So my LS has its next PW fight this thursday, and I wanted to get some feedback on our strat and setups, to see if anyone that has a bit more experience than us can vet our approach. I usually like to just test things ourselves and use outside resources as research points, but Im tired of wasting sets and want this to be a good fight (lost 2 sets to people being hack/quiting game, another set to poor adds strat, etc), and we have been REALLY unlucky on pop items dropping off tier4s.
Anyways:
PW Alliance:
Pld/nin X2, WhmX2, Rdm, Brd
Yochi Sam, War, Cor, Brd, Rdm, Whm
RngX3, BlmX2, Brd - Rotating in Blms for Khim and maybe Cerb for stun/DD. Im not sure what to replace the rngs for in Hydra form.
Lamps alliance:
BlmX5, Sch/drkX1
BlmX5, Sch
BlmX?, ??? (Still filling last party).
Lamp puller : Pld/rdm, Rdm, Support
Lamp Melee party: MeleeX4, Cor, Whm
Pld/rdm diaga's lamps when they pop and sentinel's with phalanx and full buffs up. Melee lamp party pulls one lamp off and kills it asap (should have store tp'd between pops).
Blm alliance targets the 6 lamps that arent claimed by the melee party and the holding pld and time nukes them down. Melee party finishes off 2nd lamp once first dies.
Once last set of lamps dies, blm alliance warps and changes to best zerg jobs and reforms zerg alliance 2. We have a few that can change to blues. Then force PW into last form and hold until ready. Alternate zerg alliances and take it down.
Id like an extra pld and whm for the main alliance to rotate in as mp/death dictates, but dont think we can spare it.
Any advice or tips?
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