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Thread: Crafting Paths     submit to reddit submit to twitter

  1. #1
    Hydra
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    Crafting Paths

    1-10 -> Local leves

    Rule of thumb here, craft til your SP drops below 200~, if you are able to make the next item and you have enough mats/it's cheaper then you can start earlier.

    Armorer:
    Bronze Square -> Brass Square -> Bronze Celata Visor -> Iron Squares* -> Iron Babur Visor -> Iron Celata Visor -> Iron Poleyns -> Iron Greaves

    *Iron Squares: make these til they stop giving out SP as you'll be using them all the way to 50 and you will literally need thousands of them.

    Blacksmith:
    Bronze Fish Hook -> Iron Nugget -> Iron Needle -> Brass Javelin Head -> Iron Awl -> Iron Ornamental Hammer Head -> Silver Javelin Head

    Goldsmith:
    Brass Nugget -> Copper Ring -> Brass Ring -> Silver Needle-> Electrum Ring/Silver Francisca

    Carpenter:
    Willow Half Mask -> Oak Half Mask (Can skip oak and turn Yew/Walnut logs into lumber) -> Yew Half Mask -> Walnut Mask

    Weaver:
    Cotton Cloth -> Cotton Shirt Front -> Canvas Cloth -> Canvas Hat -> Undyed Velveteen -> Woolen/Linen Yarn -> Velveteen Shirt Front -> Undyed Linen/Woolen Cloth

    Alchemy:
    Distilled Water -> Shards -> Moar Shards -> Maple Syrup -> Buffalo Dye -> Lanolin -> Shards (Fishing)
    Leather:
    Sheep Leather -> Sheep Vamps -> Dodo Leather -> Dodo Vamps -> Buffalo Leather -> Buffalo Vamps -> Toad Leather -> Toad Vamps -> Fleece -> Tarred Voyager's Belt

    Culinarian:
    Salt Cod -> Maple Sugar -> at this point it's best to just go fishing and turn into Sea Sand. Might wanna get Fishcleaning training book.

    Happy Grinding. Any additional input is welcome.

  2. #2
    D. Ring
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    I have most crafts to 20 and two over that but I did slightly different paths. I think adding major and minor shards needed for each craft would be worthwhile as well. That will guide players in stocking needed types for the future too.

  3. #3
    Ridill Ninja Lotter
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    Leather changed since I took it 30+ but Wolf Leather is alot easier to come by than Toad at that level and they lowered the synth level. Also, not every craft should do 1-10 on local levels, i.e. Alchemist/Culinarian since you can buy shit from NPC for cheap and spam 1 shard recipes to 10, and if the mat price is low, 1 shard synths > multi shard even at low <200 SP.

  4. #4
    Nidhogg
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    Xenor Vernix
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    There's more efficient ways to do the crafts on there but it's a good starter. I figure people should be able to figure out more complex shit themselves to save money along the way. But I will give one carpentry tip. Do not make oak half masks in early 20s. Instead, gather about 300 yew logs and skill up converting it to lumber for future use. You can do the same with other logs earlier too.

  5. #5
    Pelvic Thruster
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    Leatherworker doesn't have an easy path once you get past Leather Vamps. A lot of stuff on the easiest path demands you have training so it's best to pick up Cobbling, Tanning, and Tawing as soon as you can.

    Leatherworker is tough since it's a money sink no matter what you do. I would switch from Dodo Vamps to making Buffalo Leather and Leather Vamps no earlier than rank 22 if you have Tanning/Cobbling (fails are expensive as hell and Dodo is cheap as hell) and take that all the way to 28 or so. Can take Fingerless Leather Gloves and Raptor Sinew Cords to 32, continuing to make Buffalo Leather as often as you get hides. Then Toad Leather, Toadskin Vamps, Leather Culottes to 36.

    Fleece at 36+ is infinitely synthable at about a 7000g loss per synth (better have Tawing Training if you want to start at 36.) If that is scary you can make Bowman's Hats for cheaper if you have Cockatrice Feathers stored up, or start pumping out Thick Smithy's Gloves.

    Once you get to 42 with the r42 tool you will have good success making Boarskin Himantes and Peiste Cesti parts and finished weapons. Mix it up with Tarred Voyager's Belts depending on your mat stacks but at this point the belts are worthless so you'll have to vendor them.

    A lot of this depends on how expensive mats are on your server. Gigantoad Skins are 40k minimum if you can find them so even though you get 5 synths out of them you're losing a great deal of gil.

  6. #6
    Salvage Bans
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    You can shard from 1 to 50 on Alchemy if you have a good supply of various fish.

  7. #7
    Puppetmaster
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    For Armorer,

    You can insert Brass Vambrace Plates between Iron Squares and Iron Barbut Visors. Bridges the gap.

    I did Iron Neck Guard instead of Iron Poleyns. They go one level further and only require a sheep strap instead of buffalo which was hard to come by at the time.

    There are numerous other paths to take early on, an obvious one is rings/chains, but that is a pretty good guide.

  8. #8
    New Merits
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    Hmmm... I'm not sure on the Lanolin > Buffalo Dye sequence, I think it should be reversed. At rank 23 ALC, I'm capable of synthing the dyes, but not lanolin, and posts on lanolin synth I read puts the synth at around 34-36 rank range for the synth. Granted, I haven't put any points into INT, but I'm pretty sure that if I can synth buffalo dyes, then technically speaking I should also be able to synth the lanolin if the above path is accurate. Also for cooking: sand, sand, sand, and more sand. Get fish cleaning as soon as possible, and just spam fish for sand. Yes, it sucks. Yes, I hate it. But it's the only reasonable synth that doesn't take 5-8 different ingredients to synth.

  9. #9
    Pelvic Thruster
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    Yeah cooking is all sand all the time except the range where Maple Sugar is worthwhile. From 20 to 30, Bianaq Bream and then Hammerhead Shark to sand will take you there pretty painlessly. Bloodshore area will get you breams and Cedarwood area will get you both breams and sharks.

  10. #10
    /lick
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    For BSM, I did Iron Needles (before SP change) -> Brass Jav heads (from 25 to 26 or 27) -> Iron Franny heads (until 31) -> Iron jav heads (until ~34) -> iron round knife heads (where I am now at 36, still averages over 500/synth).

    Thinking of taking a break soon to get GLD up enough to mint my own silver nuggets. Need it eventually in any case, and it's going to be a lot less insane than trying anything steel as a skillup item.

    Edit: Nerded out enough to bust out Excel a while back. Long story short, once the break rate on iron jav heads gets manageable (which is at about 31 BSM, significantly better at 32 with Crowsbeak), it was the most efficient synth in terms of gil per skill, at least until 34. Probably better even at 30, but break rate is higher. The more you don't pay for, the more it pulls ahead. Iron round knife heads are more expensive per synth, but from 34 onwards is a bigger percentage increase in skill than it is in cost.

  11. #11
    Cerberus
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    Yup, CUL getting the shaft as always *sigh*

    Most recipes are too complex to grind off of. Converting fish into sand is pretty good if you fish or can set up a regular deal with someone who does.

  12. #12
    RIDE ARMOR
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    Crafting buddies are the best


    User was infracted for this post.

  13. #13
    New Merits
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    For carpentry, I found that after hitting 21, using Cedar Sword Grips to skill up is much easier material wise if you gather everything yourself. Rank 31 synth, and since cedar is easily available in La Noscea region starting at grade 2 nodes, easy to gather. Eats up a lot of wind shards though, at 9 shards per synth you're going to need to stock up quite a bit.

  14. #14
    the whitest knight u' know
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    Regarding Culinarian, I would avoid most, if not all, actual food recipes. As it is, they require way too many different ingredients apart from a few simple ones. I think a vast majority of my skill was just from gutting fish. However, that may have been because I supplied my own via fishing (self-sustenance yay). Either way, there's probably an abundance of just about any fish from other fishers and there's a pretty common fish for just about any level range of cutting them open for Sea Sand or River Sand.

    Also, I was wondering if we could get any suggested orders for purchasing training manuals. Usually, they'd be prioritized by the types of recipes that are often found in leves but common skill-up recipes would also be considered.


    Culinarian: Breadbaking (most common for leves) > Fishcleaning (necessity for skill-ups) > Confectionary (occasionally for leves) > Tacklecraft (not needed at all)

    Alchemist: Poisoning (most common for leves) > Chemicking (necessity for skill-ups) > Physicking (semi-common for leves) > Milling (not needed at all)

    I could use some suggestions for Carpenter/Weaver/Goldsmith...

  15. #15
    New Merits
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    Found a cheaper 25-30 synth for TAN. Dodoskin cesti covers, requires 1 dodoskin leather, 2 dodoskin leather spetch, 1 bronze spike, 1 distilled water, 1 beeswax. Also requires ALC sub of R25. It's rank 33, so you can start as early as rank 23 if you want to skip synthing buffalo leathers and vamps altogether. Stupid expensive buffalo hides...

    For TAN training books, I would go Tanning (leathers) > Cobbling (vamps) > Tawing (Sinew/fleece) for training to get. After that it's all up to you on what you want.

  16. #16
    Dammit Steve of the House of Weave
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    Weaver training: The one for making regular cloth(grinding), Spinning(grinding), tailoring(leves)
    GS: Fletchery(grinding corals)

  17. #17
    the whitest knight u' know
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    After screwing around with Carpenter for a few resets, I've figured a decent training route would be:

    Woodlaying (extremely common for leves) > Cobbling (for skill-ups on clogs) > Bowyering (uncommon for leves) > Fletchery (for skill-ups on arrow shafts) > any order of Bonecarving/Tacklecraft (depending on what you want) > Painting (not needed at all)

  18. #18
    Salvage Bans
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    Usually more economical to grind recipes 5+ ranks (in terms of SP/Shard ratio) above your current unless there is no better alternative.

  19. #19
    the whitest knight u' know
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    Is running out of shards really an issue for anyone who's not botting? I have always found them negligible.

  20. #20
    D. Ring
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    Yeah, since wind shards seem to be used by fucking every damn skill up synth ever.

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