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Thread: DD performance/DPS list     submit to reddit submit to twitter

  1. #1
    Puppetmaster
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    DD performance/DPS list

    couldnt find a random question thread and didnt know where to post a question like this so decided to make a new one.

    was just curious if any such kind of list exists where DD jobs are listed according to the DPS they can do with optimal sets, same buffs on same mob etc.

    i know a huge amount of factors play a role, just curious what raw dmg jobs would do under same conditions.

  2. #2
    Sea Torques
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    If you're really curious about this, you could accomplish it in a few hours with the DPS spreadsheets. Be consistent with the buffs/debuffs, though.

  3. #3
    Relic Horn
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    Quote Originally Posted by TSFFXI View Post
    If you're really curious about this, you could accomplish it in a few hours with the DPS spreadsheets. Be consistent with the buffs/debuffs, though.
    Different DDs do better with different rolls though, so you always have to bias someone if you're using all the same buffs.

  4. #4
    Ridill
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    Heck just different gearing could effect rolls and sometimes songs too... once mythics come back again at least for the people that have them I'm thinking fighters might not matter as much anymore

  5. #5
    Fishing Guru
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    Back when it mattered what you brought to delve I think our hierarchy went MNK > SAM & DRK > DRG & RNG. SAM, DRK, DRG, and RNG tended to be brought for niche roles only such as uptala's GKT on Krab, or DRG Angon on a bossor RNG for the bee boss and scorpion. Please don't perceive me as saying this is the end all-be all of hierarchies, but solely my observation as a career mage.

    I honestly cannot remember where WAR fell or if we ever used it. Sorry!

  6. #6
    Relic Weapons
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    Sounds about right. MNK MNK SAM / MNK MNK DRG was ideal for Tojil/shark. I prefer to bring MNK SAM DRG / RNG RNG RNG to bee, back then.

  7. #7
    Puppetmaster
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    Ok i will give it a go via monte's spreadsheets, was not really asking due to delve or any certain event/mob or what special dmg type/ja/atributes a job brings along. Was curious more in the direction of lets say a SAM,DRK,MNK,WAR,DRG all with exact same buffs, optimal food/gear for said job on a mid lvl target like Ig or w/e over the duration of 10 min.

    This is mostly to get a rough idea of how far apart jobs are in a scenario where dmg types etc dont play that big a roll, like maybe legion hall mul or something along that line (know it has piercing weak, blunt weak mobs and botulus but meh).

    Edit: gear, food choice, ja usage/cycle, engaging/re engaging, over tping etc dont play a role since thats all human error if done wrong. Just decided to ask on here because i can be lazy and incase someone allready did the job somewhere :D, i know pchan did something like this pre delve but yeah -.-

  8. #8
    A. Body
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    Sir Taint
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    Nothing has really changed when you talk about top tier players jobs etc. DRK probably lost an edge since ACC is no longer a factor.

    If you had to pick one DD it would be SAM. Mura,Shoha,Apex cover almost all situations.

  9. #9
    D. Ring
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    The differences between all major DD are pretty small in my experience. Small buff/mob differences will tip the scales. MNK is absolutely the easiest to parse well, since it has pretty much no player error factor due to slow ws rate.

  10. #10
    Bagel
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    Quote Originally Posted by Taint View Post
    Nothing has really changed when you talk about top tier players jobs etc. DRK probably lost an edge since ACC is no longer a factor.

    If you had to pick one DD it would be SAM. Mura,Shoha,Apex cover almost all situations.
    This. Also, mnks were originally used more because they offer better defensive capabilities than sam (read: hp) not because they were necessarily the best dd. That being said, mnk is still one of the best dd when buffed

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