as BLM and sleep a mob, there's a chance it will wake up immediately from the spikes damage proc on an attack it did before it was slept, since there's apparently some delay between the attack and the subsequent spikes damage.
    I think every BLM learns this the hard way. I know I did.
    Not to sound all elitist (oh wait, this is BG, of course I do) but what the (edited for newbie section) would a blm be doing with spikes up? If you could proc para 100% with ice spikes maybe, *maybe* it'd be worth it (though god knows we'd never get mob-quality procs on that) but in general spikes = you getting hit = you have hate, in which case spikes = more dmg to mob = more hate for you (though god also knows that spike dmg is marginal at best).

    If you're manaburning save your mp; if you're in a normal party (yeah RIGHT)/nuking in an event like dynamis/limbus don't get hate; if you're crowd controlling in a normal party/event you specifically DON'T want spikes up while sleeping/binding. That leaves what... skill up & solo? If you're skilling you should either be beating on a fortification or capping on mobs like steelshells, in which case nothing is going to make you an effective tank, least of all spikes. If you're soloing, there *might* be some minor utility in using spikes on mobs which you cannot sleep or bind, but the # of mobs which can *only* be grav kited does not justify the use of spikes on a regular basis.

    Not to say there aren't situations where spikes could be at least somewhat useful, but I think the significant lack of topics on spikes ever on this website speaks for itself.
    everyone remembers when they were getting PL'd by a blm who threw spikes up for funsies.

  19. #19
    A. Body
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    Re: The woes of spikes.

    Quote Originally Posted by noblemountain
    everyone remembers when they were getting PL'd by a blm who threw spikes up for funsies.
    Spikes damage from a pl didn't always wreck the xp.

  20. #20
    Nidhogg
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    Re: The woes of spikes.

    I thought it always did except for that short time that chigoes were glitched.

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