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Thread: Salvage lotting rules     submit to reddit submit to twitter

  1. #1
    Hydra
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    Salvage lotting rules

    Well since there was a thread on Nyle Isle Assault lotting I figured I'd add my own.

    I'm currently struggling to make some "fair" rules for my Salvage LS. Currently I just have people list a set in their search comment. Lvl 15s are lotted among people with each set. Free lot if those people already have the item. Lvl 25 & 35 win 1 per run. I have 2/3 pieces guaranteed last piece rule you can declare that before the run, but you can't lot anything else. No rules on lotting the same set for a certain # of runs.

    The problem is my Salvage group is not static. Generally there's about 8 people a run. Some members give their main LS priority over Salvage. So they come late or not at all. Then I have to look for quick substitutes. I only know 3-4 people who will show up everytime. The rest come & go. So we really can't plan the zone or which NMs to go after until it gets close to run time. Then I have to quickly find some people to fill in crucial jobs.

    My question is how do I make it fair for old members while giving enough incentive for new members to join?

  2. #2
    Bagel
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    Re: Salvage lotting rules

    I flat out tell new people: show up consistently and you'll get stuff. If they don't like it, they can go find a different group to leech off of.

  3. #3
    Fishing Guru
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    Re: Salvage lotting rules

    ack I was about to type up our fairly basic lotting rule, then I realized you dont have a static its just a static of 4 then random pickup pt. That sucks and you sound pretty handcuffed. Reward those who come all the time with the 35s, give the randoms 15's and watch everyone be happy

  4. #4
    New Merits
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    Re: Salvage lotting rules

    This topic had come up in the Salvage gear thread a few weeks back, around page 57, so there is quite a bit of info starting there about this topic.

    As for what i posted before, here are our basic rules for my Salvage Static:

    As far as out lotting system goes, we do somthing pretty diffrent. you get to rank 3 items in the order you want per path, set/slot dont matter at all. So it looks somthign like this:

    Path 1: Item 1, Item 2, Item 3
    Path 2: Item 1, Item 2, Item 3
    Path 3: Item 1, Item 2, Item 3
    Path 4: Item 1, Item 2, Item 3

    When an item drops, in a given path, all the Priority 1s are on same lotting rank, then Priority 2, then 3, after that it free lot to those that can use, then pure free lot. There is a small attendance factor, but this is pretty moot, but a new person joining needs to get a good chunk of attendance before they lot same rank as a person that has done a high % of the runs. So far its worked well.

  5. #5
    Banned.

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    Re: Salvage lotting rules

    Quote Originally Posted by Zhais
    I flat out tell new people: show up consistently and you'll get stuff. If they don't like it, they can go find a different group to leech off of.

  6. #6
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    Re: Salvage lotting rules

    We put people through a trial as in, come to 4 runs before you can lot (it's not too restrictive) but at the same time, you're not getting Deimos body before someone who has been there forever.

    15's are free lot except if someone needs it to complete or has 35 etc, most 15's everyone has save for Poroggo 100% 15's.

    Choose set before run, lot 25/35 of that set. 2/3 or 35 is 100% on a 15/25.

    My group is getting near just saying if something drops, who among the group can lot though. Salvage doesn't need to be complex and you should reward the people of your group rather than people who come rarely and would be wasting rare pieces by never finishing. Our group has 7 that are dedicated, those 7 deserve to be rewarded over people who come when it's convenient.

  7. #7
    Ridill
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    Re: Salvage lotting rules

    We mostly distribute by consensus. I can't remember the last time we had a genuine disagreement over who got what. Our core is 6 people, with probably another 5 or 6 semi-regulars.

    Up to 64~ pieces now, 3 full sets and 3 more at 4/5 in ~200 runs, ~90 boss kills.

  8. #8
    Chram
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    Re: Salvage lotting rules

    Quote Originally Posted by aurik
    We mostly distribute by consensus. I can't remember the last time we had a genuine disagreement over who got what. Our core is 6 people, with probably another 5 or 6 semi-regulars.

    Up to 64~ pieces now, 3 full sets and 3 more at 4/5 in ~200 runs, ~90 boss kills.
    I find it funny how you and Wafik can keep track on how many things youve done. I couldent keep track for anything.

  9. #9
    Hydra
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    Re: Salvage lotting rules

    Thanks for the advice, but there have been a few times when we don't even have enough people for a 6 person run. Is it better to just cancel or just suck it up & let the new people lot what they want?

    Also 1 player dual boxes a SAM & WHM. We really need the WHM's healing but usually not the SAM. This person wants Usukane. I really have no idea how to make it fair for that person except try my hardest to recruit a WHM so person in question can lot on the SAM.

    Basically it has been difficult finding people because we start so late 10PM+ PST

  10. #10
    Nidhogg
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    Re: Salvage lotting rules

    Quote Originally Posted by Kittyn
    Thanks for the advice, but there have been a few times when we don't even have enough people for a 6 person run. Is it better to just cancel or just suck it up & let the new people lot what they want?

    Also 1 player dual boxes a SAM & WHM. We really need the WHM's healing but usually not the SAM. This person wants Usukane. I really have no idea how to make it fair for that person except try my hardest to recruit a WHM so person in question can lot on the SAM.

    Basically it has been difficult finding people because we start so late 10PM+ PST
    If he is truly dualboxing and not like, 2 characters on the same POL ID, you can just have him bring his SAM in and then disband party and afk it for runs where you really need a whm, if he's willing to pay the extra AP cost for both chars. Then if some usukane drops that he's allowed to lot, just invite the SAM into ally for lotting.

    As for members who prioritize other events over your salvage runs, it probably depends on how often you go. If you're one of those groups that goes 5-7 times a week, then I wouldn't be hard on people who miss 1 or 2 events due to LS and other stuff, just try to construct your lotting system in a way that better rewards the people who come to every run. However, if you're only going 1-3 times a week for scheduled runs, people consistently skipping is going to be a death sentence for your salvage group. In that event, this may sound a bit harsh but I'd say ask the reliable people if they have any friends who may be interested in coming for that run. Then, if the people who come when your "members" don't make it are good players and are interested in coming more, get them into your group fulltime and lose the people who can't dedicate 100-300 minutes of their week to the group.

  11. #11
    Black Belt
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    Re: Salvage lotting rules

    Quote Originally Posted by Antithesis G
    Quote Originally Posted by aurik
    We mostly distribute by consensus. I can't remember the last time we had a genuine disagreement over who got what. Our core is 6 people, with probably another 5 or 6 semi-regulars.

    Up to 64~ pieces now, 3 full sets and 3 more at 4/5 in ~200 runs, ~90 boss kills.
    I find it funny how you and Wafik can keep track on how many things youve done. I couldent keep track for anything.
    Keeping track of things really isn't hard since you can just use, say, an excel spreadsheet to easily keep track of it.

  12. #12
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    Re: Salvage lotting rules

    I didn't start keeping track because I didn't know if I'd actually enjoy it, and as things turn out I lead it now. I'd estimate for myself, ~66 runs and ~23 bosses.

    Kittyn I also take my alt on runs to teach nub groups how to run through zones.

  13. #13
    D. Ring
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    Re: Salvage lotting rules

    Base any lotting rules around the 35 pieces. those are the hardest to get.

  14. #14
    Melee Summoner
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    Re: Salvage lotting rules

    I have 3 people i go semi-regularly with, and quite simply do runs but if you lead and want someone to get a particular item, shield them for it. For example if your doing SSR and killing 3X35s and then boss and 1 of your friends wants usu mask and another wants morrigans legs, invite people who will agree to lot items other than those.....

  15. #15
    Puppetmaster
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    Re: Salvage lotting rules

    DKP
    points spent for 35's only
    1 pt per run
    16 pts per 35

    35's get priority for whatever they need to upgrade, person with most points gets priority to choose where we go (usually)

    With about 75 Runs point leaders change regularly, seems pretty fair so far, challenge is going to come when new members join from this point foreward as we've had a pretty static group so far. Leaders dont have a Huge amount of points, but still would look daunting for new people to start out with zero. Although on the plus side, point leaders playing strategy to get whatever piece they value most opens many opporotunities for a new person to get a less desirable 35 as well. I guess we'll see how it goes.

    On the plus side, been drama free with one exeption to date. The exception arose from allowing items to go freelot if no one wanted to spend points. That rule no longer exists. If no one wants to spend points on it it will drop to ground (big suprise hasn't happened on a 35 yet)

  16. #16
    Salvage Bans
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    Re: Salvage lotting rules

    Quote Originally Posted by Darkmoon
    This topic had come up in the Salvage gear thread a few weeks back, around page 57, so there is quite a bit of info starting there about this topic.

    As for what i posted before, here are our basic rules for my Salvage Static:

    As far as out lotting system goes, we do somthing pretty diffrent. you get to rank 3 items in the order you want per path, set/slot dont matter at all. So it looks somthign like this:

    Path 1: Item 1, Item 2, Item 3
    Path 2: Item 1, Item 2, Item 3
    Path 3: Item 1, Item 2, Item 3
    Path 4: Item 1, Item 2, Item 3

    When an item drops, in a given path, all the Priority 1s are on same lotting rank, then Priority 2, then 3, after that it free lot to those that can use, then pure free lot. There is a small attendance factor, but this is pretty moot, but a new person joining needs to get a good chunk of attendance before they lot same rank as a person that has done a high % of the runs. So far its worked well.
    My lotting systems is very similar although dumbed down quite a bit.

    You pick 2 items specifically you want and you must obviously have that job @ 75 (Cause some people were trying to comment stuff for their like 50 MNKs and crap so they can be ub3r and ding into Usukane)

    Then you rank them as 1st Pick and 2nd Pick.

    When an item drops, 1st Picks lot on the given item, with 2/3rd going uncontested, followed by those with 35 already, then 25s, then free lot amongst others (since 15s are loleasy and thus freelot). This continues with 2nd Picks going after no 1st Picks need or want, following the same guidelines.

    After that it opens up to a decision based structure where the group gives a general consensus on who giving the piece to would help the group the most and those people lot ... which may mostly be free lot since most of our group members consistently show up so I have no problem with anyone getting anything.

    Once a person completes a piece of gear, if it was a 1st Pick, their 2nd Pick becomes their new first and they repick the 2nd Pick. Usually we make sure that the "new" first picks don't have priority over old 1st picks, but we haven't had that issue yet. If it's 2nd Pick, they just repick that.

    So far, so good.

  17. #17
    Sea Torques
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    Re: Salvage lotting rules

    Pretty much we have a 'Pick 3 pieces you want' rule. If the 35s drop only those who have it as a priority piece can lot unless no one needs then anyone who can use can lot. Occassionally theres a 35 piece that someone who has been at the runs from start has been waiting on and they get priority on the lot. 25s are the same rule unless someone with a 35 needs it and then it goes to them uncontested. 15s is the same again. Think our group is around 28-29 completed pieces now and we have something in the range of 10-12 unfinished 35s (LBC is so retarded... continually drops the 25s we don't need when we need 2 Usukane Pants and 2 Marduk Hands to complete >< )

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