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  1. #1
    Fake Numbers
    Join Date
    Mar 2007
    Posts
    91
    BG Level
    2

    Dissevernment / Fren Rip Details

    Would like some assistance with the numbers I have been tracking while soloing on Blu. I'm no mathamatician (or english major...) so... ... my questions are below the stats.

    Location: Caedave Mire Imps
    Base stats for every spell:
    115 str
    83 dex
    365 atk
    307 blu skill
    290 sword skill

    30 acc (plus: solesushi+1 +16%?)

    Main Sword base damage = 39
    Off sword base damage = 36

    4/4 Crit Merits; 5/5 blu pot; 5/5 blu mag acc


    Based on the exp gained from each imp, there seem to be 2 levels of imps. For chain 0: 322 (low) vs 345 (high); and up. So I have split my spells into those groupings.

    Dis* = CA Dissevernment (~Tp 5-17)

    Low Dis* = 94788 (total Damage); 117 tests; highest damage 1012; lowest damage 356; average 810.1538.
    Low NoCADis = 65519 (total damage); 105 tests; highest damage 753; lowest damage 241; average 623.9905.
    Low Fren = 84676 (total damage); 168 tests; highest damage 679; lowest damage 174; average 504.0238.


    High Dis*= 151847 (total damage); 200 tests; highest damage 945; lowest damage 384; average 759.2350.
    High NoCA Dis= 117109 (total damage); 205 tests; highest damage 738; lowest damage 286; average 571.2634.
    High Fren = 170257 (total damage); 367 tests; highest damage 633; lowest damage 148; average 463.9155.

    Note: tried to cut/paste from excel but the columns didn't appear properly... o well... forum n00b...


    Questions:

    Is there a formula that would allow me to test all my results to see if a spell can crit? (ie. Max damage of spell / number of hits = Max cit per hit (ie for fren, if max damage was 600, then 3crits = 600; 2crit = 400; 1 crit =200); then multiply 1crit by .9 to get 1 hit range, then apply to 2 and 3 hits, etc)... something like this?
    Note: NoCA Disseverment has "interrupted" imp spells (seen it happen 2~3 times). CA Dissevernment interupts 90%~ spell casting. I realize that this doesn't mean much, since you can interrupt a spell with regular melee hits... but maybe there is something more to this?

    Same basic principal as above, but for accuracy. Is there a formula that would show my spell accurarcy?

    I heard that you need 1000+ tests to get a solid test base…. But with what I have detailed above, is this enough for some basic tests?

    Is there a formula, that would help me determine if I add/subtract str or dex what my damage results would be? lmao (ie. Optimal performance)

    Is there other information that I should keep track of, to ensure an accurate test base?

    If you would like to see the full spreadsheet, send me a link to where I could post.

    Thanks!

  2. #2
    VZX
    VZX is offline
    Relic Shield
    Join Date
    Dec 2006
    Posts
    1,700
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Repairs
    Is there a formula that would allow me to test all my results to see if a spell can crit?
    No, unfortunately. It's even worse to analyze multi-hit BLU spell compared to single-hit one.
    But I believe you can take what other people have tested and concluded :
    If there's no description that TP affects the chance of critical hit, that WS/spells cannot crit, unless forced (read : SA'd)
    Quote Originally Posted by Repairs
    Same basic principal as above, but for accuracy. Is there a formula that would show my spell accurarcy?
    Currently unknown, AFAIK. But since blue magic accuracy is affected by sushi, I believe it's at least affected by blue magic skill and melee (ranged too for physical ranged spell?) accuracy

    Quote Originally Posted by Repairs
    I heard that you need 1000+ tests to get a solid test base…. But with what I have detailed above, is this enough for some basic tests?
    maybe... if you need more than 99% confidence. The real problem, again, is analyzing which hit is critical and which one is not.

    Quote Originally Posted by Repairs
    Is there a formula, that would help me determine if I add/subtract str or dex what my damage results would be? lmao (ie. Optimal performance)
    I think you can use currently known melee damage calculation for the calculation. But, we are not still certain whether blue magic skill -> atk+ is a 1-to-1 conversion. (i.e. having 307 blue magic skill is analogous to melee having 307 attack). Suiram planned to test this, but seems he still have no luck getting the time.

    Quote Originally Posted by Repairs
    Is there other information that I should keep track of, to ensure an accurate test base?
    If it's multi-hit WS, it's easy to keep track which number is coming from 2-hit, 3-hit,... n-hit attack. but since blu magic doesn't give you TP, I doubt if there's any good way to separate the data more clearly

  3. #3
    CoP Dynamis
    Join Date
    Jan 2006
    Posts
    292
    BG Level
    4

    Can you use a mob and charm them to find their TP #? Sounds more difficult, but you could figure out which hits are harder

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