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  1. #1
    New Odin
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    Serious Sam 3

    http://www.rockpapershotgun.com/2011...m-3-announced/

    TIME AND PLACE ARE SUBJECTIVE – BOOM! That was the sound of Serious Sam 3: BFE news dropping. Croteam’s Serious Sam 3: BFE is a glorious throwback to the golden age of first-person shooters where men were men, cover was for amateurs and pulling the trigger made things go boom. Serving as a prequel to the original indie sensation, Serious Sam: The First Encounter, Serious Sam 3: BFE takes place during the Earth’s final struggle against Mental’s invading legions of beasts and mercenaries. Set against the collapsing temples of an ancient civilization and the crumbling cities of 22nd century Egypt, Serious Sam 3: BFE is an exhilarating fusion of classic twitch shooters and modern gameplay features.

    “Serious Sam 3 is about pure fun and unfiltered action,” said Davor Hunski, chief creative officer of developer Croteam. “We wanted to expand on everything gamers love about the series while adding some genuinely unique new features to really enhance the mayhem Serious Sam is known for.”

    Trademark features such as relentless hordes of spectacular enemies and expansive outdoor battlefields return in Serious Sam 3: BFE at full force. Other features include:

    Frantic Arcade-Style Action – The calling card of the Serious Sam series, hold down the trigger and lay waste to a never-ending onslaught of attackers or face being overrun by Mental’s savage beasts. No cover systems, no camping – it’s just you and them. All of them.

    Mental’s Fearsome Legions – A new battalion of unforgettable minions including the rumbling Scrapjack and towering Khnum join the legendary Headless Kamikaze, Gnaar and Sirian Werebull. Your days of mowing down zombie Nazi space pirates are over.

    Serious Melee Attacks – When an enemy slips by your wall of lead and pain, use one of the all-new innovative melee moves to drop an enemy right where they stand in the most violent way possible.

    Pure Multiplayer Mayhem – Play through the full campaign mode with up to 16 players or drop the gauntlet and let the heavy ordinance fly in versus modes like Deathmatch and Beast Hunt. This is the next level of Serious Sam multiplayer and all hell is about to break loose.
    “Holy crap, I am going to make a boatload of cash of this game,” said Fork Parker, chief financial officer at Devolver Digital, the Serious Sam 3: BFE publisher. “I mean that’s what this is all about, right? If this thing comes out in the summer my wife is totally getting the tit job she’s been asking for.”

    Serious Sam 3 will bring the boom to PC and game consoles this summer.

    When asked for further comment, Fork replied, “Bam. Tit job.”
    http://www.abload.de/img/sam1qms0.jpg

    http://www.abload.de/img/sam2ymcv.jpg

    http://www.abload.de/img/sam35mx3.jpg

    http://www.abload.de/img/sam46mxh.jpg

    http://www.abload.de/img/sam58myq.jpg

  2. #2
    Banned.

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    YES. YES. YES

  3. #3
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    Have First & Second encounter CDs still but I haven't bought the HD versions. I also haven't played two, hrm.

  4. #4
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    I got the HD versions off steam during a sale, it was like 7 bucks

  5. #5
    New Odin
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    I think the middle east setting is fitting. :D

    lol @ the chief financial officer too

  6. #6
    blax n gunz
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    Serious Sam 2 co-op ate up a lot of my gaming hours way back when. Tearing through armies with 4 people was just perfect stress relief from gettng bodied at Unreal Tournament or Quake 3 Arena. It's like mowing my lawn, brainless carnage just relaxes me.

  7. #7
    Resident Moogle
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    Should really get a BG group together for a Serious Sam HD Fusion playthrough.

  8. #8
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  9. #9
    A. Body
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    Quote Originally Posted by Correction View Post
    Serious Sam 2 co-op ate up a lot of my gaming hours way back when. Tearing through armies with 4 people was just perfect stress relief from gettng bodied at Unreal Tournament or Quake 3 Arena. It's like mowing my lawn, brainless carnage just relaxes me.
    Pretty much - back in the day when friends n' I would do small LAN parties, we'd wind up doing Co-op on one of the first two games. Basically can't lose, so it's just running through the game with a bunch of friends blasting shit. Fun times.

  10. #10
    Cerberus
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    ADS and expanding crosshairs... This actually has me a little worried that they're going to be taking a more serious approach as opposed to the over the top goodness we enjoyed with TFE and TSE.

  11. #11
    Relic Weapons
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    Quote Originally Posted by Isiolia View Post
    Pretty much - back in the day when friends n' I would do small LAN parties, we'd wind up doing Co-op on one of the first two games. Basically can't lose, so it's just running through the game with a bunch of friends blasting shit. Fun times.
    Haha, we did exactly the same thing back then. Good times.

    Trailer is sick btw. Seriously.

  12. #12
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    AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH


  13. #13
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    http://www.destructoid.com/serious-s...m-207388.phtml


    Serious Sam publisher mocks Origin, allies with Steam
    Serious Sam 3: BFE publisher Devolver Digital has mocked Electronic Arts over its proprietary Origin service, sending out a press release to say that its own service, Krundle, was cancelled and that BFE will proudly come to Steam instead.

    "I think we could have revolutionized how I make a shitload of money," said CFO Fork Parker. "But the reality is Steam is an amazing digital platform. That’s where we want to distribute our top-tier titles like Serious Sam 3: BFE to generate the kind of revenue it takes to buy things like velvet-covered jet skis. Holy crap, did I just invent those?

    "I guess consumers could also sign-up for EA’s Origin service if they are into 10-year-old train simulators. But you can be sure those sons of bitches will never deliver in-game nachos."

    Well ... that was awesome. Check below for the full, delicious press release.

    Austin, TX – In a move likely to shock absolutely no one, Devolver Digital CFO and massage parlor enthusiast Fork Parker has revealed that plans for his company’s digital download game service, codenamed “Krundle”, have been abandoned.

    “I think we could have revolutionized how I make a shitload of money,” said CFO Fork Parker. “But the reality is Steam is an amazing digital platform. That’s where we want to distribute our top-tier titles like Serious Sam 3: BFE to generate the kind of revenue it takes to buy things like velvet-covered jet skis. Holy crap, did I just invent those?”

    The proposed service was set to radically change the digital distribution marketplace with features not seen in any other online offering:

    Unconventional preorder incentives like in-game nachos and undetonated Cold War era munitions

    Free-to-Play-for-Fifty-Bucks games wherein the consumer is free to play the game once it is purchased for $50

    Complimentary Portuguese adult films with purchases of $200 or more
    While breakthrough concepts found in the now aborted download service may never see the light of day, Devolver Digital pledges to move the industry forward and keep bringing genuinely unique games to the hungry masses.

    “I guess consumers could also sign-up for EA’s Origin service if they are into 10-year-old train simulators,” claimed Fork. “But you can be sure those sons of bitches will never deliver in-game nachos.”

    More nonsense can we found at twitter.com/devolverdigital on the internets.

  14. #14
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    http://www.rockpapershotgun.com/2011...am-3-hands-on/


    First On RPS: Serious Sam 3 Hands On
    I can still hear the screaming headless kamikaze. That’s not a twee little aphorism. Despite the fact that I’m no longer playing the game, I can still hear the incessant roaring scream of the droves and droves of bomb-wielding suicidal maniacs charging toward me, somewhere inside my brain. I hope it goes away soon, because this would be no way to live.

    Rock, Paper, Shotgun is the first place in the world to have been given a few levels of Serious Sam 3: BFE to play with, and I’ve now killed and been killed within them an awful lot. Let me tell you all about it.

    There are certain things people want from a Serious Sam game. They want a lot of monsters on the screen at once. They want to be constantly running backward to stand any chance of surviving. And they want it to be really, really hard. If these three levels set in Egypt are anything to go by, those people – the people who understand – are going to be extremely happy.

    Good grief, I’d forgotten quite how molly-coddled I’ve been by shooters for the last decade. While so many become difficult due to either poor design or poorly realised boss fights, none is intrinsically a hard game. Because the general consensus amongst FPS developers is that the player should be able to continuously progress. Some do this out of a desire to ensure their narrative spurts out in the order and pace they demand. Others fear that players will become bored if they struggle at any point, and wander off to spend their money at another publisher’s shop. And pretty much all of them have considered that they should never be unfair at any point. This has of course led to the current state of the most successful shooters, where not only are you led by the hand through its loosely connected cutscenes, but now the other characters in your squad play the game for you. Serious Sam 3 is looking like the antithesis to all of this.

    It’s interesting how it pretends it’s going to be otherwise at the start. The very beginning of the first level starts you off on a rooftop in a very detailed, crumbling city. Surrounded by buildings, working your way through narrow passages with just a sledgehammer, it certainly doesn’t feel like that ludicrously wide-open opening of the original Serious Sam. The first thing you see, before you even have your hammer, is a female Gnaar – the giant, hulking beasts that lumber on their knuckled forearms – and have nothing to do but opt for E to melee. Which rips her eyeball out, killing her, leaving the eye in your hand as a trophy. This feels intimate, close-quarters.

    When you eventually find a pistol the enemies remain here and there, enough to manage with the infinitely reloading pop-gun. A vast alien ship flies overhead, there’s a mighty explosion, and a building falls down. And then things get going.

    This false start seems to serve no other purpose than to screw with you. Because now you’ve got dozens of enemies charging at you, and only this rubbish little gun and your fists, and it’s panic time. Non-stop panic until you switch the thing off, exhausted.

    It’s still relatively fair in this first level. It took me a while to remember and practise the techniques for taking out the three Kleer Skeletons, but then it’s relatively simple… Three. Three! Ha ha ha. How I laugh at the John who was playing that first level and thought three of them was something worth worrying about. What a pathetic guy that John was. Try twenty of them, accompanied by about fifteen Gnaar, and those are the ones attacking you from behind. In front are the frenzied masses of Beheaded Rocketeers, Cloned Soldiers and stomping Bio-mechanicals, tens of them, and of course all joined by the roaring hordes of Beheaded Kamikazes.

    This all comes after I’ve just seen my first Technopolip Helicopter – a grotesque half-helicopter, half-octopus, all writhing tentacles and spinning blades, firing its machine guns at me as I try to evade the sudden arrival of dozens and dozens of fresh enemies. At no point can you stand still, ever. And even then, even when engaged in the world’s most elaborate – it’s not circle-strafe, it’s more – Möbius-strafe, you’re still getting pelted by bullets and desperately worrying about how the only health you can see is on the other side of them all

    Any notion of corridors is completely abandoned after those first moments. By the third level of the three we’ve been sent (they’re not in final order) you’re in agoraphobia-inducing open deserts, the nearest buildings to your current set of ruins acting as landmarks on the horizon, a target to try to reach in the hope for some armour or rockets. And it’s already doing a splendid job of making sure you know you’re being messed with. Gosh, isn’t it quiet here? I do wonder whether picking up that ammo might possibly unleash the hordes of hell upon me. Click. Oh, hello hordes of hell. AAAAAARRRRRRRGGGGGGGGHHHHHHHHH!

    The engine is looking mighty fine. The code we have is not final, and there’s much work yet to be done, but already things are looking good. A game like Serious Sam can absolutely not stand to use the tricks of most, like fogging the distance, or buildings popping up as you get nearer. It all has to be there, all the time, and it seems to be managing this very well. The horizon contains what will be there when you reach it.

    Most impressive at this point are the enemies. Where previous Sams have been cartoonish, this time the monsters have a shiny, visceral awfulness that makes exploding them into gibbage that bit more satisfying. So many of the beasts glimmer and gleam in the sunshine in the most slickly icky way, usually horrifying you by being immediately behind you as you try to back off from the crowds in front.

    That sense of being something that could be in an arcade cabinet is also present. Completing a level seems hardly the point. Surviving within it for as long as you can feels much more in the spirit of things. Obviously, levels come with high scores at the end, along with kill counts and so forth, and replaying from scratch becomes a worthwhile pursuit.

    Clearly with only three levels of the final twelve, and those three currently being a little truncated to hide the unfinished bits, it’s not possible to get a feel for how it will hold together as a full game. But it’s telling that the temptation to return to these three for yet another play through is so strong. Developing your own tricks, like trying to gather crowds of enemies together and leading them out of the main playing field like a well armed Pied Piper, become a reason to go back, to do better, the levels usually laughing at your attempts as you get rushed from all sides for your folly.

    Due out later this year, what I’ve seen so far already feels solid. And most importantly, after that peculiar false start, it feels incredibly Serious Sam. Running backwards, cursing at how long your gun takes to reload, darting sideways to dodge the galloping skeletons as you spin around and blast your shotgun at their rears, you know exactly which game you’re playing. Croteam remembers how to do it.

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  16. #16
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    Hoping they fix the slowdown i see in that video. Plus, the small city looks just like a small little playset in the middle of nowhere. Dunno why that's a turnoff. Only major issue beyond that is the "beep" from switching weapons, but at least that's easily remedied by pulling the sound file. Looks great overall though. I'm dying for a good brainless shooter.

  17. #17
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    .
    SERIOUS SAM 3: BFE TO LAUNCH ON PC OCTOBER 18th PREORDERS NOW OPEN ON STEAM



    - Serious Discounts and Fork Parker Multiplayer Skin With Preorder –



    Austin, TX – Gaming is about to get serious again with the announcement that the highly anticipated Serious Sam 3: BFE will release October 18th on PC. The iconic arcade-style shooter series is set to blow the doors off of the recent cookie cutter "First-Person Shooters From Behind Cover" (FPS-FBC) and unleash a fury of over-the-top action, massive hordes of enemies and high-octane 16-player campaign co-op and versus play. It's time for gamers to step back out into the open and get a serious piece of the action.



    "We believe Serious Sam 3: BFE is the best Serious Sam game we've ever made," said Davor Hunski, Chief Creative Guy at Croteam. "We've designed a true arcade-style FPS game with the non-stop brutal action the series is known for and our fans have loved for the past decade." Serious Sam 3: BFE is now open for preorders on Steam, Get Games and other digital download services with serious discounts and one very special surprise:



    · A serious 10% discount off of Serious Sam 3: BFE preorder on Steam

    · A super serious additional 10% discount off of Serious Sam 3: BFE for customers that already own a Serious Sam title on Steam.

    · Timed exclusive Devolver Digital CFO Fork Parker multiplayer avatar for use in Serious Sam 3: BFE.



    To celebrate Serious Sam 3: BFE preorders starting, all Serious Sam HD titles and bundles will be available on Steam at a 66% off discount and 85% off if you preorder Serious Sam 3: BFE today, August 23rd.



    Additionally, serious fans can also preorder the Serious Sam 3: BFE Digital Serious Edition that includes:



    · Serious Sam: First and Second Encounter Classic, Giftable if Already Owned

    · Exclusive Making-Of Serious Sam 3: BFE Video

    · Exclusive Gold Fork Parker and Gold Serious Sam Multiplayer Character

    · Timed Exclusive Brett Sanderson Headless Kamikaze Multiplayer Character

    · Timed Exclusive DLC: Sniper Scope for AS-24 "Devastator" Weapon

    · Complete Collection of High-Res Serious Sam 3: BFE Trailers and Game Videos

    · Official Sound Track Composed by Damjan Mravunac and Undercode

    · Digital Artbook, High-Res Posters and Box Art



    Serious Sam 3: BFE will launch at a seriously awesome price so you can punk your friends that pay $60 for a FPS where you duck behind walls half the time. Gamers can visit facebook.com/SeriousSamFan for more information on the upcoming Serious Sam 3: BFE and the Serious Sam Indie Series games and talk a little trash.



    "I pledge to take one dollar from each Serious Sam 3: BFE preorder and put it towards my wife's outrageously expensive tit job," said Fork Parker, Devolver Digital CFO. "So get to preordering nerds, I want these babies to block out the sun when I'm done with them."

  18. #18
    Like a boss yo
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    I'm buying tonight !

  19. #19
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  20. #20
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