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Thread: [dev1024] Job Adjustments     submit to reddit submit to twitter

  1. #1
    Cerberus
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    [dev1024] Job Adjustments

    Jorb adjustments!

    [dev1024] Job Adjustments

    The forthcoming version update will feature the following job-related adjustments and refinements:

    New Job Abilities

    White Mage
    Sacrosanctity (Lv. 95)
    Enhances magic defense for party members within area of effect.

    Black Mage
    Manawell (Lv. 95)
    Eliminates the cost of the next magic spell the target casts.

    Red Mage
    Spontaneity (Lv. 95)
    Reduces casting time for the next magic spell the target casts.
    http://forum.square-enix.com/ffxi/at...751665&thumb=1
    Thief
    Bully (Lv. 93)
    Intimidates target.

    Paladin
    Palisade (Lv. 95)
    Increases chance of blocking with shield, and eliminates enmity loss.

    Dark Knight
    Scarlet Delirium (Lv. 95)
    Channels damage taken into enhanced attack and magic attack.
    http://forum.square-enix.com/ffxi/at...751692&thumb=1

    Beastmaster
    Run Wild (Lv. 93)
    Your familiar will gain heightened powers, but will disappear when the effect expires.

    Bard
    Marcato (Lv. 93)
    Enhances the effect of your next song.

    Ranger
    Decoy Shot (Lv. 95)
    Diverts enmity when launching a ranged attack from behind a party member.

    Samurai
    Hagakure (Lv. 95)
    Grants "Save TP" effect and a TP bonus to your next weapon skill.

    Ninja
    Issekigan (Lv. 95)
    Increases chance of parrying, and gives an enmity bonus upon a successful parry attempt.

    Dragoon
    Steady Wing (Lv. 95)
    Creates a barrier that temporarily absorbs a certain amount of damage dealt to your wyvern.

    Summoner
    Carbuncle: Soothing Ruby (Lv. 94)
    Removes multiple status ailments from party members within area of effect.
    http://forum.square-enix.com/ffxi/at...751715&thumb=1
    Ramuh: Shock Squall (Lv. 92)
    Temporarily prevents all enemies within area of effect from acting.

    Blue Mage
    Unbridled Knowledge (Lv. 95)
    Allows access to additional blue magic spells.
    http://forum.square-enix.com/ffxi/at...751739&thumb=1

    Corsair
    Miser's Roll (Lv. 92)
    Grants "Conserve TP" effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 7.
    Companion's Roll (Lv. 95)
    Grants "Regain" and "Regen" effects to pets of party members within area of effect. Lucky Number: 2. Unlucky Number: 10.

    Puppetmaster
    Cooldown (Lv. 95)
    Reduces the strain on your automaton.

    Dancer
    Ternary Flourish (Lv. 93)
    Allows you to deliver a threefold attack. Requires at least three finishing moves.



    Job Ability and Job Trait Refinements

    Blue Mage
    Five additional blue magic points will be granted upon reaching Lv. 91.

    Scholar
    The effect duration of Tabula Rasa will be increased from 30 to 90 seconds.



    Pet-related Additions and Adjustments

    Beastmaster
    New familiars will be introduced.
    http://forum.square-enix.com/ffxi/at...751763&thumb=1

    Dragoon
    The amount of damage wyverns take will be reduced.

    Puppetmaster
    Automatons will gain the job trait Subtle Blow.



    Additional Spells

    White Magic
    Holy II (WHM Lv. 95)
    Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.
    http://forum.square-enix.com/ffxi/at...751782&thumb=1
    Curaga V (WHM Lv. 95)
    Restores HP of all party members within area of effect.
    Boost-STR (WHM Lv. 93)
    Enhances Strength for party members within area of effect.
    Gain-STR (RDM Lv. 93)
    Enhances Strength.
    Temper (RDM Lv. 95)
    Grants the ability to occasionally attack twice.
    Embrava (SCH Lv. 5: Tabula Rasa must be in effect)
    Consumes 30% of your maximum MP. Gradually restores target party member's HP and TP and increases attack speed.
    Black Magic
    Thunder V (BLM Lv. 92)
    Deals lightning damage to an enemy.
    Blizzaja (BLM Lv. 93)
    Deals ice damage to enemies within area of effect. Successive use enhances spell potency.
    Absorb-Attri (DRK Lv. 91)
    Steals an enemy's beneficial status effects.
    Breakga (BLM Lv. 95)
    Petrifies enemies within area of effect, preventing them from acting.
    Comet (BLM Lv. 94)
    Deals dark damage to an enemy. Successive use enhances spell potency.
    http://forum.square-enix.com/ffxi/at...751801&thumb=1
    Kaustra (SCH Lv. 5: Tabula Rasa must be in effect)
    Consumes 30% of your maximum MP. Deals dark damage to an enemy.
    Songs
    Horde Lullaby II (BRD Lv. 95)
    Puts enemies within area of effect to sleep.
    Pining Nocturne (BRD Lv. 92)
    Decreases an enemy's magic accuracy and increases its spellcasting time.
    Ice Carol II (BRD Lv. 93)
    Increases resistance against ice and sometimes nullifies ice damage for party members within area of effect.
    Ninjutsu
    Kakka: Ichi (NIN Lv. 93)
    Uses the ninja tool, "ryuno." Increases your TP gain.



    Existing Spells Made Available to New Jobs

    White Magic
    Raise II (RDM Lv. 95)
    Raise III (SCH Lv. 92)
    Reraise III (SCH +v. 92)
    Addle (WHM Lv. 93)
    Black Magic
    Blizzard III (DRK Lv. 92)
    Thunder IV (RDM Lv. 92)
    Fire V (SCH Lv. 91)
    Blizzard V (SCH Lv. 95)
    Break (DRK Lv. 95)


    Additional learnable blue magic spells will be added.

    http://forum.square-enix.com/ffxi/at...751817&thumb=1

    *The above content is still under development is subject to change before the official release.

  2. #2
    Absolute Messenger of Promathia
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    Fuck you and being quick. I was just about to post this.

    Biggest thing that caught my eye was "Temper" for RDM, A Spell that gives Occ.Atk.twice? I'm giddy. I hope its potent.

  3. #3
    Cerberus
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    Quote Originally Posted by Karbuncle View Post
    Fuck you and being quick. I was just about to post this.

    Biggest thing that caught my eye was "Temper" for RDM, A Spell that gives Occ.Atk.twice? I'm giddy. I hope its potent.
    <3

    I'm more intrigued that most of the job abilities (for my jobs at least) don't look like absolute shit... Wonder if temper will be OAT or if it'll be DA.

  4. #4
    Absolute Messenger of Promathia
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    The RDM and BLM Job abilities are basically 1 spell 2hours. So i don't see those being too Awful.

    PLD one is win

    THF one makes me cry, But i don't ever expect THF to get more than a shit stew with diarrhea filling and cancer.

    BRD's could be potentially good (Again, looks like a 1-spell 2hour)

    RNGs was expected (5 minutes of Trick Attack? Gee thanks)

    COR's new roll could be decent?

    A lot have some potential, I won't hold my breath but some look good.

  5. #5
    My name is Not Sure
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    Wow old getting ja to not lose enmity.

    Comet is darkness damage.

    Did they forget to add new avatars for smn?

  6. #6
    Cerberus
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    Just noticed that Whm is getting Addle, kinda cool. Sch's 2hour going from 30-90 makes me warm and fuzzy... now if they only gave me cure V instead of Raise III and my sch would be mildly useful Q_Q

    Edit: They didn't say we were getting the new avatars this update did they?

  7. #7
    Puppetmaster
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    what i wonder is if the rdm will be able to cast it on others or just himself.

  8. #8
    Salvage Bans
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    Really excited about this update after reading this, lots of really nice spells and abilities.

  9. #9
    Absolute Messenger of Promathia
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    I like the description of Ramuh's BP being deceptive. Its Stun-ga, Stop trying to hide it being worthless.

    Also, I thought it was known Comet/Meteor were dark based from AV Testing o.o?

  10. #10
    House Azazael
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    So Comet is something that they will let BLMs cast as often as they want, but SCH's new spell is soooooooooooooooooo OP in their eyes you can only use it under 2hour?

    GG SE, GG. . .

  11. #11
    Graduate of the BG School of FFXI
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    Finally a enfeeble for brd to cast that's not elegy.

  12. #12
    Absolute Messenger of Promathia
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    Well, From what i can tell Merton is decently powerful and inflicts a potent DoT Effect as well, Something tells me Comet is going to cost a lot of MP as well, which could limit its uses outside Abysssea...?

    IDK, I kinda think we don't know the potency of either spells to their extent right now so we shouldn't complain too much

    Edit:
    Pining Nocturne (BRD Lv. 92)
    Decreases an enemy's magic accuracy and increases its spellcasting time.
    almost missed it, Addle for BRD, not too bad at all

  13. #13
    Cerberus
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    Don't they normally put the recast time/duration in their new JA posts? Some of these could kinda suck if the duration is too short (looking at you Whm)

  14. #14
    Absolute Messenger of Promathia
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    Quote Originally Posted by Miroku_Asura View Post
    Don't they normally put the recast time/duration in their new JA posts? Some of these could kinda suck if the duration is too short (looking at you THF and WHM)
    Fixed a small portion.

    And i think they didnt include all that jazz because these aren't finalized(?). IDK, Maybe they all have terrible durations/recasts so they're not posting them to prevent massive whining XD?

  15. #15
    Blue Magic is Best Magic
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    Why does SE hate THF so much? Otherwise everything is so win, but man thf got the beat stick this update. Aura steal (and an improved version with the drk JA) to drks and TA to rng lol

  16. #16
    Lostbane
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    Still no Cure V for anyone but WHM (<-- not complaining)

  17. #17
    My name is Not Sure
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    No mnk or war huh? lol

  18. #18
    Cerberus
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    Quote Originally Posted by Karbuncle View Post
    Fixed a small portion.

    And i think they didnt include all that jazz because these aren't finalized(?). IDK, Maybe they all have terrible durations/recasts so they're not posting them to prevent massive whining XD?
    True enough, but the Thf one just sounds like it's either a Stun or a Terror- which either way will be *mildly* useful as an interrupt :/ Going to beat a kitten if the Whm is just Rampart 2.0

  19. #19
    E. Body
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    Embrava (SCH Lv. 5: Tabula Rasa must be in effect)
    Consumes 30% of your maximum MP. Gradually restores target party member's HP and TP and increases attack speed.

    This looks promising, but at the same time, looks expensive as fuck. But wth 2HR onry?

  20. #20
    Puppetmaster
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    there probably goin to be a second job adjusments post since they dint include in this one the job traits.

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