When I say RPG, let's just assume I am accepting that jRPGs are RPGs and that w/cRPG is worthy of the title in the first place. So no reason to debate that. Just games that are flat out not RPGs because they belong other prominent genres.
-Kingdom Hearts (just about any) - Action/Beat 'em up
-Fire Emblem - "SRPG" aka Turn-Based Strategy.
-Fallout 3 - FPS-Adventure
-Dissida Final Fantasy - Fighter
These four are about the strongest examples that come to mind. If Kingdom Hearts is a RPG then so is Devil May Cry (3). Well, that's not all I have to argue with, but really it has none of the traits of any type of RPG outside "leveling" and "stats." These are essentially the same thing only the first is deeper way of implementing the second(although not always better).
See the things about stats is that every single game has them. Ryu's jab does a certain amount of damage, Ryu's roundhouse does a certain amount of damage. Each of Ryu's moves has its own speed(and length/priority) and recovery. Each gun of Call of Duty 4 has its own stats. Most games have Health Points, even if it is just "2." Hell, Call of Duty 4 even has MP! Only it is called "Ammo."
Stats in dungeon and dragon are numbers to be used with the rules in the game. Well, all games have rules. Only in videogames these numbers are usually invisible, or the rules they interact with are. (RPGs usually have the visible numbers because they are purposely flawed in order to mimic table tops' crunch. The idea is that they would be based on dice rolls rather than dexterity because that's how table tops do it.)
Can anyone make an argument why any of these games should be called RPGs? Especially Kingdom Hearts.
Seems like if you have the Square Enix brand you become a RPG no matter what. Why doesn't Capcom get that kind of treatment? Too many quality games?
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