Thinking about convincing my LS to try to kill this guy, was wondering how hard this fight is, what sort of strategy to use for it. Thanks in advance for any help.
Thinking about convincing my LS to try to kill this guy, was wondering how hard this fight is, what sort of strategy to use for it. Thanks in advance for any help.
The bomb won't stop running around randomly. One of it's aoe ws's drains MP. I'm not sure if he regular attacks, it seems to be just WSes on anyone on it's path. Ghosts can be blm slept.
Should there be anyone devoted to doing anything to the bomb then? Or just somewhat ignore it, healing it's bio move(if it has it, was listed on other-wiki) when it comes up? Thanks
All right, thank you much~
Position is very important. Maybe have a few ppl with poison potions as well. Have every stand behind the pillar where the Label is. Pop it and run behind the pillar. The Ghosts use -ga 3 and sleepga spells. Annoying but nothing hard. The NM will run the T, back and forth and use WS on anyone in his path. He will not go to anyone behind the pillar though. Just fight in the crowded area and take the ghosts down 1 by 1. Then take out the NM. If anyone gets in low HP just run behind the pillar to recover, blms can nuke from behind it and be safe as well. Very easy fight.
For those of you that don't frequent the Augmented Items thread in Media, someone recently posted this screenshot:
http://i724.photobucket.com/albums/w...829_230739.png
1) Those are better than Dusk Gloves, and don't make you run slower.
2) MNK can equip them, there are no other Haste pieces on hands for MNK.
So, they're kind of a Big Deal. It seems to be the general opinion that the Eldieme ANNM probably drops them, but information is pretty scarce about it. Anyone have a solid strategy they'd like to share? For the good of MNKs everywhere?
Pretty much everything Hex said is dead on. Go behind pillar against wall, NM won't even bother you. Don't forget to pop poison pots before pop. Sleepga/lullaby ghosts and kill em one by one. After done just BLM nuke. Hell, I was on WAR/SAM and I'd run in and WS the ghost. Gave time for BLMs to nuke as well.
Something that should be noted: When you kill the ghosts and stay behind the little pillar/torch and the bomb should never attack you.
After the ghosts are dead, you're free to kill the bomb in a steady pace. Every so often it will stop moving and will not attack anybody that comes near it.
This is the signal for all the melee/mages to come out from behind the torch hit it with what you got and then run back behind the torch before it starts to move.
Its aoe has the potential to one shot if you're unlucky.
Repeat until its dead. Also it should be noted that if its started an aoe move and you move behind the torch that won't stop it from using the aoe before wandering off again.
FFS... not really an useful post but meh, BANGLES, worse than gimp skin, directly no skin.