== Being addressed
== addressed via user
== addressed?
== addressed
Yes this is a rant and I'm frustrated.
Ballista is an already dying sport to FFXI with only a handful of servers doing it. But now thanks to this new glitch the treasure caskets have caused even less people are playing.
For those of you who don't know what I'm talking about here's how it works. You kill mobs until you get a casket. Open it and keep the items found inside. Wait until the ballista match starts and voila! You can spam whatever you found inside. I've had people spamming hi pots, d.wings, elixers, you name it.
I've been having to discharge from every match I go to due to so many players wanting to cheat instead of play fairly where it can be fun for everyone.
I've called a GM twice and they simply say they're going to investigate the issue and to look on the playonline website for updates.
I'm afraid since most of the players have no interest in ballista that SE will just let this one slide which will most likely finish off ballista on all servers.
Now I feel much better and my rant didn't come off as emo as I expected. Great!
I've seen this glitch in action myself, what the OP is trying to say is
Quote:
Unless you're doing low-level ballista, does it really make THAT much difference? Those temp. items can only be used once,
THIS is where the glitch lies. When you carry the temp item from the casket over to the beginning of the match it does NOT disappear even AFTER you use it. Once the ballista match starts it becomes an infinite item cheat.
Can infinite TP and infinite healing items break a ballista match? I'll let you decide.=== Being addressedAlot of my linkshell last night had a problem with trading hourglass to get into Dyna - Valkrum last night
seemed to be a
"You are unable to trade with ." message (i recieved it a few times also) Took about 10 mins to get us all in.
auto-target function does not work in quest BC "Fire in the hole"The Merry Map Marker's map points have not been updated to reflect the Windurst outpost teleport NPC's new location (I have not checked other nation's NPCs). Re-obtaining new marks from the NPC did correct the location.This has happened to me in salvage twice in a row now, and someone else reported it in the old thread.
Randomly when you engage mobs you will not attack. Your character will be in range, as close as they can get, and won't swing once. Disengage/engage fixes it, but it's still broken.Today in Nyzul, the Hydra would use Pyric Bulwark and the Polar animation would fire and vice versa.
Maybe its just me but that was wierd.== addressedDon't think it has been posted but my JP friend got both gothic pieces today and the set added 0 attack lol. Unless you need another piece to activate it?
Probably related to the delay bug, but last night was unfortunately the night I decided to unlock my Gun of Trials.
Over the course of 2 hours fighting crabs, we were only able to do 6 skill chains that were sword > gun.
To make sure I'm not a n00b and remembered how to SC, we did sword > sword and got 4 in a row perfectly executed. But no matter what I tried, 1 seconds, 2 seconds, 3 seconds even 5-6 seconds we couldn't consistently do a skillchain that ended with Slug Shot.
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