Would like some assistance with the numbers I have been tracking while soloing on Blu. I'm no mathamatician (or english major...) so... ... my questions are below the stats.
Location: Caedave Mire Imps
Base stats for every spell:
115 str
83 dex
365 atk
307 blu skill
290 sword skill
30 acc (plus: solesushi+1 +16%?)
Main Sword base damage = 39
Off sword base damage = 36
4/4 Crit Merits; 5/5 blu pot; 5/5 blu mag acc
Based on the exp gained from each imp, there seem to be 2 levels of imps. For chain 0: 322 (low) vs 345 (high); and up. So I have split my spells into those groupings.
Dis* = CA Dissevernment (~Tp 5-17)
Low Dis* = 94788 (total Damage); 117 tests; highest damage 1012; lowest damage 356; average 810.1538.
Low NoCADis = 65519 (total damage); 105 tests; highest damage 753; lowest damage 241; average 623.9905.
Low Fren = 84676 (total damage); 168 tests; highest damage 679; lowest damage 174; average 504.0238.
High Dis*= 151847 (total damage); 200 tests; highest damage 945; lowest damage 384; average 759.2350.
High NoCA Dis= 117109 (total damage); 205 tests; highest damage 738; lowest damage 286; average 571.2634.
High Fren = 170257 (total damage); 367 tests; highest damage 633; lowest damage 148; average 463.9155.
Note: tried to cut/paste from excel but the columns didn't appear properly... o well... forum n00b...
Questions:
Is there a formula that would allow me to test all my results to see if a spell can crit? (ie. Max damage of spell / number of hits = Max cit per hit (ie for fren, if max damage was 600, then 3crits = 600; 2crit = 400; 1 crit =200); then multiply 1crit by .9 to get 1 hit range, then apply to 2 and 3 hits, etc)... something like this?
Note: NoCA Disseverment has "interrupted" imp spells (seen it happen 2~3 times). CA Dissevernment interupts 90%~ spell casting. I realize that this doesn't mean much, since you can interrupt a spell with regular melee hits... but maybe there is something more to this?
Same basic principal as above, but for accuracy. Is there a formula that would show my spell accurarcy?
I heard that you need 1000+ tests to get a solid test base…. But with what I have detailed above, is this enough for some basic tests?
Is there a formula, that would help me determine if I add/subtract str or dex what my damage results would be? lmao(ie. Optimal performance)
Is there other information that I should keep track of, to ensure an accurate test base?
If you would like to see the full spreadsheet, send me a link to where I could post.
Thanks!
XI Wiki

