So, we've kinda talked about this in various threads, and I'm often curious about it.
Backstory:
I've always understood why companies have started doing the whole DLC madness. If you look at history, even NES games were in the $50-$60 price range. This hasn't changed in, what? 25+ years? Even if we were to pretend it takes the same amount of devs for the same amount of hours as an NES game for a PS3 game, that still wouldn't count for inflation (and obviously isn't true as companies need a lot more people, but w/e). So I totally understand companies found another way around this.
My husband told me today that at one point some Xbox games were $70 and people were pissed. Not sure if that had DLC on top of it though.
My beef with the DLC, however, is often companies make a short game, and then the DLC is side-silly stuff. To me, I would gladly pay extra for a fuller story/gameplay (depending on what type of game it is). Obviously we have no way of knowing how much time is spent, but hypothetically speaking, if I knew I got a better game because they were able to spend more time on the core instead of the extra DLC stuff, I would be happy.
So what would you pay to have a stronger core game with no need for DLC? Or are you completely satisfied with the DLC model and don't ever want to have to pay more than $60?
If I knew I was going to get a better core game out of it, I'd think I'd go about as high as $90ish. I'm curious for any econ buffs what technically the inflated price should be at.
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