
Originally Posted by
Spekkio

Originally Posted by
solsovly
It's the same for all purposes. The only exception I can think of is you can gain skill while your natural skill is under the cap.
also, you must be within 5 natural skill of the cap to break on synths. i know it's not relevant to the original question, but it's worth mentioning if someone dredges this question up later.
um, to clarify what you said cause that sounds confusing/incorrect. you need to be within 5 skill in order to gain a skillup on a break, but you need to be within 15 skill in order to attempt it in the first place and result in a break.
As to the original question, item and guild skill is equally good as your natural skill in terms of success and hq, only difference comes in skill ups.